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	<title>Comments on: Ask Game Producer: Are Movies Just Not Meant to be Made Into Video Games?</title>
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	<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Edwin</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-26109</link>
		<dc:creator>Edwin</dc:creator>
		<pubDate>Mon, 18 Dec 2006 06:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-26109</guid>
		<description>But we can&#039;t forget some of the aweful movie games like Miami Vice, Resevior Dogs. Really Bad.</description>
		<content:encoded><![CDATA[<p>But we can&#8217;t forget some of the aweful movie games like Miami Vice, Resevior Dogs. Really Bad.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25582</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 15 Dec 2006 07:07:13 +0000</pubDate>
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		<description>Actually, it was the Indiana Jones and the Last Crusade that really rocked :)</description>
		<content:encoded><![CDATA[<p>Actually, it was the Indiana Jones and the Last Crusade that really rocked :)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25390</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 14 Dec 2006 14:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25390</guid>
		<description>Yep the Indie games rocked, the oldstyle point and click was great and the 3D one was better than all teh TombRaiders imho.

Of course how could I forget Xwing and Tie Fighter, two of my all time favorite games!  Also those console starwars games are pretty Rad, espe the Gamecube ones.</description>
		<content:encoded><![CDATA[<p>Yep the Indie games rocked, the oldstyle point and click was great and the 3D one was better than all teh TombRaiders imho.</p>
<p>Of course how could I forget Xwing and Tie Fighter, two of my all time favorite games!  Also those console starwars games are pretty Rad, espe the Gamecube ones.</p>
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		<title>By: Arto</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25381</link>
		<dc:creator>Arto</dc:creator>
		<pubDate>Thu, 14 Dec 2006 13:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25381</guid>
		<description>What I think went right with the Indiana Jones and the Fate of the Atlantis was that it managed to capture the &lt;i&gt;feel&lt;/i&gt; of the movies in a completely new and compelling story. The game was actually quite much tried &amp; tested old adventure game, with the nice more-than-one-way-to-go puzzles. 

What the game developers should be doing is not replicating the movie into a game, but trying to find the themes and the feel of the movie (or of any existing franchise) and turn it into a new and different experience. This is something that Battle for Middle Earth succeeded in (or so I gather, I haven&#039;t played the game). Then again, the problem is probably as much in the constraining IP as it is in the non-imaginative designers.

Ofcourse there always the one game that was not only based on an existing IP and a sequel but also created a totally new genre or games: Dune II.</description>
		<content:encoded><![CDATA[<p>What I think went right with the Indiana Jones and the Fate of the Atlantis was that it managed to capture the <i>feel</i> of the movies in a completely new and compelling story. The game was actually quite much tried &amp; tested old adventure game, with the nice more-than-one-way-to-go puzzles. </p>
<p>What the game developers should be doing is not replicating the movie into a game, but trying to find the themes and the feel of the movie (or of any existing franchise) and turn it into a new and different experience. This is something that Battle for Middle Earth succeeded in (or so I gather, I haven&#8217;t played the game). Then again, the problem is probably as much in the constraining IP as it is in the non-imaginative designers.</p>
<p>Ofcourse there always the one game that was not only based on an existing IP and a sequel but also created a totally new genre or games: Dune II.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25349</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 14 Dec 2006 07:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25349</guid>
		<description>Good discussion people. 

@Jay: I totally forgot Indiana Jones adventure games - those rocked big time! X-wing was also nice to play.

@Lund: What you say seems to resonate with what I wrote earlier about &lt;a href=&#039;http://www.gameproducer.net/2006/11/14/quality-over-time-and-money/&#039; rel=&quot;nofollow&quot;&gt;quality/time/money&lt;/a&gt;. Why not share some insight about your product bit earlier? ;)</description>
		<content:encoded><![CDATA[<p>Good discussion people. </p>
<p>@Jay: I totally forgot Indiana Jones adventure games &#8211; those rocked big time! X-wing was also nice to play.</p>
<p>@Lund: What you say seems to resonate with what I wrote earlier about <a href='http://www.gameproducer.net/2006/11/14/quality-over-time-and-money/' rel="nofollow">quality/time/money</a>. Why not share some insight about your product bit earlier? ;)</p>
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		<title>By: SÃ¸ren Lund</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25181</link>
		<dc:creator>SÃ¸ren Lund</dc:creator>
		<pubDate>Wed, 13 Dec 2006 17:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25181</guid>
		<description>Having worked on several licenses over the years I can tell that most of the problems stem from lack of time.

Basically there are two kinds of licenses:

1) The license is for a movie already released and therefore you don&#039;t have insane time constraints. On the other hand publishers going for this model are typically not very likely to give you a &quot;proper&quot; budget to work from and therefore either scope or quality must suffer on the altar of development budget / time. Production value suffers.

2) The license is for an upcoming movie and therefore you have a lot of time pressure. This forces you to use &quot;tried and tested&quot; gameplay mechanics often makng the games uninteresting. Furthermore the graphics are typically rushed as there is typically high production value and lots of content to produce but not so much time. Quality suffers.

Of course there are notable differences (Godfather, already released movie, huge budget, mediocre game or Chronicles of Riddick, upcoming movie, new game production company, unproven studio, excellent game).

At this particular moment in time I&#039;m working on a project that has a different approach (thank god for forward looking movie production companies) and I&#039;ll be happy to tell you all about it in a couple of years :-)</description>
		<content:encoded><![CDATA[<p>Having worked on several licenses over the years I can tell that most of the problems stem from lack of time.</p>
<p>Basically there are two kinds of licenses:</p>
<p>1) The license is for a movie already released and therefore you don&#8217;t have insane time constraints. On the other hand publishers going for this model are typically not very likely to give you a &#8220;proper&#8221; budget to work from and therefore either scope or quality must suffer on the altar of development budget / time. Production value suffers.</p>
<p>2) The license is for an upcoming movie and therefore you have a lot of time pressure. This forces you to use &#8220;tried and tested&#8221; gameplay mechanics often makng the games uninteresting. Furthermore the graphics are typically rushed as there is typically high production value and lots of content to produce but not so much time. Quality suffers.</p>
<p>Of course there are notable differences (Godfather, already released movie, huge budget, mediocre game or Chronicles of Riddick, upcoming movie, new game production company, unproven studio, excellent game).</p>
<p>At this particular moment in time I&#8217;m working on a project that has a different approach (thank god for forward looking movie production companies) and I&#8217;ll be happy to tell you all about it in a couple of years :-)</p>
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		<title>By: Jay Barnson</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25175</link>
		<dc:creator>Jay Barnson</dc:creator>
		<pubDate>Wed, 13 Dec 2006 16:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25175</guid>
		<description>There are a notable handful of games (mostly older) that did a great job on a movie license. I&#039;m thinking the 1990&#039;s era LucasArts games... the Indiana Jones adventure games, and Larry Holland&#039;s X-Wing / Tie Fighter games. 

Three things were working in their favor that few movie-licensed games have:

#1 - I&#039;ll bet they got the license &quot;cheap,&quot; as part of the company that owned the I.P.  That was more money to spend on actual development.

#2 - They were existing movie licenses for already-released movies. They didn&#039;t have to constrain the schedule to match a film&#039;s release to hitch a ride on the same hypewagon.

#3 - They didn&#039;t attempt to mirror the events of any movies too closely. They used the setting and some characters from the license, but told their own story, one that worked for a game. Of course, they did have you blow up the death star in X-Wing. But they let YOU do it - they didn&#039;t force you to be Luke Skywalker. That&#039;s more leeway than they&#039;d probably have given an external developer with the canon, I think.</description>
		<content:encoded><![CDATA[<p>There are a notable handful of games (mostly older) that did a great job on a movie license. I&#8217;m thinking the 1990&#8242;s era LucasArts games&#8230; the Indiana Jones adventure games, and Larry Holland&#8217;s X-Wing / Tie Fighter games. </p>
<p>Three things were working in their favor that few movie-licensed games have:</p>
<p>#1 &#8211; I&#8217;ll bet they got the license &#8220;cheap,&#8221; as part of the company that owned the I.P.  That was more money to spend on actual development.</p>
<p>#2 &#8211; They were existing movie licenses for already-released movies. They didn&#8217;t have to constrain the schedule to match a film&#8217;s release to hitch a ride on the same hypewagon.</p>
<p>#3 &#8211; They didn&#8217;t attempt to mirror the events of any movies too closely. They used the setting and some characters from the license, but told their own story, one that worked for a game. Of course, they did have you blow up the death star in X-Wing. But they let YOU do it &#8211; they didn&#8217;t force you to be Luke Skywalker. That&#8217;s more leeway than they&#8217;d probably have given an external developer with the canon, I think.</p>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25169</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Wed, 13 Dec 2006 16:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25169</guid>
		<description>I think one reason might be that the movie is done and then they think &quot;now, quick, let&#039;s make a game out of that and release it about one month after it hit the cinemas&quot;. In my opinion, that&#039;s about the same as if they say &quot;well, we also need some t-shirts and some posters to sell along&quot; - an additional income source, but nothing more, really.

It would surely turn out quite differently, if movie production and game production were not constrained too much, e.g. if there are years between the movie and the game and they decide &quot;let&#039;s make a really cool game based on the movie&quot; instead of &quot;we run out of money, let&#039;s convert our movie into a stupid FPS&quot; ;)

But there are of course exceptions. In fact, I enjoyed Ghostbusters on the C64 and The Lion King on the PC ;)</description>
		<content:encoded><![CDATA[<p>I think one reason might be that the movie is done and then they think &#8220;now, quick, let&#8217;s make a game out of that and release it about one month after it hit the cinemas&#8221;. In my opinion, that&#8217;s about the same as if they say &#8220;well, we also need some t-shirts and some posters to sell along&#8221; &#8211; an additional income source, but nothing more, really.</p>
<p>It would surely turn out quite differently, if movie production and game production were not constrained too much, e.g. if there are years between the movie and the game and they decide &#8220;let&#8217;s make a really cool game based on the movie&#8221; instead of &#8220;we run out of money, let&#8217;s convert our movie into a stupid FPS&#8221; ;)</p>
<p>But there are of course exceptions. In fact, I enjoyed Ghostbusters on the C64 and The Lion King on the PC ;)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25156</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 13 Dec 2006 13:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25156</guid>
		<description>ACtually I htought that the Elite Force games were pretty good and so was that deep space 9 3rd person one.  And also a while ago Klingon Honor Guard, and also a point and click adventure.  Those bond games did well on the PS2 gettting no bad reviews.  Another really good game is Chronicles of Riddick, excellent.

As for the other way round, the Silent Hill movie is pretty neat, and Resident Evil was OK. 

But year it&#039;s fairly rare to see a successfull &quot;port&quot; either way.</description>
		<content:encoded><![CDATA[<p>ACtually I htought that the Elite Force games were pretty good and so was that deep space 9 3rd person one.  And also a while ago Klingon Honor Guard, and also a point and click adventure.  Those bond games did well on the PS2 gettting no bad reviews.  Another really good game is Chronicles of Riddick, excellent.</p>
<p>As for the other way round, the Silent Hill movie is pretty neat, and Resident Evil was OK. </p>
<p>But year it&#8217;s fairly rare to see a successfull &#8220;port&#8221; either way.</p>
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		<title>By: Jams</title>
		<link>http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/comment-page-1/#comment-25132</link>
		<dc:creator>Jams</dc:creator>
		<pubDate>Wed, 13 Dec 2006 12:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/13/ask-game-producer-are-movies-just-not-meant-to-be-made-into-video-games/#comment-25132</guid>
		<description>Perhaps the movie studios interfere too much in the development process, taking away the development teams&#039; creative freedom (what little creative freedom they had, anyway).</description>
		<content:encoded><![CDATA[<p>Perhaps the movie studios interfere too much in the development process, taking away the development teams&#8217; creative freedom (what little creative freedom they had, anyway).</p>
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