Can Indie Developers Build a Successful MMOG

I just found out about the Indie MMO Game Development Conference that takes place April 14th – 15th, 2007 at Minneapolis, MN, USA. I must say that I was impressed since I didn’t realize there wouldn’t even be such events like this. One of the featured speakers is Brian Green (aka Psychochild), so I bet there will be some informative sessions there.

IMGDC describes the conference in the following way:

The IMGDC is a much needed conference that is geared towards the ever-growing world of Massive Multiplayer Online Games (MMOG) and the Indie developers who dream to cut themselves a piece of the MMO market pie. Designers and developers alike will find useful tracks and discussion groups at the conference. This conference is here to prove that Indie developers can and should be successful in the MMOG market.

I wrote in the past about MMORPG production and even answered to couple of questions about MMORPGs. I believe that tools such as Multiverse will help indies make MMO games, but there still lots of work to do. Presumably the conference will shed light on how to succeed in MMO production. We’ll see how the event goes in April.

The registration fees seemed quite decent (especially for the next couple of days, since the fees go up after 15th February). Here are their rates:

* Early Bird special rate: $49.99 until December 15th, 2006.
* Normal rate: $99.99 until February 15th, 2007
* Late registration rate: $149.99 starting February 16th, 2007.

You may register here.

If you wish to find out more about the event, there’s speaker bios and other information available at their website.

Juuso Hietalahti


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