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	<title>Comments on: Demo or No Demo at All?</title>
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	<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22730</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Thu, 30 Nov 2006 09:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22730</guid>
		<description>Yeah that&#039;s cool ;)

We plan to perhaps promote our next game with an own website, but only showing black silhouettes of our characters and such. But something like that could be combined really cool with &quot;unofficial leaked promotion&quot; ;)

I think the &quot;shorter demo&quot; is also great. So you&#039;ll just give the player 5 levels instead of 15, but the video will tell him &quot;look at those great levels (you can&#039;t play right now, hahaha)&quot; :)</description>
		<content:encoded><![CDATA[<p>Yeah that&#8217;s cool ;)</p>
<p>We plan to perhaps promote our next game with an own website, but only showing black silhouettes of our characters and such. But something like that could be combined really cool with &#8220;unofficial leaked promotion&#8221; ;)</p>
<p>I think the &#8220;shorter demo&#8221; is also great. So you&#8217;ll just give the player 5 levels instead of 15, but the video will tell him &#8220;look at those great levels (you can&#8217;t play right now, hahaha)&#8221; :)</p>
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		<title>By: Alejo AC</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22693</link>
		<dc:creator>Alejo AC</dc:creator>
		<pubDate>Thu, 30 Nov 2006 01:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22693</guid>
		<description>The video can also be used to make a shorter demo and then show the player gameplay video of the rest of the game.
 
Making those videos some kind of hidden content, for example having to search for them in youtube (sth not difficult at all) can give the visitor the feeling of being a fan even before buying the game. This is just a random thought, but i always think making the visitor to get involved makes him/her feel more related to the product.

What about an experiment: &#039;promotion by mistery&#039;, donÂ´t show anything official, just &#039;leak&#039; content and create hype. No official demo, no offical video, no official screenshots...
However, this would work better with AAA :P</description>
		<content:encoded><![CDATA[<p>The video can also be used to make a shorter demo and then show the player gameplay video of the rest of the game.</p>
<p>Making those videos some kind of hidden content, for example having to search for them in youtube (sth not difficult at all) can give the visitor the feeling of being a fan even before buying the game. This is just a random thought, but i always think making the visitor to get involved makes him/her feel more related to the product.</p>
<p>What about an experiment: &#8216;promotion by mistery&#8217;, donÂ´t show anything official, just &#8216;leak&#8217; content and create hype. No official demo, no offical video, no official screenshots&#8230;<br />
However, this would work better with AAA :P</p>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22565</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Tue, 28 Nov 2006 21:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22565</guid>
		<description>@ none:

But I think one of the coolest things about having a video is the possibility to show it DIRECTLY. Just embed the youtube-player on your homepage and the user has to push exactly one button to see your game. That is a real kick instead of downloading, waiting, installing, clicking &quot;next&quot; at least 5 times, then launching, watching intro, being asked if fullscreen or windowed and such...

So a non-playable demo would just be not having to learn the controls. This is a point, of course. But in my opinion that&#039;s the only point (aside from seeing if it runs perfectly on your computer).</description>
		<content:encoded><![CDATA[<p>@ none:</p>
<p>But I think one of the coolest things about having a video is the possibility to show it DIRECTLY. Just embed the youtube-player on your homepage and the user has to push exactly one button to see your game. That is a real kick instead of downloading, waiting, installing, clicking &#8220;next&#8221; at least 5 times, then launching, watching intro, being asked if fullscreen or windowed and such&#8230;</p>
<p>So a non-playable demo would just be not having to learn the controls. This is a point, of course. But in my opinion that&#8217;s the only point (aside from seeing if it runs perfectly on your computer).</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22524</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 28 Nov 2006 15:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22524</guid>
		<description>Excellent points Mr. None.</description>
		<content:encoded><![CDATA[<p>Excellent points Mr. None.</p>
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		<title>By: none</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22522</link>
		<dc:creator>none</dc:creator>
		<pubDate>Tue, 28 Nov 2006 15:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22522</guid>
		<description>Still, I&#039;ve downloaded indie games that have not worked on my PC even when it meets the minimum requirements, sometimes a library is missing or something is just broken and the game does not work.

I think a non interactive demo would be better than a video, you download it and get to see the actual game running, you just can&#039;t play, you get better image quality than a video and you are seeing if the thing will run on your computer. Of course you could use this and a video for lazy people or whatever...</description>
		<content:encoded><![CDATA[<p>Still, I&#8217;ve downloaded indie games that have not worked on my PC even when it meets the minimum requirements, sometimes a library is missing or something is just broken and the game does not work.</p>
<p>I think a non interactive demo would be better than a video, you download it and get to see the actual game running, you just can&#8217;t play, you get better image quality than a video and you are seeing if the thing will run on your computer. Of course you could use this and a video for lazy people or whatever&#8230;</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22508</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Tue, 28 Nov 2006 12:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22508</guid>
		<description>Around Doom time  (and PS1 time) I used to play demos and the buy games but now I have now time so I just read reviews (of AAA games for PC/console) and buy thoses, it works well.  As for Indie games I play the demos then buy so it&#039;s different for sure.</description>
		<content:encoded><![CDATA[<p>Around Doom time  (and PS1 time) I used to play demos and the buy games but now I have now time so I just read reviews (of AAA games for PC/console) and buy thoses, it works well.  As for Indie games I play the demos then buy so it&#8217;s different for sure.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22492</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 28 Nov 2006 06:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22492</guid>
		<description>Oh, I should have added that I was thinking in the context of &quot;downloadable indie games&quot; rather than &quot;AAA&quot; titles...

I think I&#039;ve bought all non-indie PC games either by getting recommended or reading a good review about them. Hmm, actually Battlefield 1942 is probably the only game which demo I tested and then eventually purchased the full version.</description>
		<content:encoded><![CDATA[<p>Oh, I should have added that I was thinking in the context of &#8220;downloadable indie games&#8221; rather than &#8220;AAA&#8221; titles&#8230;</p>
<p>I think I&#8217;ve bought all non-indie PC games either by getting recommended or reading a good review about them. Hmm, actually Battlefield 1942 is probably the only game which demo I tested and then eventually purchased the full version.</p>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22449</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Mon, 27 Nov 2006 17:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22449</guid>
		<description>Yes, that was discussed in the forums as well.

And it&#039;s correct, of course! But honestly, I think, most (casual) gamers don&#039;t even think of that. You are a developer, so you&#039;re aware of issues like that, but e.g. if a normal PC user goes to a retail store and buys a game, he&#039;ll just look to the minimum requirements - if even. He surely would not go home again and first try to search for a demo to look if it REALLY runs.

So I think that&#039;s an argument that doesn&#039;t count too much, after all. But of course it&#039;s good to think about it, nonetheless.</description>
		<content:encoded><![CDATA[<p>Yes, that was discussed in the forums as well.</p>
<p>And it&#8217;s correct, of course! But honestly, I think, most (casual) gamers don&#8217;t even think of that. You are a developer, so you&#8217;re aware of issues like that, but e.g. if a normal PC user goes to a retail store and buys a game, he&#8217;ll just look to the minimum requirements &#8211; if even. He surely would not go home again and first try to search for a demo to look if it REALLY runs.</p>
<p>So I think that&#8217;s an argument that doesn&#8217;t count too much, after all. But of course it&#8217;s good to think about it, nonetheless.</p>
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		<title>By: none</title>
		<link>http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/comment-page-1/#comment-22448</link>
		<dc:creator>none</dc:creator>
		<pubDate>Mon, 27 Nov 2006 16:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/27/demo-or-no-demo-at-all/#comment-22448</guid>
		<description>In PC games, demos are a must, because you don&#039;t know if the game will even run in your computer! So you need to test it works... That&#039;s a problem not present in consoles.</description>
		<content:encoded><![CDATA[<p>In PC games, demos are a must, because you don&#8217;t know if the game will even run in your computer! So you need to test it works&#8230; That&#8217;s a problem not present in consoles.</p>
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