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	<title>Comments on: Future of MMO Games</title>
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	<link>http://www.gameproducer.net/2007/02/24/future-of-mmo-games/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/02/24/future-of-mmo-games/comment-page-1/#comment-66046</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 06 Mar 2007 12:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/24/future-of-mmo-games/#comment-66046</guid>
		<description>Monthly fee is painful - I don&#039;t know how well in-game ads or &quot;pay-for-products&quot; model could do, but somebody has to pay the costs.

We&#039;ll see where it will evolve. Investors and developers are talking about this, as we&#039;ve heard in GDC.</description>
		<content:encoded><![CDATA[<p>Monthly fee is painful &#8211; I don&#8217;t know how well in-game ads or &#8220;pay-for-products&#8221; model could do, but somebody has to pay the costs.</p>
<p>We&#8217;ll see where it will evolve. Investors and developers are talking about this, as we&#8217;ve heard in GDC.</p>
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		<title>By: MMOSeeker</title>
		<link>http://www.gameproducer.net/2007/02/24/future-of-mmo-games/comment-page-1/#comment-65930</link>
		<dc:creator>MMOSeeker</dc:creator>
		<pubDate>Mon, 05 Mar 2007 21:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/24/future-of-mmo-games/#comment-65930</guid>
		<description>I really hope that alternatives to monthly fee will emerge in major MMO game titles. Monthly fee is only justified when you are able to play often enough or the game will offer you content when you&#039;re offline. Otherwise there is a need for online time based pricing alternative.

For example EVE Online character training happens in real-time, instead of time spent online. Thus, it&#039;s again easier to concentrate on interesting content once you&#039;re playing and not grind on your skill development. Then again WoW badly fails in this respect. It only offers casual gaming content but no reasonable pricing model for it. Used to like it, but now my money goes elsewhere.</description>
		<content:encoded><![CDATA[<p>I really hope that alternatives to monthly fee will emerge in major MMO game titles. Monthly fee is only justified when you are able to play often enough or the game will offer you content when you&#8217;re offline. Otherwise there is a need for online time based pricing alternative.</p>
<p>For example EVE Online character training happens in real-time, instead of time spent online. Thus, it&#8217;s again easier to concentrate on interesting content once you&#8217;re playing and not grind on your skill development. Then again WoW badly fails in this respect. It only offers casual gaming content but no reasonable pricing model for it. Used to like it, but now my money goes elsewhere.</p>
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		<title>By: overklokan</title>
		<link>http://www.gameproducer.net/2007/02/24/future-of-mmo-games/comment-page-1/#comment-63953</link>
		<dc:creator>overklokan</dc:creator>
		<pubDate>Thu, 01 Mar 2007 21:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/24/future-of-mmo-games/#comment-63953</guid>
		<description>i think mmo is definitely the future ... as a matter of fact, i dont see
ANY good reason why would any future game NOT be mmo !!! with more
and more people having flat rate connections problem of data per hour
with web-based games will vanish = flash, director, dynamic html content
will rule for sure ;o)</description>
		<content:encoded><![CDATA[<p>i think mmo is definitely the future &#8230; as a matter of fact, i dont see<br />
ANY good reason why would any future game NOT be mmo !!! with more<br />
and more people having flat rate connections problem of data per hour<br />
with web-based games will vanish = flash, director, dynamic html content<br />
will rule for sure ;o)</p>
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		<title>By: GameProducer.Net &#187; MMO 2.0</title>
		<link>http://www.gameproducer.net/2007/02/24/future-of-mmo-games/comment-page-1/#comment-62934</link>
		<dc:creator>GameProducer.Net &#187; MMO 2.0</dc:creator>
		<pubDate>Tue, 27 Feb 2007 19:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/24/future-of-mmo-games/#comment-62934</guid>
		<description>[...] important that everybody in the team reads this&#8221; Won&#8217;t Be Read  * Reminders and News * Future of MMO Games * Why PC Gaming Won&#8217;t Die * 3 Questions to Improve Your Business * Introducing February [...]</description>
		<content:encoded><![CDATA[<p>[...] important that everybody in the team reads this&#8221; Won&#8217;t Be Read  * Reminders and News * Future of MMO Games * Why PC Gaming Won&#8217;t Die * 3 Questions to Improve Your Business * Introducing February [...]</p>
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		<title>By: MMORPGs are a Fad - Game Programming with Steve Healy</title>
		<link>http://www.gameproducer.net/2007/02/24/future-of-mmo-games/comment-page-1/#comment-61543</link>
		<dc:creator>MMORPGs are a Fad - Game Programming with Steve Healy</dc:creator>
		<pubDate>Mon, 26 Feb 2007 07:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/02/24/future-of-mmo-games/#comment-61543</guid>
		<description>[...] just read an interesting discussion over at GameProducer.net about the future of MMOs. I&#8217;d like to broaden that discussion to games in [...]</description>
		<content:encoded><![CDATA[<p>[...] just read an interesting discussion over at GameProducer.net about the future of MMOs. I&#8217;d like to broaden that discussion to games in [...]</p>
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