Edoiki Progress – Deals, Deals, Deals…

Yesterday I wrote about rabbits – or using same code in different games, today I wanted to mention what’s been going on at Edoiki development.

I have contacted one Finnish company (not games company but linked to games) whose producer said “yes, this is interesting – tell us more about the game” on the phone. In the past I’ve heard “Sorry, not interested” or nothing from companies so this makes things more exciting – this is the first time I’ve actually managed to talk with people in such positions.

The outcome of these negotiations will have impact on game design: if these people want to make deal with me then they will have some control over the game.

I have no idea if we end up making the deal. I’ve got the “no” many times in the past, but that doesn’t mean I couldn’t ask again. After all, I have nothing to lose. The worst thing that could happen is that they say “no” – and I continue development. Great, no problem with that. On the other hand, they could say “yes” – and that would be great too. There’s no way I can lose, so why not try?

Juuso Hietalahti


  1. IF (“yes”)
    – I probably get some $$$, and we’ll change our artistic style to meet their needs… and also move the design towards a story from their points… We’ll see.

  2. That, to me, is the “indie” attitude.

    Not, “stick it to the man,” or actual avoidance of these kinds of deals (as some has it) – but complete independence from RELYING upon it.

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