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	<title>Comments on: One of Those Annoyances You Don&#8217;t Want to See&#8230;</title>
	<atom:link href="http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/comment-page-1/#comment-18018</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 01 Nov 2006 09:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/#comment-18018</guid>
		<description>I played with 3DWS and it seems like the 3 layers won&#039;t work properly. Depending on the texture files they either work or not. It might have something to do with the texture file colors!? :/</description>
		<content:encoded><![CDATA[<p>I played with 3DWS and it seems like the 3 layers won&#8217;t work properly. Depending on the texture files they either work or not. It might have something to do with the texture file colors!? :/</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/comment-page-1/#comment-17994</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 01 Nov 2006 04:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/#comment-17994</guid>
		<description>Made couple of changes - I lifted the &quot;mountain&quot;... it&#039;s strange that some parts are textured properly while others are not!

I have not created plane (used createPlane()) in this scene - and I think the exporter doesn&#039;t do that either.
&lt;img src=&#039;http://www.gameproducer.net/public/tex3.jpg&#039; width=&#039;400&#039;/&gt;

&lt;img src=&#039;http://www.gameproducer.net/public/tex4.jpg&#039;  width=&#039;400&#039;/&gt;</description>
		<content:encoded><![CDATA[<p>Made couple of changes &#8211; I lifted the &#8220;mountain&#8221;&#8230; it&#8217;s strange that some parts are textured properly while others are not!</p>
<p>I have not created plane (used createPlane()) in this scene &#8211; and I think the exporter doesn&#8217;t do that either.<br />
<img src='http://www.gameproducer.net/public/tex3.jpg' width='400'/></p>
<p><img src='http://www.gameproducer.net/public/tex4.jpg'  width='400'/></p>
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		<title>By: Patrick Stein</title>
		<link>http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/comment-page-1/#comment-17857</link>
		<dc:creator>Patrick Stein</dc:creator>
		<pubDate>Tue, 31 Oct 2006 18:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/#comment-17857</guid>
		<description>It looks to me like something in Blitz has rendered its own ground plane.  It looks to me like what you&#039;d get if you rendered a flat plane, then rendered your scene with z-buffering turned on.  I bet that if you move your ground up 10 units in world builder, the problem would be hidden.  (Not a permanent solution, but a way to check that it wasn&#039;t in the export).</description>
		<content:encoded><![CDATA[<p>It looks to me like something in Blitz has rendered its own ground plane.  It looks to me like what you&#8217;d get if you rendered a flat plane, then rendered your scene with z-buffering turned on.  I bet that if you move your ground up 10 units in world builder, the problem would be hidden.  (Not a permanent solution, but a way to check that it wasn&#8217;t in the export).</p>
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		<title>By: levelton</title>
		<link>http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/comment-page-1/#comment-17852</link>
		<dc:creator>levelton</dc:creator>
		<pubDate>Tue, 31 Oct 2006 18:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/#comment-17852</guid>
		<description>The texture seems to be well-rendered, i think its a illumination problen. Try to put a light en blit3d near de green object and above it.

Sometimes i becomes mad with blitz3d

On the other hand the u-v coordinates of the blitz3d mesh seem to be  not right calculated</description>
		<content:encoded><![CDATA[<p>The texture seems to be well-rendered, i think its a illumination problen. Try to put a light en blit3d near de green object and above it.</p>
<p>Sometimes i becomes mad with blitz3d</p>
<p>On the other hand the u-v coordinates of the blitz3d mesh seem to be  not right calculated</p>
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		<title>By: GBGames</title>
		<link>http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/comment-page-1/#comment-17848</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 31 Oct 2006 17:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/31/one-of-those-annoyances-you-dont-want-to-see/#comment-17848</guid>
		<description>Annoyances at my day job involve trying to do something that should be simple and finding out that once again there is something tricky about it.   It makes a 10 minute task take an entire day or more.</description>
		<content:encoded><![CDATA[<p>Annoyances at my day job involve trying to do something that should be simple and finding out that once again there is something tricky about it.   It makes a 10 minute task take an entire day or more.</p>
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