Carnival of Game Production - First Edition

January 15th, 2007 by Juuso Hietalahti
Posted in Carnival of Game Production

Welcome to the first edition of carnival of game production. The carnival theme is about game production and there were several different kinds of articles in the submissions: interviews, technical, programming, design, motivational and general game production. Thanks to everybody for submitting your articles. If your article missed this Carnival, you can still submit another article to upcoming Carnivals. The next Carnival will be hosted again here at GameProducer.net in the coming weeks. You may use the submission page to send your articles.

Hanford Lemoore breaks some myths: How one man made an MMO: an interview with Gene Endrody. The title says it all.

Jay Barnson presents Interview with Georgina Bensley, Creator of Cute Knight. Lengthy interview with Georgina Bensley. Developer describes the game mechanism, tells about game design and tools that were used to create the best-selling “casual” indie RPG, “Cute Knight”.

Gianfranco Berardi submitted a short but practical article: Automating Build and Test Systems. The tip: “Any time you can use a computer to automate a repetitive task, you’ll find consistency in quality and speed as well as fewer headaches related to the meta-work of making a game” is worth remembering.

Rick Stirling gives the right answer to question: How many polygons in a piece of string?. Very practical and informative article.

Harry Kalogirou presents a length article Multithreaded Game Scripting with Stackless Python which goes deeper into tech side, but is worth checking for any programmer.

TonyC presents Learn to love your level designers!. It’s a short post but reminds us that level designers are important.

Corvus Elrod ponders Wii design elements: Wii’ve Been Played!. It’s so true that the Wiimote adds additional element in designing games for Wii. A challenging design element I must say.

Philip Ludington describes The 10 reasons you will never finish your game. I believe I have experienced every one of these points… What about you?

It’s nice to conclude this Carnival edition in a positive way and Raoul’s fine post gives us hope and motivation: A Great Time to Be an Independent Developer.

Enjoy the articles.

Don't miss the good stuff

Get hints and tips to become a better producer. Join the mailing list and get yourself the special resources that won't be available anywhere else (for starters, I'll send you two ebooks about game production and advertisement).
Name:
Email:

Related Posts

» Submit Your Articles to the Carnival of Game Production’s Second Edition
» Submit an Article, Get Traffic
» Gaming Carnivals
» Carnival of Game Production Headquarters
» Carnival of Game Production - Fourth Edition
» Carnival of Game Production - Second Edition

13 Responses to “Carnival of Game Production - First Edition”

  1. GBGames Says:

    w00t! Some great articles for this first carnival! Thanks for bringing it together, Juuso!

  2. Anders Linder Says:

    Agreed, some very nice stuff there! I’ll definately check them out. Thanks a bunch!

  3. &nbsp First Ever Carnival of Game Production Has Started » GBGames - Thoughts on Indie Game Development Says:

    [...] Juuso at GameProducer.net has posted the first edition of the Carnival of Game Production. One of my posts is featured, and many of the other authors provided practical tips. [...]

  4. Patrick Says:

    Damn, I misinterpreted the submission process. Oh well, the fewer people trying to attack underserved markets, the better for those few who are. :P

  5. blog.hanfordlemoore » Blog Archive » The Carnival of Game Production Says:

    [...] There is a new blog carnival about game development that has been launched by Juuso over at gameproducer.net. What’s it called? Why it’s appropriately called the Carnival of Game Production, and there’s a good variety of articles in it, including one from me. [...]

  6. Thoughts Serializer Says:

    [...] It is my pleasure to announce that my article Stackless Python was included in the first ever published Carnival of Game Production! The carnival features some other interesting articles too, so make sure you check it out! A big thanks to the organizers… Bookmark this article:These icons link to social bookmarking sites where readers can share and discover new web pages. [...]

  7. Juuso - Game Producer Says:

    @Patrick: No problem, next Carnival is coming within a month (if I manage to use the carnival tools - they can be bit tricky ;)

  8. Rick Stirling Says:

    Top job Juuso.

  9. covert.c Says:

    That was fantastic. Thank-you for this…

  10. Sila Kayo Says:

    Good job guys!!!

  11. rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Game makes blog carnival Says:

    [...] Game producer.net has started a carnival for people who make games, and I submitted ‘How many polygons in a piece of string?‘, which is an attempt at explaining why some questions are very difficult to answer when it comes to game art. [...]

  12. GameProducer.Net » Ask Game Producer: How to Make My First MMORPG? Says:

    [...]

  13. GameProducer.Net » Submit Your Articles to the Carnival of Game Production’s Second Edition Says:

    [...] The second Carnival of Game Production edition will be held at GameProducer.net on February 15th. You may submit your article using the submission form. Those who aren’t familiar with the Carnival, please take a look at the first edition. [...]

Leave a Reply

Get your avatar image - click here



If this is the first time you post, your comment will be moderated.