Who Are All You People? Please, Introduce Yourself
I have published over 400 articles since the launch of this blog and even though some entries have received quite many comments, most of the tens of thousands of readers haven’t ever said a word. I stumbled upon a nice idea at stuntdubl.com and thought to ask you readers to introduce yourself. I will place this blog entry in a prominent place within the coming weeks so people won’t miss it.
I give the ball to you now. Who are you and where do you live? How often you read GameProducer.net and how did you find this site? Leave a comment to this entry and let’s hear your story. It’s really great to hear about you people.
You may introduce yourself in the game producer forums.











My name is Zach Sawyer and I live in Maine, USA.
I’m a hobbyist game programmer right now, although I hope to make it a more serious persuit.
I have this site syndicated to my google homepage, and I read new posts usually as soon as they show up. I don’t remember how I first found gameproducer.net, but it was very near when you first started.
I’m Rick Stirling, I’ve been working as an artist for 6 or 7 years at various companies. I only found GP.net over the holidays when I was pruning and updating my links page. My site is tailored towards artists in the games industry.
I’m garry. 24, Walsall, England. I’m a programmer. I made a Half-Life 2 modifcation called Garry’s Mod. The community around grew pretty quickly and the latest version went on sale on Steam at the end of November 2006.
I also have this site on my google homepage. Started reading for the sales stats.. always thought there should be a good place for indie guys to get together and learn from each other (instead of stepping on each other).
My name is Christian, I’m 22 years old and from Germany. Aside from studying, I’m a musician and game programmer, I produce games together with my girlfriend Jenny. At the moment there’s only one freeware game available but we’re working hard on two new titles.
The game is available from gloomy-nights.de, both websites (the game’s and our official homepage) are currently under re-design, there will also be an English version available.
I check GameProducer.net every day, because it’s pretty interesting, but I don’t have an own blog.
I’m guillermo from Mexico, I’m a “jack of all trades”. I have made graphics for commercial cellphone games and developed a couple of freeware PC titles.
My last project (still in beta stage) is a simple but effective retro shoot’em up ‘maker’. I plan to work harder on 2007, so you will hear from me again, be sure of that ;)
I check this site everyday, it packs neat and useful info. Fav section: Sales Stats! Keep up the good work!
I’m Shane. I’ve been working in video games for the past 10 years. Mostly split between EA (Need for Speed and 007) and Mobile (Nokia games). Most of my career has been design and production, but in 2006 I stuck my toes in the world of marketing. Amazingly, my soul is still intact.
I blog at shaneneville.com (just click my name above) where cover what I find inspiring both in mass media and indy media production. Games, movies, animations, toys, comics etc.
I read GP through Shrook (RSS reader on Mac) and I’ve been reading for a few months.
I’m Patrick. I’m a writer, designer, and casual producer (produce casual games seriously and serious games casually) and I also dabble in some interactive storytelling research when it seems to suit a project. I’ll be doing a poster session at GDC ’07 comparing first-gen drama engines. I keep a blog called King Lud IC where I deliver analysis of game design and game business with a dose of pop prose to keep your mind limber.
I’m producing a casual game right now called Cuttlecandy, I worked on another game about to be released through Manifesto called Play With Fire (we could probably get you data on both, once they’ve had a release window) and am incubating an ad-supported drama game called Pack Appeal. I’m also doing consulting for an offshore company all three of their projects.
I’m always open to do a bit of free consulting for indie devs. If I like your game and you solicit it, I’ll spend about ten hours and give you a free playability evaluation. I did this recently for the folks at Pedestrian Entertianment for their Steam Brigade title, and I believe my recommendations will greatly improve their conversion rate.
I’m Ricardo and I’m a graphic designer (graduated) and aspiring game designer/producer from Venezuela. I’ve worked on some indy game competitions and some amateur projects, as well as a few unpublished personal game dev projects. I’m going to study more, get a Masters degree and then jump into the pursuit of my dream.
I found about this site while browsing the net for some more information for aspiring game designers/producers. That was quite recently, but I’ve already bookmarked the site and I’m now a regular.
As a graphic designer I’ve focused more on the artistic aspects of game development, I’ve also worked for about 6 months with a mobile game studio and I’ve developed some decent pixel art skills. I’m now starting to learn 3D modeling and continuing to improve my traditional art skills as well as my 2D (and pixel) art skills. I’m interested in all aspects of game production and I’m seriously thinking about learning to code to make a game all by myself, just for the hell of it (and the learning experience).
There you go! See you all later.
I’m Nabil, I live in Vermont for now. I recently finished a degree in Creative Media with my thesis on games as literature. Currently I’m job hunting (mostly looking to move back to the west coast).
I don’t recall which site originally lead me to yours… another game developer blog, but I don’t remember which one. Sorry I couldn’t be more precise!
“get together and learn from each other (instead of stepping on each other” I echo that!
I’m Jake, 31, and I live in Dorset, UK (nice countryside) with my partner Helen and two kids, and I’ve been a hobbyist game programmer for 23 years on numerous platforms. Did professional Delphi and SQL programming for 9 years, also IT consultancy, management, helpdesk blah blah. For the last 2 years I been learning the Indie ropes and have programmed several free games/demos and 4 commercial titles. Next year should see more improvement in my games and marketing and also some other interesting projects.
I heard about this site pretty early on, probably via a post on the IndieGamer forums or via Indiepath. Visit it every day. Also visit Pavlina every day but he doesn’t post as often ;-)
Hopefully I’ll supply some more sales stats next year.
I’m Toby, from Sumo Digital – An assistant Producer.
I catch your feed from planetmicroisv.com. I’m not in the gaming or graphics world – unless an Excel flow chart add-in counts as graphics ;-) – but I always enjoy your posts. I appreciate the fact that you’re open about the business side of gaming software.
Keep up the good work.
I’m Matt, from Canada. I’ve programmed a couple Flash games but of course there’s plently more to learn. I’m in highschool right now so it’s just a hobby but I’d like to be a programmer for a career.
Happy new year!
Hi, I’m Jason. I live in North Carolina (USA) and work a full time job (nongame related). I have created a few simple games in the past (pc and cell) and while it would be nice to develope games full time I am currently a hobbiest.
I check by the site on a daily basis (usually) to at least read the headline of the blog. If I find the headline interesting then I will read the rest of the blog.
Jason
I’m Otávio from Sao Paulo (Brazil). I’m a storyteller at heart, a student by definition and an artist (cg, sculpture, concept) by trade. Games are a hobby of mine.
I read GP blog entries on daily basis.
Hi, I’m Guntur from Yogyakarta (Indonesia). I’m a webdeveloper and trying to start game developing as a hobby. I hope one day I can have a full time indie life as a game maker like you :). I regularly read your blog through google reader
Info by Juuso/GP.net: Just wanted to point out that even though I update gp.net daily and work on my games daily I’m not a full time indie, I do heck of lot other other stuff like part time work, study etc.
I’m William from Soutrh Africa. I have your Blog on an RSS feed in Outlook and see each post you make – when something cathes my interest I visit the site. Highly interesting articles I may even link from my blog.
My name is vladislav, 21, Republic of Moldova. I’m a student at Technical University of Moldova. I’ve been doing game programming for 4 years. For me, making games is not only a hobby. I plan to work in the future in this industry.
I reached this site accidentaly. I was browsing another site (maybe gamedev.net, not sure), and accidentaly clicked the link to this site. I was really impressed by the amount of useful information on site. Being a novice in the are of game producing i was really happy for finding information about indie game marketing and release. The sale statisitcs are really fine and hope to find out more in the future
Thank you.
My name is Soren, 25, and I’m a game student from Denmark.
My primary fields are project management and game design.
Lately I have worked with 3D World Studio, Dark Basic Pro and XNA.
I have read this blog daily since its launch.
I’m Sam, from the Los Angeles Area, USA. I am currently studying game art & design and simultaneously starting my own gameco.
I have enjoyed reading and applying the posts here at gameproducer.net for over half a year now(I was introduced through gameblogs.org)
I am seriously considering to sign up for the insiders.
My skill sets include 3ds max, photoshop, illustrator, premiere, hand drawing, XSI(self study), and Maya(self study) and XNA(self study).
My name is Giuliano Bortolassi, I´m from Brazil (Bauru city, São Paulo state). I´m 23 Years old.. and I´v been a programmer… I work with Java (java EE) technology and I´m a enthusiast in Game Development….
I has done some contribuittions to some MMORPG servers, creating scripts to help the server… i have developed a MUD (Multi User Dungeon System) but its happened a long time ago…
Well.. I read this blog every Day, and it is in my RSS favorites… :)
Its all…
(Well.. sorry about my poor english)
Hi, my name’s Stefano, I’m 23 and I live in London (UK) where I’m working as a programmer in a VC funded financial startup. (nothing could be farther from game development)
However during my spare time I’ve been cooperating with the OVER project (http://www.over-thegame.com).
Working in the games industry has always been a sort of dream to me and since I can’t picture myself working on the technical side (I’m a decent programmer but not that good) I figured I could work on the managment/producer side, as I did for the OVER.
I find your posts very interesting and I try to check this blog as often as I can.
Keep up the good work.
Stefano
I’m Derek, I live in Suffolk in the UK with my wife and several cats, rats and gerbils. I’m a Java software developer and ex-games programmer for the original PlayStation.
I am currently transitioning from employment to self-employment though our application ScreenRest. Games may form part of our future product line, but that is a decision for another year.
I visit the site frequently due to the insightful nature of the content and originally found you through Planet MicroISV. I like the way that most of your advice also applies to non-game applications. Thanks for such a great resource.
I’m Dan. 26, London. I wrote ‘Gibbage’, and am a layabout TV guy.
D
i am X and i have a probl… er… oh wait, this wasn’t one those places… ;)
I am [still NoName] and I am 34 y.o. I live in Finland, and I’ve been programming since about 1983-4 or something on various different languages and platforms (asm, c/c++, delphi, vb, c# etc.).
I’ve been following this site from the start, usually checking headline and if it’s interesting reading more…
Hey all,
Im Andy, 26, from Worcester (where the sauce comes from!) in the UK.
Ive been programming for about 5 years and mainly in blitz for the last 3.
I spent more time writing music in tracker programs (look for me on moadarchive woot) but eventually turned to programming since I wanted to create something more interactive.
I remembered Juuso from his Morphlings beta which I volunteered for years ago! So thats why I found myself comming here I guess :)
Glad I joined insiders too!
Hi I’m Andrés from Argentina, I belong to an advergames/casual games company called Jengibre, we mostly do web and mobile games, and now are trying to produce an ARG (alternate reality game)
Hi, I’m Toni Mäkinen from Finland, 23 years old. I’ve been trying to make my indie project for some time now. I hope that I’ll manage to produce a demo during this year.
Hi, I am Hampa. I am developing the game Toribash.
I was initially interested in the sales stats but now I have your blog on my RSS and read pretty much all new posts.
Keep up the good work.
I’m Lee, owner and programmer for GamesFaction, a new UK Indie studio. I’ve been working professionally in games for 10 years, and as a hobbyist for many more than that. I pick up all your posts via RSS.
Hi, my name is Schelsea. I am currently a Technical Analyst working in Michigan USA. I have worked on published games and 3d animations with a small company called Cadcorporation.
I found this website, while reading an acticle on another game developer website. I am extremely pleased by the material and layout of the site and I now frequent the site daily. The articles are very helpful and best of all easy to read (can never underestimate that!). Well Done!
I am currently looking for any opportunity to work as a programmer on a video game or graphic animation. Currently also looking to relocate to California and happy to network with anyone; either to become a resource for someone or to find a resource in someone!
Hi – I’m Ben, and this is my tenth year in the mainstream industry. I started as a gameplay coder at Bullfrog Productions in the UK (‘Theme Park World’), co-founded an indy studio a few years later that died a death, then moved to Lionhead Studios where I led the creation of the missions on ‘Fable’ for Xbox – equal parts coding, scripting, design, and production. I’ve now stepped into a full Producer role at IR Gurus in Melbourne, Australia; our game, Heatseeker, is due out in March. And it’s great :)
Can’t remember exactly where I found the link to your site, but it was in a blog sidebar somewhere a couple of months ago. I think you post some interesting stuff, and I enjoy reading it through Thunderbird’s RSS reader. Thanks for making the effort.
Louis-Philippe Maurice, lead developper at NDi Media where we mostly create Flash-based games, some casual, some more involved, most for kids, some for all.
I’ve been coding professionally for 5 years and working on a personal game project for 6 months.
I’ve been enjoying gp.net for almost a year but I can’t remember how I stumbled upon it.
Hi, I’m Doolwind, I’m a senior programmer at a games company in Australia working on an Xbox Live Arcade title and I’m also working on an indie game in my spare time.
I visit the site whenever a new article is produced and I found it while searching for good game development blogs. I write my own blog which discusses the game programming along with general discussions about software and game development.
I’ve been in the games industry for a little over three years and I’m hoping to start my own indie company in the future.
My name is Zoreslav, I’m an indie developer from Ukraine. Currently I’m working (programming/sound/music) on a shareware squad-based TBS title. I read your site through RSS.
This is actually my first visit here.
I am Medhat. 24. I’m a full-time Information Programmer in Egypt. I am also a hobbyist game programmer on weekends and in my sparetime.
I did a couple of flash/director games for my old company but now, I’m working on my own game engine. I post about it on my blog (which is not dedicated to game development) but there’s not much to show yet.
Oh… I found gameproducer.net through google.
I’m Jochen, 28, and living in Belgium. I recently started my new life as independent game developer. To get into the groove, I started by making a small webgame, Bubblomania, written in Java and LWJGL.
I’ve been reading this blog almost daily for quite some time now. Probably found it on the indiegamer forums.
Hi I’m John. I design and build games as a hobby; something I have been doing since I got my first computer (a VIC-20) back in 1982. I discovered this site from someone’s link in a forum post over at gamedev.net
Hi,
My name is Søren and I work as a producer and game director for a company in Denmark. I’ve been working professionally in games since 1991 and before that on a hobby basis since 1984.
I’ve done programming, graphics and music as well as game design in my career and have worked both for my own company (companies actually) as well as international game publishers and now for an independent developer.
I came across GP.net following a link on a developer forum. I check it sporadically.
Hi. I’m Bill. I’ve been addicted to shmups for 20+ years now.
I don’t remember how I first found GP, but I check in once or twice a week.
Hi,
My name is Karl, and I have been designing and creating games since 1996. I began making little HyperCard games for Mac OS 7.5, and have since moved to MetaCard, then Runtime Revolution, and now most recently the Unity 3D engine. I’ve had various levels of success, and have had a great time creating games.
I have followed this site since its inception, and am always impressed by the quality of the writings and the thoughtful comments posted in the feedback.
Hi, My name is Romulo De Lazzari, Im a brazilian game developer. My company (CubaGames) make games using flash tecnology. This blog is very good, im link gameproducer frequently. Goog job! (sorry for my english :D)
My name is Cameron, I am 22, a software engineer and I run my own company Sandbox Software every other day of the week. Our team (of 10+) has recently taken up the challenge of producing an independent game demo to showcase at the GO3 (GO3.com.au) convention in our home city of Perth, Western Australia. I have come from a commercial J2EE / rails web application background and I’m enjoying the change in technologies.
From memory, I think I originally found your site through google – now I just have it saved in del.icio.us. Love the site.
I am Caio Dantas(nicknamed as Raydric Spellthorn), i live in brazil.
I am a hobbist game programmer and im deeply studing game/level design. I will become a Game Producer on the future.
I’m Eric, Creative Director and Front End Web Developer for TribeMind, a group of students at the Rochester Institute of Technology devoted to game development; of one game in particular, for now.
Thanks for the site, this is wonderful content and it has been very informative.
I am Raul Corona and I am a current student at Devry University in Irving, TX. I am pursuing my B.A in Project Management with a major influence on game industry, also with my business classes i am mixing in as much as the school will allow of Game & Simulation Courses to make sure I develop a good understanding of it. Not much else, I am a member of IGDA chapter ran through Devry and will be attending the upcoming IGDA conference to make my name better known in the industry and learn more about all the different aspects the industry has to offer.
I happened to find the site, because I was previously interested in the programming aspect and through IGDA and Gamasutra i found my way here. So hopefully I will find some useful information as well as usefull contacts, so when i finish my degree i can jump right into the field.
Thank you,
Raul Corona
Hello guys,
My name is Anna and I’m a manager in Meridian93.
Our company is already for 11 years on the market of computer games. We used to develop big games but recently started the casual ones. Doing pretty well. You can see our games on such portals as Oberon Media and Big Fish Games and others.
We are always opened for new offers and projects. Practicing outsortsing too.
We work on Popcap engine and also developed our own. Our game Mad Magic is developed on it.
Thanks!
My name is Adrian Crook. I’m a videogame producer at Relic Entertainment. I’ve been a producer for over 12 years now, beginning my career at EA Canada before starting my own publicly traded company and publishing a PS2 game. I’ve been elsewhere as well, but you can get that info on my website. The last product I produced was The Outfit for the Xbox 360. In 2006, I won Producer of the Year at the Canadian New Media Awards in Toronto. I live in Vancouver, BC with my wife and son.
My name is Tony Oakden and I’ve recently started a casual games company called Charlie Dog Games. Our first game “Snaky Jake” is available for download from our web site or from many of the major portals ( it’s cheaper from my site though so if you are going to buy it please buy it there :). I’ve been in the games industry for nearly 20 years and still enjoy it very much although I do hanker for those simpler times when one person could make a good game pretty much on their own. I’ve worked on a few well known titles in my time including Driver, Fallout Tactics and Tribes:Vengeance. The casual games I work on use the Popcap framework.
I’m Joris Pyl, 21 years old, following a course of Digital Arts and Entertainment at the PIH college in Kortrijk (Belgium).
I do programming and Design as a hobby for small projects.
Hi there,
I’m Serkan Ensoner, 24, from Turkey. Currently, I’m pursuing my master’s degree in Computer Science. I’m a game programmer and a leader of an indie game development team aimed to build an RTS game. Mostly I read gp.net articles via RSS in Opera Browser
I’m Diego, from Madrid, Spain. I work as a .NET software developer (and now starting to do security consulting and related things). I also have a small community of blogs about development, computers and game programming (not just mine, from friends too).
I’ve been with videogames since I was a child, and I always wanted to make videogames. Actually I read a lot and do some small “tests” (I don’t like to call them even mini-games), but I want to start making small “full” games to put all to practice.
I read your articles from RSS (Google Reader).
Hey all… I’m Michael from Melbourne, Australia. This is actually my first time to the site and my initial impressions have been very positive. This thread alone has been excellent marketing for you, as you clearly have a very learned audience… something that speaks volumes about your content.
I’ve actually just resigned from a permanent position at a prominent ad agency to start my own flash/casual games business. I’m addicted to the idea of games… and I look forward to making my mark in the industry sometime soon. As far as skills go, I’m a flash programmer with an eye for design.
I use Sage in FireFox and look forward to enjoying this site in the future.
Cheers.
Hi I’m Rob Mason, I’m 28 and live in Tewkesbury, England. I currently work for a large financial services company as an eCommerce manager and spend my spare time either doing family stuff, playing games or building websites.
Game Producer is a great resource for me because it combines two interests: gaming and going it alone business-wise. I’m subscribed to the RSS feed so never miss a post.
Hi, I’m Nick, age 20, and live in Massachusetts. I’m currently working on finishing my Junior year as a Dual Electrical and Computer Engineering major. Those few hours each week that I’m not busily doing homework I’m working on developing my game, which will hopefully break the mold for both the MUD and MMORPG genres in one shot, If I ever get the time to finish it.
I’m pretty sure I found the site looking for information on choosing a good name for a game…. as I still only have a placeholder.
Well, i’m Florian, 23, living and studying computer science in Rennes, France. I planned to work in Game Development a long time ago, when my grandparents offered me a Game Boy with Tetris. I was looking for some “game development related” material when someone gave me this address. I had added this to my RSS manager and i read the articles as often as i can.
I noticed that your articles are often short but full of informations and “bon sens” (maybe it’s “good sense” in english, but it seems so an easy translation that i’m suspicious about it :) ), and i easily admit that you’re definitely one of my favorite blog.
Thanks.
Hello, I’m Tero Lepistö from Finland. I’ve got this little game-making hobby for maybe 20 years now. Yep, started when I was 10 yrs. I did text-adventures with old classic C=64. I Bought AMOS in late 80′s and made some small games with it. Somewhere in the middle I tried to made some browser/flash-games.
Now i’ve been working with dull Websites, User Interfaces for Companies Multimedia-DVD-Roms and serverside scripting.
I’m still day dreaming for making my first big game. ;)
I’m Tim Fisher, I’m the co-founder of Indiepath Ltd (Juuso since moved over here). I’m the guy behind the game GEOM, cBubble, iRoids and Part One – I also developed the igLoader software and eXigo, I am the sole programmer/developer/brain behind pjio.
My background is corporate software sales and marketing for IBM, programming has always been an interest but I did not seriously take it up until about 2 years ago.
Hi. I’m Matt, and I do business development for Creat Studios. I’ve been in the games business since 1993 in a variety of design, production and business management roles.
I got into the game business after spending a number of years in high tech advertising and marketing jobs. I’ve always been a rabid gamer and amateur designer, so when I saw a game designer job opening in the Boston Globe I leaped at it, and haven’t looked back since.
My name is Blaine Christian and I’m the Art Director for Entermedia Corp. We’re a software development company involved with location-aware social networking and games.
Our flagship project Qlique will be launching in 9 days.
Qlique is my first major project where I’m responsible for both art and logistical design (game design, interface design, app functionality, etc.) so it’s a very exciting and nerve-racking week to go.
Don’t have much time to do anything but work… but I’ve enjoyed gp.net so much that i had to take a minute or two to post.
Wish us luck.
I’m the Art Director at Evolution Vault, a small indie developer which announced today the Demo release for Galactic Dream: Rage of War. The Trial version includes one playable race, advanced control features thought to make players’ lives easier, support for hundreds of units and an immerse storyline set on the stage of the 25th century.
Evolution Vault was established in 2005, as an in-house developer of computer games, giving shape to one project so far: the Galactic Dream, and expanding its territory toward on-line gaming with their next project (Avatar Shell), while they strive to provide a consistent gaming environment for players worldwide.
Just came to this site for the first time today, It is bookmarked and i will be spending time (when available) reviewing and reading the articles.
My name is Shylo Smith and I am a producer for a Mobile game company in Vancouver called IUGO Mobile Entertainment.
My Name is Joe Future. I live in White Lake Mi and I am a music producer and motion designer. I create motions and music. I am 38 years old.
I also create video game content via 3D modeling, texturing and animation.
Thanks again and Cheers
Joe
I am the founder of a startup DigitalBrix, based in Nashua NH, bringing a disruptive technology to enable casual user generated games.
My name is Sergi and among many things, I am a geek… an entrepreneur… a Gamer and an Internet addict.
I am Spanish and I live and work in Japan, the home of addicted Gamers and Big Sumo Guys.
I am fluent in Japanese and in between games, i look outside my window and see the beautiful Mount Fuji, sip on a cup of tea and remember fond memories of my home town.
Hi, I’m Saagar Dhoke and I work as a Production Head at Contest2Win, a online game development studio based outof Mumbai India. This is my 6th year in the gaming industry and enjoying it to the fullest.
Hello, I’m Steve White and I stumbled on this website just from browsing different game-based websites. This site is very interesting and I plan on returning often!
I compose music and am attempting to get into the video game industry.
Some samples are available at my website.
Hello, my name is Joonas Laakso. I’m 28 and from Finland. I work as a project manager in a web development company, with dreams of working as a producer in the game industry.
On my spare time I’m leading a hobbyist team making an arcade racer. Exciting, that!
Jordan, 20 years old.
I’ve had an obsession with technology that started in my early teens. As I was finishing high school I got the hair brain idea of making my own video game, come on, who doesn’t want to do that. Being an avid programmer I figured I could probably do it. I researched video game development for about two years and during that time I tried many times to start working on my own engine and quit knowing I didn’t have enough knowledge to get started. That was two years ago, I was 18 then and I’m 20 now. Those two years of research and planning and design of my own engine really helped a lot. Now there’s not a doubt in my mind that I can make my own game engine. :)
I like to think of myself as an entrepreneur even though I haven’t started a single business yet. My plans for now are to develop my 3D engine and use it to produce a free online multiplayer game and eventually introduce some kind of money making scheme in to it if it is successful.
I currently work full time but my day job is going to eventually take a back seat to game development. I want to go part time to work on my game.
Hey, I’m Fernando. I’m a game programmer at 1st Playable Productions. Our company most recently released Puzzle Quest: Challenge of the Warlords on the DS in North America. I’m working on two unannounced DS Projects.
Hi! I’m Max! I’m a composer and producer. I work at my home studio and I’m makeing music for games.
Hi I’m Mauricio, from Colombia, LA!! I’m curretly 19 years old and 2 years ago I began with my dream of break into the game industry. I’m pasionate about games, specially mmorpgs ones which I hope to specialize myself in the future.
Best regards
I am a 10 year old child.I want to learn how to make video games so i can have video games i’ll never get bored of.Having your own video games you create is>then having games you bought from the store.In conclusion i am trying to say please teach me how to create my own video games.
Hi,
My name is David MEKERSA, from France. I’m 35 years old, 2 childs. I’m, with my Wife, the author of the Casual Games France blog where we write reviews about casual games and provide affiliate links.
My job : engineer, project manager (not in game industry, just the one with too many numbers and business words…)
I’m working on a casual game (an hybrid beetwen Tetris Attack and memory games), done in Blitzmax. My team : me (code) and a friend artist.
I’m VinÃcius from Brazil. I’m a hobbist game programmer trying to improve my skills and release my first game.
Thank-you for running an excellent site. My name is Greg Maynard, 26, and I am an indie developer, working on an online card game called HLC:Cards.
I’ve worked on the project on and off for a few years, and have used it as a way to learn new skills and express my love of multiplayer card games.
Hi all,
My name is Pham Thai Son, 23, from Saigon, Vietnam.
I worked in mobile game studio. I found GP.net by Google when I try to find something for my plan: move to Game Producer position in about one year coming.
Hi,
I am jacky zheng, come from hong kong.
I’m a indie game developer before i start my game site. My last game is Deep Ball Defender, it’s a breakout clone. Now, i have no extra time to develop games, i run my site full timely. I like game programming, maybe someday i will continue my game develop work.
Hi,
I am Ashish, working as Sr. Game designer at Jumpgames Ltd. Mumbai India. I work for wireless games, Flash, Web and 3D.
http://www.jumpgames.co.in
Paul Hamilton – Mooktown Games
Casual games designer based in Queensland Australia.
I’m an indie game developer who has many games that were developed. Although I never really got much recognition, the few that knew about my creative touch, knew about how much I loved duplicating old games and throwing them into flash. Such games existed on the SNES , NES, and Genesis.
The latest was R-Type WaBuF.
This is Ekrem from Turkey. I was searching for game-sale statistics in Austria for an incoming mag and stumbled upon this very nice looking site. I just browsed a bit, im at work now, gonna check it throghouly later.
Anyway, I’ve so far been more of a player than a producer (except for a blackjack game in Pascal that I did for school assignment and a few little silly stuff) but trying and learning on producing, though I guess I’ll do better on design and content.
Hello I am Giorgos from Greece in my 30s, web designer/developer and flash game site owner.
I would like to learn to create my own flash games. Looking to see if I can find any resources here about that.
Hey, I’m Sarper from Turkey/Istanbul.I’ve been using blitz3d for 3 years now, developed a lot of amateur projects, and developing my first commercial one with my team of 3 nowadays.
hi, i’m debbie from west virginia i am just starting on designing games and found this site and thanks for the tip, i don’t have any team yet! i pefer doing it myself. ; }
Hello I like to mention that this is a great site I am looking forward to making games someday so i dropped by and seen what it was all about I am from Canada.
Cheers!!!
Hi all. My name is Carlos Perez and I am a lead Quality Assurance Analyst (lead game tester), and I live in Orange County, California. I have worked in QA for a year and a half now. I am very familiare with the industry and well aware of how things work and get done.
I found this site today while searching through Gamasutra. I am VERY passionate about games and am sometimes considered to be too ambitious. I am currently working my way up, and eventually get where I want to be. I have tested titles such as: World Championship Poker 3, Purpals, Dave Mirra BMX, and various casual games. I will most likely be refering to this site daily. I am also attending school for business management. Good to meet you all. Lets keep making those innovative indie games!!
I’m Anne, part of the Writers Cabal. We’re experienced writers for games and television who work with producers and developers to create narrative design and dialog for great games! We’re based in New York and Los Angeles currently. Come by and say hi!
Hi All,
I’m Anne, an Executive Producer for educational toys, online games and boardgames. Currently in Chicago.
Came across this website through google searches re: PM for gaming tips and tricks on an idle Friday afernoon.
Thanks,
Anne
Hello All
Game developer but I am a artist/designer. Looking to make some fun games this year with my wife who is also a artist as well. Also going to develop some hard core games and casual games.
Stephen
Greetings :)
My name is Jared Brody and I currently am in the Army as a Cavalry Scout stationed in Budigen, Germany.
I currently have no knowledge about the production side of games except for some beta testing, but do know that my burning desire for enjoying video games has got me to this site.
I am getting out of the military in about 3 weeks and just got accepted to University of Advancing Technology in Arizone where I will start on my BA for Game Design. I was looking into this website trying to figure out the difference in Game Designer and Game Producer (which seems to be a thin line depending on companies).
Hopefully in the next couple years I will be able to add my name in some credits of a game you guys finish :)
*Cheers*
-Jared
Nice to be involved here, My name is Joshua Jones age 30, I am a Junior at Westwood College Online, currently producing the schools first game for GDC, just very excited about the teams hard work and dedication for a fully designed game from online students. As all students do I am here to learn from what this site offers and of course try to live up to the high bar set before us.
im a computing student from scotland.
i first found this site while performing research for my honours projects on “project management within games development companies”. which failed do to a lack of reseach material, and result returns.
was amazed how many games developemnt companies espeically in uk failed to keep up to date web sites and contact adresses.
i want to be a professional games developer, i love designing games and making stories for them. i found this site gave me really useful ideas for my own ambitions.
I just found this site today, while taking a break from writing out my first game. These site is like a breath of fresh air of all that bad advice on the web. All I really want, after I finish writing my first game (and maybe a few more), is for it to get published some way or another (no delusion that they will get published the exact way I wrote them), get paid and maybe someday be able to stop working in the retail sector. It may never happen, but I have to try!
I’m a job-hunting bachelor of hypermedia, set my goal to become a game designer. I’m a bit of an entrepreneur, I have a few projects ongoing, and for pure funsies. I’m Swedish and American, 25 years old, unemployed. Getting a Game Design positions is rough, but I’ve done a few interviews and tests. ;D I’m currently blogging about/giving an insight in my job hunting, insights in projects and other stuff around the gaming culture and business, together with some friends (some in the business, some not). A friend gave me this adress a week ago so here I am. ;D Feel free to read and comment my blogg too, have a pleasant summer!
i am 8 years old and im such a game freak and i wish to make my own game and i need some help.
Hi all. I’m Kamil and I am a game developer/programmer/artist/etc (yes, one man army), and I live in Lodz, Poland.
I have few commercial titles for mobiles, and right now I’m working on PC title.
Hi
I work as game designer at jumpgames. MUmbai India. We develop online & mobile games.
Hey folks!
Right now I’m probably the newest Insider on this site. So first off: Thanks for all the great work with it, it’s really been very helpful already. Looking forward to enjoying the perks of an Insider. ;)
My name’s Henrik Öquist, and I’m a co-founder and Producer at Silent Grove Studios, a five-man Swedish independent studio who focuses on collaborative and competitive online play. Dawnspire is our first and thus far only title.
Howdy!
My name is Tobias, but I often go by the nick hObbE. I run a small indie game development company called Spell of Play Studios besides my daytime job.
I work with the (growing) production/business side of things and also do a lot of game design and programming. I also cheat with graphics sometimes.
We are currently trying to amp things up and I’m looking forward to using this site as inspiration and to gather resources!
Keep up the good work!
My name is Robert Muresan. I am from Romania (European Union). I run exosyphen studios. the author of Hacker Evolution.
Nice blog! Keep up the good work.
Hi.
My name is Rodrigo Brambilla. I’m a Brazilian actually developing a racing game on my free time.
Please check my game site at: http://site.pop.com.br/minipodraces
Thank’s a lot.
Congratulations on the excelent blog.
Hi all :)
My name is Ivane I’m from Georgia. I’m second cource student at Tbilisi State Univecity on informatics faculty.
Time by time in my free time I translate development projects’ documentation and maintain Goergian CG & GD community site.
Now I’m planning to open a little gamedev firm and wana thank you for this great site which gave me very very usefull information. Good job really good job!!!
Im Zizaco, Game Designer, Programmer and 3D Modeller of an indie team called Akuma Team, http://www.akumateam.com.br
Hello Everyone!
My name is Julio Cesar, I live in Campinas – Sao Paulo, Brazil, I’m a 24 years old programmer and actually I’m working with Java technology professionally, but I want to work exclusively with Games. Nowadays I’m trying to establish my own game development company, (CooperGames) in the market trying to create and publish some mobile and PC games.
I’ve worked on five game projects and I’m still concluding two of these. My recent game screenshots can be viewed at http://www.coopergames.com.br/games.htm
I read this forum at least once a week, thanks for all the relevant info here.
If anybody wants more info or even to discuss ideas or experiences in game projects, feel free to contact me through the site below.
Best Regards,
Júlio Pescuite
CooperGames – Cooperative Game Development
http://www.coopergames.com.br
I just stumbled my way here. I’m not an active reader, but I took some time to comment on a few things elsewhere.
I have some programming experience and absolutely love and hate the online gaming culture.
Is love and hate like matter and anti-matter?
Not sure. But I was honest!
Hi all
My name is Stuart. I have some programming experience, can model in 3d fairly well, can texture 3d models ok but i would like to learn more, I am great at design and understanding the core gameplay mechanics, I enjoy business so thats all good, Have been playing games for as long as i can remember, although i am fairly new to development.
I have just finished my first year at A levels and that includes A level computing (the programming, hardware, theory one not IT which is spreadsheets and such)
Anyway i have been reading the blog for ages but never really posted much so thought i would say hi