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	<title>Comments on: Carnival of Game Production Headquarters</title>
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	<description>I&#039;m baking games. Indie style.</description>
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	<item>
		<title>By: GameProducer.Net &#187; Carnival of Game Production - Fourth Edition</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-95419</link>
		<dc:creator>GameProducer.Net &#187; Carnival of Game Production - Fourth Edition</dc:creator>
		<pubDate>Wed, 27 Jun 2007 12:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-95419</guid>
		<description>[...] concludes the Carnival edition. Thank people for sending articles. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are after - basically I [...]</description>
		<content:encoded><![CDATA[<p>[...] concludes the Carnival edition. Thank people for sending articles. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are after &#8211; basically I [...]</p>
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	<item>
		<title>By: GameProducer.Net &#187; Carnival of Game Production - Third Edition</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-75536</link>
		<dc:creator>GameProducer.Net &#187; Carnival of Game Production - Third Edition</dc:creator>
		<pubDate>Sun, 15 Apr 2007 08:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-75536</guid>
		<description>[...] article didn&#8217;t make it to the Carnival you can still try next time. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are after - basically I [...]</description>
		<content:encoded><![CDATA[<p>[...] article didn&#8217;t make it to the Carnival you can still try next time. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are after &#8211; basically I [...]</p>
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	</item>
	<item>
		<title>By: GameProducer.Net &#187; Gaming Carnivals</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-73883</link>
		<dc:creator>GameProducer.Net &#187; Gaming Carnivals</dc:creator>
		<pubDate>Sat, 07 Apr 2007 09:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-73883</guid>
		<description>[...] a reminder for everybody that the next edition of Carnival of Game Production will be published in the nearly future, so if you want to get your (blog) article published&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] a reminder for everybody that the next edition of Carnival of Game Production will be published in the nearly future, so if you want to get your (blog) article published&#8230; [...]</p>
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	</item>
	<item>
		<title>By: GameProducer.Net &#187; GameProducer.net Update, Version 6.0</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-67613</link>
		<dc:creator>GameProducer.Net &#187; GameProducer.net Update, Version 6.0</dc:creator>
		<pubDate>Thu, 15 Mar 2007 13:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-67613</guid>
		<description>[...] I&#8217;m also postponing the Carnival of Game Production&#8217;s 3rd edition - I&#8217;m waiting to get few more articles before putting it [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m also postponing the Carnival of Game Production&#8217;s 3rd edition &#8211; I&#8217;m waiting to get few more articles before putting it [...]</p>
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	<item>
		<title>By: GameProducer.Net &#187; Carnival of Game Production - Second Edition</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-54946</link>
		<dc:creator>GameProducer.Net &#187; Carnival of Game Production - Second Edition</dc:creator>
		<pubDate>Thu, 15 Feb 2007 16:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-54946</guid>
		<description>[...] article didn&#8217;t make it to the Carnival you can still try next time. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are [...]</description>
		<content:encoded><![CDATA[<p>[...] article didn&#8217;t make it to the Carnival you can still try next time. Remember to check out the Carnival of Game Production Headquarters where you can find some more information regarding what kind of articles we are [...]</p>
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	</item>
	<item>
		<title>By: GameProducer.Net &#187; Archive &#187; Submit an Article, Get Traffic</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-31405</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; Submit an Article, Get Traffic</dc:creator>
		<pubDate>Mon, 08 Jan 2007 17:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-31405</guid>
		<description>[...] POSTS * Submit an Article, Get Traffic * Challenge #8: What Is The Most Addictive Game You&#8217;ve Ever Played? * WiiChat - AnEstablished Nintendo Wii Community * How To Create Games Incredibly Fast * A Demo Is Worth a Thousand Images * Carnival of Game Production Headquarters * If You Like Coffee Then Also Others Must Like Coffee, Right? * Who Are All You People? Please, Introduce Yourself * Year 2007 * Tip For Better Usability   SPONSORS   *  Market Online Backgammon  *  Ventrilo server hosting  *  TotalVideoGames - Gaming News  *  Playstation 2 Games  *  Oyun hileleri  *  Free Fun Online Games  *  3dindex-Gaming Sales &amp; News   * Become a Sponsor  FEATURED ARTICLES * Why Everybody Else But You Does a Poor Job in The Team?* Zen And the Art of Asking How Much Games Can Sell* Basic Marketing Plan For Indie Games* 18 Approaches for Setting the Right Price For Your Game* How To Get People To Do What You Want* Fundamentals of Game Project Duration Estimation* How Do You Get Your Game to Market?* Creating Your Very Own Massively Multiplayer Online (Role Playing) Game  RECENT COMMENTS  * lipskin: &quot;Baldur&#039;s Gate 2. Period! The game is over 6 years old and I STILL play it. Sure, I know how to do...&quot; * Joshua Smyth: &quot;I&#039;ll define addictive and any game where I&#039;ve played for longer than six hours in a session Heroes...&quot; * Jake Birkett: &quot;Just too many to list, but maybe I get addicted too quickly. For example, Laser Squad/Xcom, Tie...&quot; * Jetro Lauha: &quot;For some prototyping stuff (both gameplay prototypes and algorithmic prototyping) I have found it...&quot; * tosa: &quot;The most addictive games, I&#039;ll list only a few: - Tetris - Pentix (a more complex Tetris clone) - Heroes of...&quot; * OtÃ¡vio: &quot;Civilization III, now this was pure addiction. Warhammer: Dawn of War =3 I love the IP, and relic knows...&quot; * Aymes: &quot;Most Addictive Game...Hmmm.. All Final Fantasy&#039;s - I find these terrifyingly addictive Im having to book...&quot; * James Sayer: &quot;Most addictive game would probably be some MMORPG like World of Warcraft. I don&#039;t play them myself,...&quot; * Ricardo Chirino: &quot;The game that has addicted me the most has been Castlevania Symphony of the Night (PlayStation)....&quot; * Patrick: &quot;Civ is a class of opiates unto itself, but SMAC (Sid Meier&#039;s Alpha Centauri) is the purest heroin of...&quot; * ZeHa: &quot;Two of the most addictive games I ever played were &quot;Wizard Of Wor&quot; and &quot;Oil&#039;s Well&quot;, both on the C64. They...&quot; * Dark Moon: &quot;Most addictive ever? Tetris and Crystal Quest! I must have spent more hours on these 2 games, than on...&quot; * arex: &quot;Ultima Online : The Second Age - Was well balanced and enough hard to keep me interested. Descent Freespace...&quot; * Phil Newton: &quot;NiGHTS (Saturn) Shenmue (Dreamcast) Tempest 2000 (Jaguar) Pokemon (GBA) Theme Park Populous Sim City...&quot; * Sargon: &quot;I must note that I chose the games for the countless hours I played them. There were other really good...&quot;   JOIN INSIDERS  * Insiders - For Serious Game Developers  INSIDER MEMBERS LIST * Juuso Hietalahti* MrPhil* Indiepath* wieder* Mike Acton* nklein* Advisador* Vex* Oaf* Aymes* arex* Nick McLaren* Ghost Dancer* mproducer* Ludimate* YatecGames* ejsainz* Yellow Cat  RECOMMENDED MONEY MAKERS * Text Link Ads for text link advertisement * AdBrite for custom advertisement *      PROMOTION TOOLS * IGB Press Release Distribution * PromoSoft Software Submission tool  CATEGORIES * All posts * Ask Game Producer (37) * Business (93) * Challenges (8) * Contests (4) * Game Design (23) * Game Development (84) * Game Engines &amp; Tools (20) * Game Producer (13) * Games Industry News (2) * How to get more sales? (28) * Insiders (4) * Interviews (4) * Leadership (28) * Make Money Online (13) * Mini Reviews (7) * Monthly Featured Articles (8) * Negotiation (4) * News (75) * Not so Serious (2) * Online Multiplayer Games (2) * Other Blogs (5) * Philosophy (47) * Practical Marketing (62) * Productivity (29) * Project management (10) * Sales Statistics (16) * Secret Game Project Lessons (18) * Sponsors (9) * Success (4) * User Interface And Usability (1) * Website Design (1)  ARCHIVES * All posts * January 2007&#160;(8) * December 2006&#160;(36) * November 2006&#160;(34) * October 2006&#160;(35) * September 2006&#160;(44) * August 2006&#160;(36) * July 2006&#160;(32) * June 2006&#160;(31) * May 2006&#160;(33) * April 2006&#160;(31) * March 2006&#160;(31) * February 2006&#160;(28) * January 2006&#160;(31) * December 2005&#160;(21) * November 2005&#160;(7)  MY BUSINESSES &amp; COMPANY * Polycount Productions * GameProducer.net * IndieGameBusiness.com * CelticHill.com  MY GAME PROJECTS * Hightailed * Edoiki * Morphlings  STATS &amp; RANKINGS  September Visits: 14,273 September pageviews: 32,786 More details  SUBSCRIBE                BLOGROLL &amp; LINKS *  Cliffskis Mumblings.. * 43Folders * A Shareware Life * Addicting Entertainment * Bonebroke * BreckonWorld.com * Buttonmashing * Carnival Blog Directory * Carnival of Gamers * Carnival of Marketing * Casual Game Blogs * Casual Game Design * Critical Hits * Dark Moon Blog * DevMaster * Diary of a Sane Gamemaker * Digital Battle * Digital Sailor&#039;s Diary * Doolwind&#039;s Game Coding Journal * EarnersForum * Entrepreneurâ€™s Journey * Free Games News * From NPC To PC: Gil&#039;s Guide to life * Game Matters * GameBlogs * GameDev * GameDevBlog * GameGirlAdvance * GameProducer.net * Games from Within * GameThink * GBGames&#039; Blog * Gibbage * Grumpy Gamer * Guy Kawasaki * iDevGames * IGDA * IndieGameBusiness.com * IndieGamer * Jay is Games * Joe Indie * Joel on Software * Kloonigames Blog * Life Hacker * Make It Big In Games * Mischiefblog * Morphlings game * Mr. Phil Blog * Only a Game * particleblog * Phil Steinmeyer * Planet MicroISV * Polycount Productions * ProBlogger.net * Producer&#039;s Point of View * PRToday * Psychochildâ€™s Blog * Puppygames Blog * Qatfish * Random Dude * Raph Koster * SHMUP-Dev * Shoe Money * Techcrunch * Terra Nova * Text Link Ads * The Flogging Will Continue… * the2bears.com * Video Game Insider * Video Game Marketing * Winterwolwes Blog * WizBang! Trackback Tool * Wonderland - We Play Games * Zen of Design * Blogs that link here [...]</description>
		<content:encoded><![CDATA[<p>[...] POSTS * Submit an Article, Get Traffic * Challenge #8: What Is The Most Addictive Game You&#8217;ve Ever Played? * WiiChat &#8211; AnEstablished Nintendo Wii Community * How To Create Games Incredibly Fast * A Demo Is Worth a Thousand Images * Carnival of Game Production Headquarters * If You Like Coffee Then Also Others Must Like Coffee, Right? * Who Are All You People? Please, Introduce Yourself * Year 2007 * Tip For Better Usability   SPONSORS   *  Market Online Backgammon  *  Ventrilo server hosting  *  TotalVideoGames &#8211; Gaming News  *  Playstation 2 Games  *  Oyun hileleri  *  Free Fun Online Games  *  3dindex-Gaming Sales &#38; News   * Become a Sponsor  FEATURED ARTICLES * Why Everybody Else But You Does a Poor Job in The Team?* Zen And the Art of Asking How Much Games Can Sell* Basic Marketing Plan For Indie Games* 18 Approaches for Setting the Right Price For Your Game* How To Get People To Do What You Want* Fundamentals of Game Project Duration Estimation* How Do You Get Your Game to Market?* Creating Your Very Own Massively Multiplayer Online (Role Playing) Game  RECENT COMMENTS  * lipskin: &#8220;Baldur&#8217;s Gate 2. Period! The game is over 6 years old and I STILL play it. Sure, I know how to do&#8230;&#8221; * Joshua Smyth: &#8220;I&#8217;ll define addictive and any game where I&#8217;ve played for longer than six hours in a session Heroes&#8230;&#8221; * Jake Birkett: &#8220;Just too many to list, but maybe I get addicted too quickly. For example, Laser Squad/Xcom, Tie&#8230;&#8221; * Jetro Lauha: &#8220;For some prototyping stuff (both gameplay prototypes and algorithmic prototyping) I have found it&#8230;&#8221; * tosa: &#8220;The most addictive games, I&#8217;ll list only a few: &#8211; Tetris &#8211; Pentix (a more complex Tetris clone) &#8211; Heroes of&#8230;&#8221; * OtÃ¡vio: &#8220;Civilization III, now this was pure addiction. Warhammer: Dawn of War =3 I love the IP, and relic knows&#8230;&#8221; * Aymes: &#8220;Most Addictive Game&#8230;Hmmm.. All Final Fantasy&#8217;s &#8211; I find these terrifyingly addictive Im having to book&#8230;&#8221; * James Sayer: &#8220;Most addictive game would probably be some MMORPG like World of Warcraft. I don&#8217;t play them myself,&#8230;&#8221; * Ricardo Chirino: &#8220;The game that has addicted me the most has been Castlevania Symphony of the Night (PlayStation)&#8230;.&#8221; * Patrick: &#8220;Civ is a class of opiates unto itself, but SMAC (Sid Meier&#8217;s Alpha Centauri) is the purest heroin of&#8230;&#8221; * ZeHa: &#8220;Two of the most addictive games I ever played were &#8220;Wizard Of Wor&#8221; and &#8220;Oil&#8217;s Well&#8221;, both on the C64. They&#8230;&#8221; * Dark Moon: &#8220;Most addictive ever? Tetris and Crystal Quest! I must have spent more hours on these 2 games, than on&#8230;&#8221; * arex: &#8220;Ultima Online : The Second Age &#8211; Was well balanced and enough hard to keep me interested. Descent Freespace&#8230;&#8221; * Phil Newton: &#8220;NiGHTS (Saturn) Shenmue (Dreamcast) Tempest 2000 (Jaguar) Pokemon (GBA) Theme Park Populous Sim City&#8230;&#8221; * Sargon: &#8220;I must note that I chose the games for the countless hours I played them. There were other really good&#8230;&#8221;   JOIN INSIDERS  * Insiders &#8211; For Serious Game Developers  INSIDER MEMBERS LIST * Juuso Hietalahti* MrPhil* Indiepath* wieder* Mike Acton* nklein* Advisador* Vex* Oaf* Aymes* arex* Nick McLaren* Ghost Dancer* mproducer* Ludimate* YatecGames* ejsainz* Yellow Cat  RECOMMENDED MONEY MAKERS * Text Link Ads for text link advertisement * AdBrite for custom advertisement *      PROMOTION TOOLS * IGB Press Release Distribution * PromoSoft Software Submission tool  CATEGORIES * All posts * Ask Game Producer (37) * Business (93) * Challenges (8) * Contests (4) * Game Design (23) * Game Development (84) * Game Engines &#38; Tools (20) * Game Producer (13) * Games Industry News (2) * How to get more sales? (28) * Insiders (4) * Interviews (4) * Leadership (28) * Make Money Online (13) * Mini Reviews (7) * Monthly Featured Articles (8) * Negotiation (4) * News (75) * Not so Serious (2) * Online Multiplayer Games (2) * Other Blogs (5) * Philosophy (47) * Practical Marketing (62) * Productivity (29) * Project management (10) * Sales Statistics (16) * Secret Game Project Lessons (18) * Sponsors (9) * Success (4) * User Interface And Usability (1) * Website Design (1)  ARCHIVES * All posts * January 2007&nbsp;(8) * December 2006&nbsp;(36) * November 2006&nbsp;(34) * October 2006&nbsp;(35) * September 2006&nbsp;(44) * August 2006&nbsp;(36) * July 2006&nbsp;(32) * June 2006&nbsp;(31) * May 2006&nbsp;(33) * April 2006&nbsp;(31) * March 2006&nbsp;(31) * February 2006&nbsp;(28) * January 2006&nbsp;(31) * December 2005&nbsp;(21) * November 2005&nbsp;(7)  MY BUSINESSES &#38; COMPANY * Polycount Productions * GameProducer.net * IndieGameBusiness.com * CelticHill.com  MY GAME PROJECTS * Hightailed * Edoiki * Morphlings  STATS &#38; RANKINGS  September Visits: 14,273 September pageviews: 32,786 More details  SUBSCRIBE                BLOGROLL &#38; LINKS *  Cliffskis Mumblings.. * 43Folders * A Shareware Life * Addicting Entertainment * Bonebroke * BreckonWorld.com * Buttonmashing * Carnival Blog Directory * Carnival of Gamers * Carnival of Marketing * Casual Game Blogs * Casual Game Design * Critical Hits * Dark Moon Blog * DevMaster * Diary of a Sane Gamemaker * Digital Battle * Digital Sailor&#39;s Diary * Doolwind&#39;s Game Coding Journal * EarnersForum * Entrepreneurâ€™s Journey * Free Games News * From NPC To PC: Gil&#39;s Guide to life * Game Matters * GameBlogs * GameDev * GameDevBlog * GameGirlAdvance * GameProducer.net * Games from Within * GameThink * GBGames&#39; Blog * Gibbage * Grumpy Gamer * Guy Kawasaki * iDevGames * IGDA * IndieGameBusiness.com * IndieGamer * Jay is Games * Joe Indie * Joel on Software * Kloonigames Blog * Life Hacker * Make It Big In Games * Mischiefblog * Morphlings game * Mr. Phil Blog * Only a Game * particleblog * Phil Steinmeyer * Planet MicroISV * Polycount Productions * ProBlogger.net * Producer&#39;s Point of View * PRToday * Psychochildâ€™s Blog * Puppygames Blog * Qatfish * Random Dude * Raph Koster * SHMUP-Dev * Shoe Money * Techcrunch * Terra Nova * Text Link Ads * The Flogging Will Continue… * the2bears.com * Video Game Insider * Video Game Marketing * Winterwolwes Blog * WizBang! Trackback Tool * Wonderland &#8211; We Play Games * Zen of Design * Blogs that link here [...]</p>
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	<item>
		<title>By: GBGames' Blog</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-30716</link>
		<dc:creator>GBGames' Blog</dc:creator>
		<pubDate>Fri, 05 Jan 2007 13:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-30716</guid>
		<description>&lt;strong&gt;The Carnival of Game Production...&lt;/strong&gt;

	Juuso announced the creation of the Carnival of Game Production.
	What is this Carnival of Game Production?
Simply put: a monthly gathering of game developers and producers at a central location. The idea is similar to those other â€œBlog Carnivalsâ€......</description>
		<content:encoded><![CDATA[<p><strong>The Carnival of Game Production&#8230;</strong></p>
<p>	Juuso announced the creation of the Carnival of Game Production.<br />
	What is this Carnival of Game Production?<br />
Simply put: a monthly gathering of game developers and producers at a central location. The idea is similar to those other â€œBlog Carnivalsâ€&#8230;&#8230;</p>
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	<item>
		<title>By: Chuck Arellano</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-30709</link>
		<dc:creator>Chuck Arellano</dc:creator>
		<pubDate>Fri, 05 Jan 2007 12:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-30709</guid>
		<description>Thanks for starting this, Juuso! When I started my site several months ago, I submitted an article through the Carnival of Gamers, and I think that participating in that carnival really helped my site grow. Now, with a carnival dedicated to making games, I&#039;m looking forward to a good number of quality game making articles, and hopefully I can participate as well :) Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for starting this, Juuso! When I started my site several months ago, I submitted an article through the Carnival of Gamers, and I think that participating in that carnival really helped my site grow. Now, with a carnival dedicated to making games, I&#8217;m looking forward to a good number of quality game making articles, and hopefully I can participate as well :) Thanks!</p>
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	</item>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-30470</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 04 Jan 2007 05:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-30470</guid>
		<description>Good point Joshua. I edited the post to say &quot;check carnival page for deadlines&quot;. For the current issue it&#039;s &quot;couple of days before 15th&quot; :)</description>
		<content:encoded><![CDATA[<p>Good point Joshua. I edited the post to say &#8220;check carnival page for deadlines&#8221;. For the current issue it&#8217;s &#8220;couple of days before 15th&#8221; :)</p>
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	</item>
	<item>
		<title>By: Joshua Smyth</title>
		<link>http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/comment-page-1/#comment-30430</link>
		<dc:creator>Joshua Smyth</dc:creator>
		<pubDate>Wed, 03 Jan 2007 23:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/03/carnival-of-game-production-headquarters/#comment-30430</guid>
		<description>Just a quick question is there a submit by date? I&#039;ve got a couple of ideas for articles, but I&#039;d need to write them first and I&#039;d like to know how much time I have?</description>
		<content:encoded><![CDATA[<p>Just a quick question is there a submit by date? I&#8217;ve got a couple of ideas for articles, but I&#8217;d need to write them first and I&#8217;d like to know how much time I have?</p>
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