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	<title>Comments on: Why Some Games Take 21 Hours to Produce While Others Take 21 Months</title>
	<atom:link href="http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/</link>
	<description>I bake games. Indie style.</description>
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	<item>
		<title>By: GameProducer.Net &#187; End of Edoiki Development</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-120952</link>
		<dc:creator>GameProducer.Net &#187; End of Edoiki Development</dc:creator>
		<pubDate>Fri, 09 Nov 2007 07:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-120952</guid>
		<description>[...] By the way, see also this blog entry: Why some games take 21 hours to produce and others 21 months. [...]</description>
		<content:encoded><![CDATA[<p>[...] By the way, see also this blog entry: Why some games take 21 hours to produce and others 21 months. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GameProducer.Net &#187; New Level Graphics for Edoiki - And a Lesson Learned About Tiny Things</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-89444</link>
		<dc:creator>GameProducer.Net &#187; New Level Graphics for Edoiki - And a Lesson Learned About Tiny Things</dc:creator>
		<pubDate>Mon, 11 Jun 2007 15:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-89444</guid>
		<description>[...] And that&#8217;s probably one of the reasons why some games take 21 hours, and others 21 months to produce. [...]</description>
		<content:encoded><![CDATA[<p>[...] And that&#8217;s probably one of the reasons why some games take 21 hours, and others 21 months to produce. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Kloonigames &#187; Blog Archive &#187; Future of Crayon Physics</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-89094</link>
		<dc:creator>Kloonigames &#187; Blog Archive &#187; Future of Crayon Physics</dc:creator>
		<pubDate>Sun, 10 Jun 2007 16:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-89094</guid>
		<description>[...] that great (there are bugs, there&#8217;s only seven levels, etc). And to make into a proper game would mean a lot of more work. Too much for me if I want to continue developing games on monthly basis. But don&#8217;t get me [...]</description>
		<content:encoded><![CDATA[<p>[...] that great (there are bugs, there&#8217;s only seven levels, etc). And to make into a proper game would mean a lot of more work. Too much for me if I want to continue developing games on monthly basis. But don&#8217;t get me [...]</p>
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	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-51727</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sat, 10 Feb 2007 08:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-51727</guid>
		<description>@Alvaron &amp; Vedran: Yep. I remember one friend of mine saying &quot;How you eat an elephant? One small bite after another..&quot;

@Roman: Didn&#039;t ever occur to me. So true!

@Patrick: Wait until you can say &quot;&lt;a href=&#039;http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/&#039; rel=&quot;nofollow&quot;&gt;almost finished&lt;/a&gt;&quot;...</description>
		<content:encoded><![CDATA[<p>@Alvaron &#038; Vedran: Yep. I remember one friend of mine saying &#8220;How you eat an elephant? One small bite after another..&#8221;</p>
<p>@Roman: Didn&#8217;t ever occur to me. So true!</p>
<p>@Patrick: Wait until you can say &#8220;<a href='http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/' rel="nofollow">almost finished</a>&#8220;&#8230;</p>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-51032</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 09 Feb 2007 17:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-51032</guid>
		<description>I thought my project would take three months, as most. We&#039;re four months in, looking at another month or two. 

People coming and going on the project was a big factor, you gotta know who you&#039;re dealing with.</description>
		<content:encoded><![CDATA[<p>I thought my project would take three months, as most. We&#8217;re four months in, looking at another month or two. </p>
<p>People coming and going on the project was a big factor, you gotta know who you&#8217;re dealing with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-50895</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Fri, 09 Feb 2007 14:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-50895</guid>
		<description>Just a side note: the difference between 21h and 21months project is same as between free game and commercial game :D</description>
		<content:encoded><![CDATA[<p>Just a side note: the difference between 21h and 21months project is same as between free game and commercial game :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vedran Klanac</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-50773</link>
		<dc:creator>Vedran Klanac</dc:creator>
		<pubDate>Fri, 09 Feb 2007 11:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-50773</guid>
		<description>When planning my projects, what I do is create global goals on project&#039;s timeline. After that, I take every goal and divide it into smaller once, and then I apply this recursion, until I reach the level of &quot;daily basis tasklist&quot;.

When you have your daily tasklist things become simpler. All you have to do is walk in small steps, day by day. 

Each day in the morning ask yourself a question : what am I working on today ? Not tomorrow, or the day after or next week. 
WHAT AM I WORKING ON TODAY ?

It is easier to manage smaller fragments than one big giant monster.

all the best,</description>
		<content:encoded><![CDATA[<p>When planning my projects, what I do is create global goals on project&#8217;s timeline. After that, I take every goal and divide it into smaller once, and then I apply this recursion, until I reach the level of &#8220;daily basis tasklist&#8221;.</p>
<p>When you have your daily tasklist things become simpler. All you have to do is walk in small steps, day by day. </p>
<p>Each day in the morning ask yourself a question : what am I working on today ? Not tomorrow, or the day after or next week.<br />
WHAT AM I WORKING ON TODAY ?</p>
<p>It is easier to manage smaller fragments than one big giant monster.</p>
<p>all the best,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alvaron</title>
		<link>http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/comment-page-1/#comment-50759</link>
		<dc:creator>Alvaron</dc:creator>
		<pubDate>Fri, 09 Feb 2007 11:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/09/why-some-games-take-21-hours-to-produce-while-others-take-21-months/#comment-50759</guid>
		<description>You are spot on!

Taking small steps helps getting the big picture done!</description>
		<content:encoded><![CDATA[<p>You are spot on!</p>
<p>Taking small steps helps getting the big picture done!</p>
]]></content:encoded>
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