Carnival of Game Production Headquarters is proud to announce the launch of the Carnival of Game Production. This gives you readers submit articles and also a possibility to host Carnival editions.

Submit Articles to Carnival

If you have a new article (preferably not older than 1 month, and maximum of 2 months old), roughly 400-500 words (or more) long, deals with game production or game development (and is not filled with links and ads) then you might have what we would like to see.

If you know what Carnivals are, feel free to proceed to and submit your entries. In case you want more information… read on.

Ongoing Carnival Edition and Deadlines for Submiting Articles

Proceed to to get information about the current edition. You can see the deadlines for article submission. If no deadlines are given, please send your articles couple of days before the date of the edition.

Carnival of Game Production FAQ

What are Carnivals?
Briefly put: Collection of stories about some topic – in our case it’s about game production.

How can I benefit from Carnivals?
Basically, it’s a win-win-win situation for everybody:

  • Carnival host gets traffic (for exchange on him putting effort on checking the entries)
  • Writers get traffic (as they get listed at the host’s site and linked)
  • Readers get plenty of quality stuff to process (as it’s recommended to make sure that all entries are quality articles)

Why should I be interested?
First of all, if you host a Carnival, then you’ll get plenty of traffic. If you write to carnivals, you also get nice amount of traffic. For detailed information: see this post.

What is this Carnival of Game Production?
Simply put: a monthly gathering of game developers and producers at a central location. The idea is similar to those other “Blog Carnivals” – but here we present quality articles dedicated to game production. Anyone wishing to participate in the Carnival is welcome. The Carnival is hosted by a different blog each time.

Who can participate?
Anyone with a blog and an opinion about video game production or development can participate.

Where do I submit my entry to the Carnival?
You can submit your entries here. Use the link ‘submit an article’ in the left menu to send

The article I submitted was not accepted, now what?
If you didn’t meet the conditions (game production related article, 400-500 or more words long, not too many ads) then it might happen that your article won’t be accepted. Focus on writing an article that provides as much as value to readers (and for example don’t concentrate on advertising your products) and try submiting again.

What if I want to host an edition of the Carnival?
Glad you asked. If you want to host a carnival, then contact me and put “I’d like to host Game Producer Carnival” or something similar in the subject line. If you get accepted, you’ll receive a reply from me.

Anything else?
If you get accepted to the Carnival, it is not necessary to link back, but it would be a nice gesture if you would mention the website that hosted the Carnival where your article got featured.

11 thoughts on “Carnival of Game Production Headquarters

  1. [...] concludes the Carnival edition. Thank people for sending articles. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are after – basically I [...]

  2. [...] article didn’t make it to the Carnival you can still try next time. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are after – basically I [...]

  3. [...] a reminder for everybody that the next edition of Carnival of Game Production will be published in the nearly future, so if you want to get your (blog) article published… [...]

  4. [...] I’m also postponing the Carnival of Game Production’s 3rd edition – I’m waiting to get few more articles before putting it [...]

  5. [...] article didn’t make it to the Carnival you can still try next time. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are [...]

  6. [...] POSTS * Submit an Article, Get Traffic * Challenge #8: What Is The Most Addictive Game You’ve Ever Played? * WiiChat – AnEstablished Nintendo Wii Community * How To Create Games Incredibly Fast * A Demo Is Worth a Thousand Images * Carnival of Game Production Headquarters * If You Like Coffee Then Also Others Must Like Coffee, Right? * Who Are All You People? Please, Introduce Yourself * Year 2007 * Tip For Better Usability SPONSORS * Market Online Backgammon * Ventrilo server hosting * TotalVideoGames – Gaming News * Playstation 2 Games * Oyun hileleri * Free Fun Online Games * 3dindex-Gaming Sales & News * Become a Sponsor FEATURED ARTICLES * Why Everybody Else But You Does a Poor Job in The Team?* Zen And the Art of Asking How Much Games Can Sell* Basic Marketing Plan For Indie Games* 18 Approaches for Setting the Right Price For Your Game* How To Get People To Do What You Want* Fundamentals of Game Project Duration Estimation* How Do You Get Your Game to Market?* Creating Your Very Own Massively Multiplayer Online (Role Playing) Game RECENT COMMENTS * lipskin: “Baldur’s Gate 2. Period! The game is over 6 years old and I STILL play it. Sure, I know how to do…” * Joshua Smyth: “I’ll define addictive and any game where I’ve played for longer than six hours in a session Heroes…” * Jake Birkett: “Just too many to list, but maybe I get addicted too quickly. For example, Laser Squad/Xcom, Tie…” * Jetro Lauha: “For some prototyping stuff (both gameplay prototypes and algorithmic prototyping) I have found it…” * tosa: “The most addictive games, I’ll list only a few: – Tetris – Pentix (a more complex Tetris clone) – Heroes of…” * Otávio: “Civilization III, now this was pure addiction. Warhammer: Dawn of War =3 I love the IP, and relic knows…” * Aymes: “Most Addictive Game…Hmmm.. All Final Fantasy’s – I find these terrifyingly addictive Im having to book…” * James Sayer: “Most addictive game would probably be some MMORPG like World of Warcraft. I don’t play them myself,…” * Ricardo Chirino: “The game that has addicted me the most has been Castlevania Symphony of the Night (PlayStation)….” * Patrick: “Civ is a class of opiates unto itself, but SMAC (Sid Meier’s Alpha Centauri) is the purest heroin of…” * ZeHa: “Two of the most addictive games I ever played were “Wizard Of Wor” and “Oil’s Well”, both on the C64. They…” * Dark Moon: “Most addictive ever? Tetris and Crystal Quest! I must have spent more hours on these 2 games, than on…” * arex: “Ultima Online : The Second Age – Was well balanced and enough hard to keep me interested. Descent Freespace…” * Phil Newton: “NiGHTS (Saturn) Shenmue (Dreamcast) Tempest 2000 (Jaguar) Pokemon (GBA) Theme Park Populous Sim City…” * Sargon: “I must note that I chose the games for the countless hours I played them. There were other really good…” JOIN INSIDERS * Insiders – For Serious Game Developers INSIDER MEMBERS LIST * Juuso Hietalahti* MrPhil* Indiepath* wieder* Mike Acton* nklein* Advisador* Vex* Oaf* Aymes* arex* Nick McLaren* Ghost Dancer* mproducer* Ludimate* YatecGames* ejsainz* Yellow Cat RECOMMENDED MONEY MAKERS * Text Link Ads for text link advertisement * AdBrite for custom advertisement * PROMOTION TOOLS * IGB Press Release Distribution * PromoSoft Software Submission tool CATEGORIES * All posts * Ask Game Producer (37) * Business (93) * Challenges (8) * Contests (4) * Game Design (23) * Game Development (84) * Game Engines & Tools (20) * Game Producer (13) * Games Industry News (2) * How to get more sales? (28) * Insiders (4) * Interviews (4) * Leadership (28) * Make Money Online (13) * Mini Reviews (7) * Monthly Featured Articles (8) * Negotiation (4) * News (75) * Not so Serious (2) * Online Multiplayer Games (2) * Other Blogs (5) * Philosophy (47) * Practical Marketing (62) * Productivity (29) * Project management (10) * Sales Statistics (16) * Secret Game Project Lessons (18) * Sponsors (9) * Success (4) * User Interface And Usability (1) * Website Design (1) ARCHIVES * All posts * January 2007 (8) * December 2006 (36) * November 2006 (34) * October 2006 (35) * September 2006 (44) * August 2006 (36) * July 2006 (32) * June 2006 (31) * May 2006 (33) * April 2006 (31) * March 2006 (31) * February 2006 (28) * January 2006 (31) * December 2005 (21) * November 2005 (7) MY BUSINESSES & COMPANY * Polycount Productions * * * MY GAME PROJECTS * Hightailed * Edoiki * Morphlings STATS & RANKINGS September Visits: 14,273 September pageviews: 32,786 More details SUBSCRIBE BLOGROLL & LINKS * Cliffskis Mumblings.. * 43Folders * A Shareware Life * Addicting Entertainment * Bonebroke * * Buttonmashing * Carnival Blog Directory * Carnival of Gamers * Carnival of Marketing * Casual Game Blogs * Casual Game Design * Critical Hits * Dark Moon Blog * DevMaster * Diary of a Sane Gamemaker * Digital Battle * Digital Sailor's Diary * Doolwind's Game Coding Journal * EarnersForum * Entrepreneur’s Journey * Free Games News * From NPC To PC: Gil's Guide to life * Game Matters * GameBlogs * GameDev * GameDevBlog * GameGirlAdvance * * Games from Within * GameThink * GBGames' Blog * Gibbage * Grumpy Gamer * Guy Kawasaki * iDevGames * IGDA * * IndieGamer * Jay is Games * Joe Indie * Joel on Software * Kloonigames Blog * Life Hacker * Make It Big In Games * Mischiefblog * Morphlings game * Mr. Phil Blog * Only a Game * particleblog * Phil Steinmeyer * Planet MicroISV * Polycount Productions * * Producer's Point of View * PRToday * Psychochild’s Blog * Puppygames Blog * Qatfish * Random Dude * Raph Koster * SHMUP-Dev * Shoe Money * Techcrunch * Terra Nova * Text Link Ads * The Flogging Will Continue… * * Video Game Insider * Video Game Marketing * Winterwolwes Blog * WizBang! Trackback Tool * Wonderland – We Play Games * Zen of Design * Blogs that link here [...]

  7. The Carnival of Game Production…

    Juuso announced the creation of the Carnival of Game Production.
    What is this Carnival of Game Production?
    Simply put: a monthly gathering of game developers and producers at a central location. The idea is similar to those other “Blog Carnivals”……

  8. Thanks for starting this, Juuso! When I started my site several months ago, I submitted an article through the Carnival of Gamers, and I think that participating in that carnival really helped my site grow. Now, with a carnival dedicated to making games, I’m looking forward to a good number of quality game making articles, and hopefully I can participate as well :) Thanks!

  9. Good point Joshua. I edited the post to say “check carnival page for deadlines”. For the current issue it’s “couple of days before 15th” :)

  10. Just a quick question is there a submit by date? I’ve got a couple of ideas for articles, but I’d need to write them first and I’d like to know how much time I have?

  11. [...] Carnival of Game Production Hello folks, I’ve been lurking here on the forums now and then and thought to announce Carnival of Game Production on these forums. Basically you guys who are into business/money/marketing/entrepreneurship might be interested in submiting articles. Proceed here: website (P.S. I’m not sure if this is an appropriate forum, so feel free to move/delete/edit/whatnot to make it meet the forum guidelines ) __________________ – My Blog [...]