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	<title>Comments on: Ask Game Producer: How to Make My First MMORPG?</title>
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	<link>http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/comment-page-1/#comment-141171</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/#comment-141171</guid>
		<description>Me and my friends want to make a mmo to. We have a TON of ideas, but we know almost NO programing! Is there a good program i could use to help me and my many friends?</description>
		<content:encoded><![CDATA[<p>Me and my friends want to make a mmo to. We have a TON of ideas, but we know almost NO programing! Is there a good program i could use to help me and my many friends?</p>
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		<title>By: Kissker</title>
		<link>http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/comment-page-1/#comment-112668</link>
		<dc:creator>Kissker</dc:creator>
		<pubDate>Wed, 22 Aug 2007 22:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/#comment-112668</guid>
		<description>I agree somewhat on the KISS method (aka Keep It Simple Stupid)
Iam workin on a MMORPG myself- yes MMORPG and found it... quite overwhelming.. but Ive simplified it.... Made a &quot;newbie land&quot; for low levels, and myself and 9 others play on it workin out bugs and ideas.

Not the best approach I must admit- a few times I think my brain exploded from the frustraition and anger. 

But if you&#039;ve got some time- try that ... make a small Island to work on..just KISS though...  nothing like an hourly raid from the dragon spawn or anything crazy demanding to code/work with. make chars.. make them walk.. talk.. pick up items.. break stuff.. etc.  then expand from that.</description>
		<content:encoded><![CDATA[<p>I agree somewhat on the KISS method (aka Keep It Simple Stupid)<br />
Iam workin on a MMORPG myself- yes MMORPG and found it&#8230; quite overwhelming.. but Ive simplified it&#8230;. Made a &#8220;newbie land&#8221; for low levels, and myself and 9 others play on it workin out bugs and ideas.</p>
<p>Not the best approach I must admit- a few times I think my brain exploded from the frustraition and anger. </p>
<p>But if you&#8217;ve got some time- try that &#8230; make a small Island to work on..just KISS though&#8230;  nothing like an hourly raid from the dragon spawn or anything crazy demanding to code/work with. make chars.. make them walk.. talk.. pick up items.. break stuff.. etc.  then expand from that.</p>
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		<title>By: illuminarc</title>
		<link>http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/comment-page-1/#comment-35854</link>
		<dc:creator>illuminarc</dc:creator>
		<pubDate>Wed, 24 Jan 2007 07:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/#comment-35854</guid>
		<description>I agree. I&#039;m working on my first persistant online game - not an MMO. The difference? Much, much smaller userbase, less complex systems, less mainanance and customer service etc. My advice for the many people out there asking, &#039;how do I make an MMO&#039;, is to &#039;Keep It Simple, Stupid&#039;, work to your strengths and budgets, and plan &amp; design very conservatively. Make sure you&#039;ve had plenty of project experience by working on smaller games, prototypes, proofs-of-concepts etc. If you can&#039;t shake the MMO bug, work on a single player RPG with your subsystems implemented, as it&#039;ll give you a good base for expanding this into multiplayer and beyond.

On the flip side, there is a wealth of middleware and tutorials out there that there is no excuse not to make something, but think small and work up from there.

The conclusion is, if you&#039;re still keen on making an MMO, do you&#039;re research, work to your strengths and be prepared for a *lot* of work.</description>
		<content:encoded><![CDATA[<p>I agree. I&#8217;m working on my first persistant online game &#8211; not an MMO. The difference? Much, much smaller userbase, less complex systems, less mainanance and customer service etc. My advice for the many people out there asking, &#8216;how do I make an MMO&#8217;, is to &#8216;Keep It Simple, Stupid&#8217;, work to your strengths and budgets, and plan &amp; design very conservatively. Make sure you&#8217;ve had plenty of project experience by working on smaller games, prototypes, proofs-of-concepts etc. If you can&#8217;t shake the MMO bug, work on a single player RPG with your subsystems implemented, as it&#8217;ll give you a good base for expanding this into multiplayer and beyond.</p>
<p>On the flip side, there is a wealth of middleware and tutorials out there that there is no excuse not to make something, but think small and work up from there.</p>
<p>The conclusion is, if you&#8217;re still keen on making an MMO, do you&#8217;re research, work to your strengths and be prepared for a *lot* of work.</p>
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		<title>By: Impossible</title>
		<link>http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/comment-page-1/#comment-35694</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Tue, 23 Jan 2007 17:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/01/23/ask-game-producer-how-to-make-my-first-mmorpg/#comment-35694</guid>
		<description>In terms of books, there is always &lt;a href=&quot;http://www.sbcr.jp/books/products/detail.asp?sku=4797328460&quot; rel=&quot;nofollow&quot;&gt;MMORPG server development&lt;/a&gt;, Japanese and Korean only though. Its about time someone localized this book to English (or at least wrote an english equivalent.)</description>
		<content:encoded><![CDATA[<p>In terms of books, there is always <a href="http://www.sbcr.jp/books/products/detail.asp?sku=4797328460" rel="nofollow">MMORPG server development</a>, Japanese and Korean only though. Its about time someone localized this book to English (or at least wrote an english equivalent.)</p>
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