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	<title>Comments on: 2 Witty Ways to Be More Efficient: !!! And ???</title>
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	<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/comment-page-1/#comment-35932</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Wed, 24 Jan 2007 12:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/#comment-35932</guid>
		<description>@Jake Birkett: Yes, probably every developer has stumbled on this technique sooner or later ;) and the only differences are the character sequences used ;)  I used to place marks ??? in places which I would to find easily next time. But since my code editors accept //TODO or //FIXME comments and automagically manages that lists, and uses bookmarks, I prefer to use that new automation ;)</description>
		<content:encoded><![CDATA[<p>@Jake Birkett: Yes, probably every developer has stumbled on this technique sooner or later ;) and the only differences are the character sequences used ;)  I used to place marks ??? in places which I would to find easily next time. But since my code editors accept //TODO or //FIXME comments and automagically manages that lists, and uses bookmarks, I prefer to use that new automation ;)</p>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/comment-page-1/#comment-23308</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Sun, 03 Dec 2006 11:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/#comment-23308</guid>
		<description>When I put some quick hacks into my code, e.g. keyboard input stuff or something, that is only for testing purposes and will be refactored later, I put a // DIRTY!!! over those lines. So I&#039;m also able to scan through the files to find this tag quickly ;)</description>
		<content:encoded><![CDATA[<p>When I put some quick hacks into my code, e.g. keyboard input stuff or something, that is only for testing purposes and will be refactored later, I put a // DIRTY!!! over those lines. So I&#8217;m also able to scan through the files to find this tag quickly ;)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/comment-page-1/#comment-22727</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 30 Nov 2006 09:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/#comment-22727</guid>
		<description>Yeah I do the same but with ***.  Funny how we develop these techniques along similar lines.</description>
		<content:encoded><![CDATA[<p>Yeah I do the same but with ***.  Funny how we develop these techniques along similar lines.</p>
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		<title>By: Harry Kalogirou</title>
		<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/comment-page-1/#comment-22686</link>
		<dc:creator>Harry Kalogirou</dc:creator>
		<pubDate>Thu, 30 Nov 2006 00:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/#comment-22686</guid>
		<description>When I add a &quot;TODO : check and fix todo&#039;s&quot; in my TODO.txt, I know I&#039;m in trouble! :D</description>
		<content:encoded><![CDATA[<p>When I add a &#8220;TODO : check and fix todo&#8217;s&#8221; in my TODO.txt, I know I&#8217;m in trouble! :D</p>
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		<title>By: Dark Moon</title>
		<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/comment-page-1/#comment-22663</link>
		<dc:creator>Dark Moon</dc:creator>
		<pubDate>Wed, 29 Nov 2006 21:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/#comment-22663</guid>
		<description>My IDE recognizes //TODO, and shows all todo&#039;s in a list.
Of course, the trick here is to check and fix all todo&#039;s every once and a while! :)</description>
		<content:encoded><![CDATA[<p>My IDE recognizes //TODO, and shows all todo&#8217;s in a list.<br />
Of course, the trick here is to check and fix all todo&#8217;s every once and a while! :)</p>
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		<title>By: jonaz</title>
		<link>http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/comment-page-1/#comment-22614</link>
		<dc:creator>jonaz</dc:creator>
		<pubDate>Wed, 29 Nov 2006 13:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/11/29/2-witty-ways-to-be-more-efficient-and/#comment-22614</guid>
		<description>personally I like to use ### to hilight specific subjects in texts that needs special attention. because they are more visually identifiable.</description>
		<content:encoded><![CDATA[<p>personally I like to use ### to hilight specific subjects in texts that needs special attention. because they are more visually identifiable.</p>
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