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	<title>Comments on: Why Do You Make Games?</title>
	<atom:link href="http://www.gameproducer.net/2006/12/21/why-do-you-make-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-66047</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 06 Mar 2007 12:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-66047</guid>
		<description>@Vasilis: When doing what you really have passion for, you cannot go wrong.</description>
		<content:encoded><![CDATA[<p>@Vasilis: When doing what you really have passion for, you cannot go wrong.</p>
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		<title>By: Vasilis V.</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-65877</link>
		<dc:creator>Vasilis V.</dc:creator>
		<pubDate>Mon, 05 Mar 2007 12:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-65877</guid>
		<description>A reason for living,a reason to dream.Though a waste I probably am, within the sea of professionalism, I&#039;ll probably never stop looking up in those full of essence bits and bytes(and their outcome)and smile with a spontaneously pure-sprung childlike smile ,full of the eager desire to do so as well. For they hold a truth ,neither good nor evil.</description>
		<content:encoded><![CDATA[<p>A reason for living,a reason to dream.Though a waste I probably am, within the sea of professionalism, I&#8217;ll probably never stop looking up in those full of essence bits and bytes(and their outcome)and smile with a spontaneously pure-sprung childlike smile ,full of the eager desire to do so as well. For they hold a truth ,neither good nor evil.</p>
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	<item>
		<title>By: GameProducer.Net &#187; The Most Important Advice To An Entrepreneur by Donald Trump</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-40118</link>
		<dc:creator>GameProducer.Net &#187; The Most Important Advice To An Entrepreneur by Donald Trump</dc:creator>
		<pubDate>Tue, 30 Jan 2007 17:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-40118</guid>
		<description>[...] Well said. I agree 100%. [...]</description>
		<content:encoded><![CDATA[<p>[...] Well said. I agree 100%. [...]</p>
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		<title>By: Arto</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-31592</link>
		<dc:creator>Arto</dc:creator>
		<pubDate>Tue, 09 Jan 2007 14:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-31592</guid>
		<description>I remember playing Zelda as a child (ten years old or something) and thinking &quot;some day I want to do something like this&quot;. 

I still haven&#039;t, though I do have a basic engine code for a zelda-like game waiting on my hard drive :)

Mostly it&#039;s the passion to tell stories and create worlds - there&#039;s something unique in the way games can tell stories that can&#039;t be achieved via other mediums. I also enjoy writing stories, but I just seem to be drawn to games again and again.</description>
		<content:encoded><![CDATA[<p>I remember playing Zelda as a child (ten years old or something) and thinking &#8220;some day I want to do something like this&#8221;. </p>
<p>I still haven&#8217;t, though I do have a basic engine code for a zelda-like game waiting on my hard drive :)</p>
<p>Mostly it&#8217;s the passion to tell stories and create worlds &#8211; there&#8217;s something unique in the way games can tell stories that can&#8217;t be achieved via other mediums. I also enjoy writing stories, but I just seem to be drawn to games again and again.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-28233</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 27 Dec 2006 10:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-28233</guid>
		<description>&quot;it&#039;s something I&#039;ve always dreamed of doing&quot; seems to be &quot;average answer&quot; - and that&#039;s true for me too.</description>
		<content:encoded><![CDATA[<p>&#8220;it&#8217;s something I&#8217;ve always dreamed of doing&#8221; seems to be &#8220;average answer&#8221; &#8211; and that&#8217;s true for me too.</p>
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		<title>By: swordfish</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-27173</link>
		<dc:creator>swordfish</dc:creator>
		<pubDate>Fri, 22 Dec 2006 16:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-27173</guid>
		<description>I do it for my own personal pleasure: that feeling you get when you first get a walking character into a virtual world which you created yourself - there&#039;s nothing quite like it, especially the first time.

I&#039;ve never released a game, so I can&#039;t say it&#039;s for the pleasure of watching others play it; but I do make music, and I know the feeling, so I guess you could say I&#039;m chasing that same thing.</description>
		<content:encoded><![CDATA[<p>I do it for my own personal pleasure: that feeling you get when you first get a walking character into a virtual world which you created yourself &#8211; there&#8217;s nothing quite like it, especially the first time.</p>
<p>I&#8217;ve never released a game, so I can&#8217;t say it&#8217;s for the pleasure of watching others play it; but I do make music, and I know the feeling, so I guess you could say I&#8217;m chasing that same thing.</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-27115</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Fri, 22 Dec 2006 11:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-27115</guid>
		<description>I do it for passion &amp; money. It&#039;s a pleasure to create a game that&#039;s a story and even bigger pleasure to watch people enjoying your game/story and even bigger pleasure watching order confirmation emails flooding your mailbox ;-)

Merry Christmas to all of you!</description>
		<content:encoded><![CDATA[<p>I do it for passion &amp; money. It&#8217;s a pleasure to create a game that&#8217;s a story and even bigger pleasure to watch people enjoying your game/story and even bigger pleasure watching order confirmation emails flooding your mailbox ;-)</p>
<p>Merry Christmas to all of you!</p>
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		<title>By: Dark Moon</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-26993</link>
		<dc:creator>Dark Moon</dc:creator>
		<pubDate>Thu, 21 Dec 2006 22:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-26993</guid>
		<description>It&#039;s something I wanted to do since I started dabbling with Hypercard when I was 11. I still remember finding a piece of hypertalk script that made an image move, and feeling the rush of realizing that maybe I would be able to actually make games myself! :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s something I wanted to do since I started dabbling with Hypercard when I was 11. I still remember finding a piece of hypertalk script that made an image move, and feeling the rush of realizing that maybe I would be able to actually make games myself! :)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-26988</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 21 Dec 2006 22:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-26988</guid>
		<description>I do (did?) it cos I really think it&#039;s good fun BUT here&#039;s my problem, as it&#039;s now my day job I have to make money doing it, and that takes some of the fun out of it because I have to make choices for business sake that maybe I wouldn&#039;t have made if it was still a hobby.</description>
		<content:encoded><![CDATA[<p>I do (did?) it cos I really think it&#8217;s good fun BUT here&#8217;s my problem, as it&#8217;s now my day job I have to make money doing it, and that takes some of the fun out of it because I have to make choices for business sake that maybe I wouldn&#8217;t have made if it was still a hobby.</p>
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		<title>By: Bartoneus</title>
		<link>http://www.gameproducer.net/2006/12/21/why-do-you-make-games/comment-page-1/#comment-26970</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 21 Dec 2006 18:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/21/why-do-you-make-games/#comment-26970</guid>
		<description>I&#039;m very glad that Jay Barnson decided to add the word &#039;perhaps&#039; in his statement of &quot;Computer Games are perhaps the most difficult of artistic mediums.&quot;

Don&#039;t get me wrong, I&#039;m not calling it an easy art, but when you look at all the other artistic mediums in the world you cannot honestly consider Video Games to be at the top as far as difficulty.  Look at Architecture, or the the ever-changing and fickle world of Marketing.  It boils down to this:  If your game crashes, it doesn&#039;t kill people.  :)

(stipulation:  I&#039;m an Architect, not a Game Producer, so clearly our viewpoints are skewed by our professions)

The Game designers I do know (either videogames or boardgames) do it because games are what they most enjoy in life, and working with what you most enjoy can be infinitely rewarding!</description>
		<content:encoded><![CDATA[<p>I&#8217;m very glad that Jay Barnson decided to add the word &#8216;perhaps&#8217; in his statement of &#8220;Computer Games are perhaps the most difficult of artistic mediums.&#8221;</p>
<p>Don&#8217;t get me wrong, I&#8217;m not calling it an easy art, but when you look at all the other artistic mediums in the world you cannot honestly consider Video Games to be at the top as far as difficulty.  Look at Architecture, or the the ever-changing and fickle world of Marketing.  It boils down to this:  If your game crashes, it doesn&#8217;t kill people.  :)</p>
<p>(stipulation:  I&#8217;m an Architect, not a Game Producer, so clearly our viewpoints are skewed by our professions)</p>
<p>The Game designers I do know (either videogames or boardgames) do it because games are what they most enjoy in life, and working with what you most enjoy can be infinitely rewarding!</p>
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