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	<title>Comments on: What Screen Resolution Is Best to Design For? (2006 Statistics)</title>
	<atom:link href="http://www.gameproducer.net/2006/12/28/which-screen-resolution/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: 800&#215;600 in portugal still alive and kicking ?</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-88406</link>
		<dc:creator>800&#215;600 in portugal still alive and kicking ?</dc:creator>
		<pubDate>Fri, 08 Jun 2007 21:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-88406</guid>
		<description>[...] Game Producer - 2.57% [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Producer &#8211; 2.57% [...]</p>
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		<title>By: Chris Green</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-30449</link>
		<dc:creator>Chris Green</dc:creator>
		<pubDate>Thu, 04 Jan 2007 02:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-30449</guid>
		<description>Please, PLEASE design games with widescreen or various other sizings available. I hate seeing a nice indie game fixed to 800x600, stretched and blurred across a widescreen display.

Some gamers do know what these settings do!</description>
		<content:encoded><![CDATA[<p>Please, PLEASE design games with widescreen or various other sizings available. I hate seeing a nice indie game fixed to 800&#215;600, stretched and blurred across a widescreen display.</p>
<p>Some gamers do know what these settings do!</p>
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		<title>By: noname</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28817</link>
		<dc:creator>noname</dc:creator>
		<pubDate>Fri, 29 Dec 2006 15:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28817</guid>
		<description>For websites, I&#039;d personally like to use potato in a sock to adjust views of those who design fixed width sites using minimum width of about 1000 pixels or more... Making fluid layout is not really that hard.

As for games 800x600 is good for fullscreen or windowed...</description>
		<content:encoded><![CDATA[<p>For websites, I&#8217;d personally like to use potato in a sock to adjust views of those who design fixed width sites using minimum width of about 1000 pixels or more&#8230; Making fluid layout is not really that hard.</p>
<p>As for games 800&#215;600 is good for fullscreen or windowed&#8230;</p>
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		<title>By: Brian</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28812</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 29 Dec 2006 14:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28812</guid>
		<description>Also remember that not many will visit sites using a maximized browser window. I know I never do..</description>
		<content:encoded><![CDATA[<p>Also remember that not many will visit sites using a maximized browser window. I know I never do..</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28577</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 28 Dec 2006 19:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28577</guid>
		<description>Thanks for the stats.  For now I&#039;ll stick with 800x600 as a) in full-screen it will be quite fast and obviously supported in 32-bit colour mode on most PCs and b) in windowed mode, if the res is higher than 800x600 it looks good as there is a border or desktop round it.  As for an 800x600 window on and 800x600 desktop, believe it or not, for my first two Bonus games the windowed mode was slightly smaller so the window (and title bar etc) all fitted on-screen perfectly.  But this was a hassle to code for and everyone thought I was mad so I didn&#039;t bother for my latest games.</description>
		<content:encoded><![CDATA[<p>Thanks for the stats.  For now I&#8217;ll stick with 800&#215;600 as a) in full-screen it will be quite fast and obviously supported in 32-bit colour mode on most PCs and b) in windowed mode, if the res is higher than 800&#215;600 it looks good as there is a border or desktop round it.  As for an 800&#215;600 window on and 800&#215;600 desktop, believe it or not, for my first two Bonus games the windowed mode was slightly smaller so the window (and title bar etc) all fitted on-screen perfectly.  But this was a hassle to code for and everyone thought I was mad so I didn&#8217;t bother for my latest games.</p>
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		<title>By: Christian Behrenberg</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28494</link>
		<dc:creator>Christian Behrenberg</dc:creator>
		<pubDate>Thu, 28 Dec 2006 11:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28494</guid>
		<description>Thank you for sharing these stats, but I believe that they are not a fundamental piece of information a game designer could take for its descision for which resolution he is designing for - except he is doing websites, flash games or windowed games or such stuff.

Especially when it comes to fullscreen games the reasons for certain resolutions are a bit different. For our current (3D-) title we decided to support a 1024x768 screen as a resolution (for our 2D parts) we designed for, because we think - because its a casual game - most people will run it in this mode. For AAA titles I guess it is even more important, because most people will run -intuitively- in a lower resolution because of the performance of a game. So even I use in windows a general resolution of &gt; 1024x.., I prefer 1024x768 as a common video resolution when playing fullscreen.</description>
		<content:encoded><![CDATA[<p>Thank you for sharing these stats, but I believe that they are not a fundamental piece of information a game designer could take for its descision for which resolution he is designing for &#8211; except he is doing websites, flash games or windowed games or such stuff.</p>
<p>Especially when it comes to fullscreen games the reasons for certain resolutions are a bit different. For our current (3D-) title we decided to support a 1024&#215;768 screen as a resolution (for our 2D parts) we designed for, because we think &#8211; because its a casual game &#8211; most people will run it in this mode. For AAA titles I guess it is even more important, because most people will run -intuitively- in a lower resolution because of the performance of a game. So even I use in windows a general resolution of &gt; 1024x.., I prefer 1024&#215;768 as a common video resolution when playing fullscreen.</p>
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		<title>By: Frozax Games</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28452</link>
		<dc:creator>Frozax Games</dc:creator>
		<pubDate>Thu, 28 Dec 2006 10:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28452</guid>
		<description>For comparison, the stats of my website are available here:
http://www.frozax.com/tmp/screenresstats.jpg
As you can see, 800x600 is still used by many visitors. I have visits from people using PC as well as Mac.
Hope this helps!</description>
		<content:encoded><![CDATA[<p>For comparison, the stats of my website are available here:<br />
<a href="http://www.frozax.com/tmp/screenresstats.jpg" rel="nofollow">http://www.frozax.com/tmp/screenresstats.jpg</a><br />
As you can see, 800&#215;600 is still used by many visitors. I have visits from people using PC as well as Mac.<br />
Hope this helps!</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28447</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 28 Dec 2006 10:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28447</guid>
		<description>Yes, as said - I recommend checking out other sources as well. Depending how long the development time is (like if people are just starting out it might take 1 or 2 years to finish that 2D game. By that time... 1024x768 might get even more popular). Anyway, 800x600 should be pretty safe choice and I still think 1024x768 should be considered.</description>
		<content:encoded><![CDATA[<p>Yes, as said &#8211; I recommend checking out other sources as well. Depending how long the development time is (like if people are just starting out it might take 1 or 2 years to finish that 2D game. By that time&#8230; 1024&#215;768 might get even more popular). Anyway, 800&#215;600 should be pretty safe choice and I still think 1024&#215;768 should be considered.</p>
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		<title>By: Jetro Lauha</title>
		<link>http://www.gameproducer.net/2006/12/28/which-screen-resolution/comment-page-1/#comment-28444</link>
		<dc:creator>Jetro Lauha</dc:creator>
		<pubDate>Thu, 28 Dec 2006 09:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/28/which-screen-resolution/#comment-28444</guid>
		<description>Thanks for posting those stats. However, I&#039;d like to point out that a game-developer oriented site isn&#039;t very good measure for typical screen resolution of typical gamers screen resolutions, especially when a typical casual gamer is concerned. I believe many of those may still run on 800x600. And even if the desktop resolution is 1024x768, running a windowed game with same resolution looks bad as the window will be a bit oversized. So if running game in windowed mode is taken into account, one might want to pick smaller reference resolution for game than the desktop resolution. Anyway, I agree that 800x600 as a minimum is definitely okay.

One &quot;new&quot; problem for 2D games is also the fact that new displays are increasingly using widescreen resolutions, which means that games trying to run in fullscreen with some traditional resolution (e.g. 800x600) may become horizontally stretched (or in worst case the mode may not be supported at all in some setups which are hopefully rare).</description>
		<content:encoded><![CDATA[<p>Thanks for posting those stats. However, I&#8217;d like to point out that a game-developer oriented site isn&#8217;t very good measure for typical screen resolution of typical gamers screen resolutions, especially when a typical casual gamer is concerned. I believe many of those may still run on 800&#215;600. And even if the desktop resolution is 1024&#215;768, running a windowed game with same resolution looks bad as the window will be a bit oversized. So if running game in windowed mode is taken into account, one might want to pick smaller reference resolution for game than the desktop resolution. Anyway, I agree that 800&#215;600 as a minimum is definitely okay.</p>
<p>One &#8220;new&#8221; problem for 2D games is also the fact that new displays are increasingly using widescreen resolutions, which means that games trying to run in fullscreen with some traditional resolution (e.g. 800&#215;600) may become horizontally stretched (or in worst case the mode may not be supported at all in some setups which are hopefully rare).</p>
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