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	<title>Comments on: Very Simple Trick That Will Save Hours When Balancing Your Game</title>
	<atom:link href="http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Romulo De Lazzari</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-30809</link>
		<dc:creator>Romulo De Lazzari</dc:creator>
		<pubDate>Sat, 06 Jan 2007 06:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-30809</guid>
		<description>Nice tip!
Using this save a lot of time, not to compiling and compiling :D

I will try to use Lua, i heard its very good...</description>
		<content:encoded><![CDATA[<p>Nice tip!<br />
Using this save a lot of time, not to compiling and compiling :D</p>
<p>I will try to use Lua, i heard its very good&#8230;</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29295</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 31 Dec 2006 01:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-29295</guid>
		<description>yeah I use text files and then eventually make an editor for the text file.</description>
		<content:encoded><![CDATA[<p>yeah I use text files and then eventually make an editor for the text file.</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29199</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Sat, 30 Dec 2006 18:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-29199</guid>
		<description>Thanks for the tip.

P.S. I&#039;ve just enabled MyAvatars - so if you guys create a free account at &lt;a href=&#039;http://www.mybloglog.com/&#039;&gt;MyBlogLog&lt;/a&gt; you can get your pic appear right here on the blog comments...</description>
		<content:encoded><![CDATA[<p>Thanks for the tip.</p>
<p>P.S. I&#8217;ve just enabled MyAvatars &#8211; so if you guys create a free account at <a href='http://www.mybloglog.com/'>MyBlogLog</a> you can get your pic appear right here on the blog comments&#8230;</p>
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		<title>By: garry</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29129</link>
		<dc:creator>garry</dc:creator>
		<pubDate>Sat, 30 Dec 2006 13:49:17 +0000</pubDate>
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		<description>Lua is great - but I&#039;d use GameMonkey Script..

http://www.somedude.net/gamemonkey/

It&#039;s like Lua except more like C - so it&#039;s easier to understand. Plus it&#039;s coded in C++ and is easier to integrate (no manual stack manipulation like with Lua)

I&#039;d program most of the stuff in GameMonkey too - not having to compile to see your changes saves a LOT of time.</description>
		<content:encoded><![CDATA[<p>Lua is great &#8211; but I&#8217;d use GameMonkey Script..</p>
<p><a href="http://www.somedude.net/gamemonkey/" rel="nofollow">http://www.somedude.net/gamemonkey/</a></p>
<p>It&#8217;s like Lua except more like C &#8211; so it&#8217;s easier to understand. Plus it&#8217;s coded in C++ and is easier to integrate (no manual stack manipulation like with Lua)</p>
<p>I&#8217;d program most of the stuff in GameMonkey too &#8211; not having to compile to see your changes saves a LOT of time.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29125</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sat, 30 Dec 2006 13:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-29125</guid>
		<description>Michael - great tip, thanks for sharing (I&#039;ve never done anything with Lua, but I&#039;ve heard it&#039;s very nice for scripting)</description>
		<content:encoded><![CDATA[<p>Michael &#8211; great tip, thanks for sharing (I&#8217;ve never done anything with Lua, but I&#8217;ve heard it&#8217;s very nice for scripting)</p>
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		<title>By: Michael</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29118</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 30 Dec 2006 11:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-29118</guid>
		<description>Integrating Lua for simple config style stuff is just a matter of a few hours (if you&#039;ve never ever done anything using Lua). With a bit more time you can add a simple console to your game and tweak the values live and from there on you have a whole new world of possibilities to start with.
Beats the hell out of clunky XML - it&#039;s great for interdependent data mostly changed using various tools but less ideal for fast and easy tweaks.</description>
		<content:encoded><![CDATA[<p>Integrating Lua for simple config style stuff is just a matter of a few hours (if you&#8217;ve never ever done anything using Lua). With a bit more time you can add a simple console to your game and tweak the values live and from there on you have a whole new world of possibilities to start with.<br />
Beats the hell out of clunky XML &#8211; it&#8217;s great for interdependent data mostly changed using various tools but less ideal for fast and easy tweaks.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29113</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sat, 30 Dec 2006 10:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-29113</guid>
		<description>Yeh, XML is good solution.</description>
		<content:encoded><![CDATA[<p>Yeh, XML is good solution.</p>
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		<title>By: Jams</title>
		<link>http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/comment-page-1/#comment-29107</link>
		<dc:creator>Jams</dc:creator>
		<pubDate>Sat, 30 Dec 2006 10:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/12/30/very-simple-trick-that-will-save-hours-when-balancing-your-game/#comment-29107</guid>
		<description>Let us not forget the joys of XML :)</description>
		<content:encoded><![CDATA[<p>Let us not forget the joys of XML :)</p>
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