Edoiki Progress – Deals, Deals, Deals…

Yesterday I wrote about rabbits – or using same code in different games, today I wanted to mention what’s been going on at Edoiki development.

I have contacted one Finnish company (not games company but linked to games) whose producer said “yes, this is interesting – tell us more about the game” on the phone. In the past I’ve heard “Sorry, not interested” or nothing from companies so this makes things more exciting – this is the first time I’ve actually managed to talk with people in such positions.

The outcome of these negotiations will have impact on game design: if these people want to make deal with me then they will have some control over the game.

I have no idea if we end up making the deal. I’ve got the “no” many times in the past, but that doesn’t mean I couldn’t ask again. After all, I have nothing to lose. The worst thing that could happen is that they say “no” – and I continue development. Great, no problem with that. On the other hand, they could say “yes” – and that would be great too. There’s no way I can lose, so why not try?

3 Responses to “Edoiki Progress – Deals, Deals, Deals…”

  1. Ali says:

    If they say yes, what happens?

  2. Jay Barnson says:

    That, to me, is the “indie” attitude.

    Not, “stick it to the man,” or actual avoidance of these kinds of deals (as some has it) – but complete independence from RELYING upon it.

  3. IF (“yes”)
    - I probably get some $$$, and we’ll change our artistic style to meet their needs… and also move the design towards a story from their points… We’ll see.

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