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	<title>Comments on: Wii Competitor For PC?</title>
	<atom:link href="http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-26700</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Wed, 20 Dec 2006 12:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-26700</guid>
		<description>When the wii and its mote was announced, I thought, microsoft would be dumb not to copy this mote or improove it.
Of course I didnt thought about patents at that time.
So I still think it would be very wise for microsoft or sony to make an equal sophisticated mote as the wii.
About the problem of making games specifically for a wii mote, you can always try to make a game that supports both the wii mote and both the standard keyboard and mouse.</description>
		<content:encoded><![CDATA[<p>When the wii and its mote was announced, I thought, microsoft would be dumb not to copy this mote or improove it.<br />
Of course I didnt thought about patents at that time.<br />
So I still think it would be very wise for microsoft or sony to make an equal sophisticated mote as the wii.<br />
About the problem of making games specifically for a wii mote, you can always try to make a game that supports both the wii mote and both the standard keyboard and mouse.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-26698</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 20 Dec 2006 12:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-26698</guid>
		<description>What about other consoles? Wiimote for Playstation or Xbox sounds okay don&#039;t you think?</description>
		<content:encoded><![CDATA[<p>What about other consoles? Wiimote for Playstation or Xbox sounds okay don&#8217;t you think?</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-26697</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Wed, 20 Dec 2006 12:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-26697</guid>
		<description>I think there is a problem with a wii mote to the computer.
The problem is the size of the screen, its too small.
You play wii on the tv, and since you need to have some distance between you and the screen, while playing with a wii mote, the PC wont be suitable for that.</description>
		<content:encoded><![CDATA[<p>I think there is a problem with a wii mote to the computer.<br />
The problem is the size of the screen, its too small.<br />
You play wii on the tv, and since you need to have some distance between you and the screen, while playing with a wii mote, the PC wont be suitable for that.</p>
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		<title>By: Nathan</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24727</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sun, 10 Dec 2006 23:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24727</guid>
		<description>The problem with special input devices for PC games is that they tends to have a rather poor adoption rate.  A lot of PC gamers do not think much about buying special hardware to play games, and a lot of game developers feel they would be limiting their audience if special input devices are needed.  I feel the only way change this trend is by game developers coming to a unanimous decision as to what sorts of input devices should be used for gaming -- the more games which use specific input devices, the more likely game players will own them.  Gamepads have existed for years, but even their use for PC games is very limited.  Most PC games rely upon the keyboard and mouse, because developers know the user will have these pieces of hardware attached to their computer.</description>
		<content:encoded><![CDATA[<p>The problem with special input devices for PC games is that they tends to have a rather poor adoption rate.  A lot of PC gamers do not think much about buying special hardware to play games, and a lot of game developers feel they would be limiting their audience if special input devices are needed.  I feel the only way change this trend is by game developers coming to a unanimous decision as to what sorts of input devices should be used for gaming &#8212; the more games which use specific input devices, the more likely game players will own them.  Gamepads have existed for years, but even their use for PC games is very limited.  Most PC games rely upon the keyboard and mouse, because developers know the user will have these pieces of hardware attached to their computer.</p>
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		<title>By: OtÃ¡vio</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24631</link>
		<dc:creator>OtÃ¡vio</dc:creator>
		<pubDate>Sun, 10 Dec 2006 03:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24631</guid>
		<description>The PC and the Wii are different things. While PCs can have a controller just like the wii&#039;s, you wouldn&#039;t have the manners to make it a standard. Games would not be created for it exactly, but would have to be adapted, and the number of games would be relative to the number of people that have it, so it would only work if it sold like a Tickle me Elmo product: Crazy.
Developers cannot truly relly on such device for the PC&#039;s, while in the Wii you HAVE to.
Different platforms, different games.
Jean-Claude hits the nail in the head with his post.</description>
		<content:encoded><![CDATA[<p>The PC and the Wii are different things. While PCs can have a controller just like the wii&#8217;s, you wouldn&#8217;t have the manners to make it a standard. Games would not be created for it exactly, but would have to be adapted, and the number of games would be relative to the number of people that have it, so it would only work if it sold like a Tickle me Elmo product: Crazy.<br />
Developers cannot truly relly on such device for the PC&#8217;s, while in the Wii you HAVE to.<br />
Different platforms, different games.<br />
Jean-Claude hits the nail in the head with his post.</p>
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		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24483</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Sat, 09 Dec 2006 10:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24483</guid>
		<description>Microsoft actually released a Wii-like joystick in the mid 90&#039;s. It failed terribly. It may not have been as good as the Wiimote, but offered a similar type of motion controlled game play.

I wouldn&#039;t count on this sort of control on a pc! Mouse and keyboard is the standard and where the market is.</description>
		<content:encoded><![CDATA[<p>Microsoft actually released a Wii-like joystick in the mid 90&#8242;s. It failed terribly. It may not have been as good as the Wiimote, but offered a similar type of motion controlled game play.</p>
<p>I wouldn&#8217;t count on this sort of control on a pc! Mouse and keyboard is the standard and where the market is.</p>
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		<title>By: Philip Seyfi</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24381</link>
		<dc:creator>Philip Seyfi</dc:creator>
		<pubDate>Fri, 08 Dec 2006 19:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24381</guid>
		<description>Very good idea Juuso... I hope logitech will do a similar controller ASAP :)</description>
		<content:encoded><![CDATA[<p>Very good idea Juuso&#8230; I hope logitech will do a similar controller ASAP :)</p>
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		<title>By: Jean-Claude Cottier</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24333</link>
		<dc:creator>Jean-Claude Cottier</dc:creator>
		<pubDate>Fri, 08 Dec 2006 17:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24333</guid>
		<description>Hi,

I would definitely not recommend indie people to do such a thing as developing a game specifically for such a device. Yes there is a lot of PC out there but it is already hard to sell games. Imagine that you limit your audience to the people who bough the device only, you will suddenly divide your audience by a massive factor. Even if you have a way to reach these people, you will still have a niche market.

I know what I am talking about, my game OvO: www.ovogame.com requires a webcam and despite the fact that the game is a good EyeToy game, I am struggling to sell it. I have only my site to sell it. Portals are not interested because it is not self-contained. You will be in the same case if you develop something witch require a specific peripheral.

Just don&#039;t go there.

JC</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I would definitely not recommend indie people to do such a thing as developing a game specifically for such a device. Yes there is a lot of PC out there but it is already hard to sell games. Imagine that you limit your audience to the people who bough the device only, you will suddenly divide your audience by a massive factor. Even if you have a way to reach these people, you will still have a niche market.</p>
<p>I know what I am talking about, my game OvO: <a href="http://www.ovogame.com" rel="nofollow">http://www.ovogame.com</a> requires a webcam and despite the fact that the game is a good EyeToy game, I am struggling to sell it. I have only my site to sell it. Portals are not interested because it is not self-contained. You will be in the same case if you develop something witch require a specific peripheral.</p>
<p>Just don&#8217;t go there.</p>
<p>JC</p>
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		<title>By: baz</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24286</link>
		<dc:creator>baz</dc:creator>
		<pubDate>Fri, 08 Dec 2006 13:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24286</guid>
		<description>In theory, no reason why not (except patents perhaps!), but these things need to work *extremely* well in order to be fun, and need some wide acceptance so you don&#039;t feel like some weirdo trying it out.  The entire Wii is built around it, so it works. They spent the $$$ to make it work. I fear a copy-cat would just not work well, and not get wide acceptance.</description>
		<content:encoded><![CDATA[<p>In theory, no reason why not (except patents perhaps!), but these things need to work *extremely* well in order to be fun, and need some wide acceptance so you don&#8217;t feel like some weirdo trying it out.  The entire Wii is built around it, so it works. They spent the $$$ to make it work. I fear a copy-cat would just not work well, and not get wide acceptance.</p>
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		<title>By: Julio</title>
		<link>http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/comment-page-1/#comment-24270</link>
		<dc:creator>Julio</dc:creator>
		<pubDate>Fri, 08 Dec 2006 11:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/08/wii-competitor-for-pc/#comment-24270</guid>
		<description>One reason you won&#039;t find a Wiimote clone for PC anytime soon: patents.</description>
		<content:encoded><![CDATA[<p>One reason you won&#8217;t find a Wiimote clone for PC anytime soon: patents.</p>
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