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	<title>Comments on: Challenge #9: What&#8217;s the Biggest Problem You Are Facing Right Now in Game Development?</title>
	<atom:link href="http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: desumien</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-109893</link>
		<dc:creator>desumien</dc:creator>
		<pubDate>Sat, 11 Aug 2007 19:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-109893</guid>
		<description>for me its jsut the general idea of a game...whatever i come up with it either seems too stupid or taken...time isnt a problem because im a quick learner and i can get straight down to coding and coverart and so on...like neil im having problems with testers because they either believe they will some how break the game or they will make a fool out of themselves as they tell the world they are hardcore gamers</description>
		<content:encoded><![CDATA[<p>for me its jsut the general idea of a game&#8230;whatever i come up with it either seems too stupid or taken&#8230;time isnt a problem because im a quick learner and i can get straight down to coding and coverart and so on&#8230;like neil im having problems with testers because they either believe they will some how break the game or they will make a fool out of themselves as they tell the world they are hardcore gamers</p>
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		<title>By: Brian</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-83470</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 22 May 2007 21:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-83470</guid>
		<description>My biggest problem is finding a way to finnish my game without
taking 5 years to complete.
my last project was scraped because I did&#039;t want to keep working on a game that I did&#039;t even like anymore.

It&#039;s hard you you get better at programming or graphics
but your game plays and looks inexperienced now that you know better...</description>
		<content:encoded><![CDATA[<p>My biggest problem is finding a way to finnish my game without<br />
taking 5 years to complete.<br />
my last project was scraped because I did&#8217;t want to keep working on a game that I did&#8217;t even like anymore.</p>
<p>It&#8217;s hard you you get better at programming or graphics<br />
but your game plays and looks inexperienced now that you know better&#8230;</p>
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		<title>By: neil</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-81226</link>
		<dc:creator>neil</dc:creator>
		<pubDate>Sun, 13 May 2007 20:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-81226</guid>
		<description>As a newbie developer, the biggest problem I have is getting people to TRY my games. 

Money is no excuse, as my games are free. 

Quality isn&#039;t an issue: because people haven&#039;t played the games, they have no idea if they are good or bad. 

I have a name, logo and website, and I try to be as professional as possible.

It isn&#039;t even a case of poor marketing: I can&#039;t even get my housemates, friends, lecturers or relatives to play them! 

What am I doing wrong?</description>
		<content:encoded><![CDATA[<p>As a newbie developer, the biggest problem I have is getting people to TRY my games. </p>
<p>Money is no excuse, as my games are free. </p>
<p>Quality isn&#8217;t an issue: because people haven&#8217;t played the games, they have no idea if they are good or bad. </p>
<p>I have a name, logo and website, and I try to be as professional as possible.</p>
<p>It isn&#8217;t even a case of poor marketing: I can&#8217;t even get my housemates, friends, lecturers or relatives to play them! </p>
<p>What am I doing wrong?</p>
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		<title>By: GameProducer.Net &#187; The Difference Between a Successful Person and a Non-successful Person</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-72864</link>
		<dc:creator>GameProducer.Net &#187; The Difference Between a Successful Person and a Non-successful Person</dc:creator>
		<pubDate>Sat, 31 Mar 2007 14:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-72864</guid>
		<description>[...] a month ago, I asked whatâ€™s the biggest problem you are facing in game development right now? There were plenty of answers and one answer was &#8216;time&#8217;. Since &#8216;time&#8217; is [...]</description>
		<content:encoded><![CDATA[<p>[...] a month ago, I asked whatâ€™s the biggest problem you are facing in game development right now? There were plenty of answers and one answer was &#8216;time&#8217;. Since &#8216;time&#8217; is [...]</p>
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		<title>By: swordfish</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-65950</link>
		<dc:creator>swordfish</dc:creator>
		<pubDate>Mon, 05 Mar 2007 22:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-65950</guid>
		<description>My #1 problem is coming up with a game design that fits my vision but still stays within the scope of my resources.</description>
		<content:encoded><![CDATA[<p>My #1 problem is coming up with a game design that fits my vision but still stays within the scope of my resources.</p>
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		<title>By: Dan</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-65860</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 05 Mar 2007 12:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-65860</guid>
		<description>As ever-- it&#039;s stopping, taking a break and a breather and stepping away from the PC. I can&#039;t seem to do it.</description>
		<content:encoded><![CDATA[<p>As ever&#8211; it&#8217;s stopping, taking a break and a breather and stepping away from the PC. I can&#8217;t seem to do it.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-65854</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 05 Mar 2007 10:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-65854</guid>
		<description>Absolutely great stuff people - I would definitely want to hear more!

@SasQ: We won&#039;t be focusing on problems, this is just the first step &quot;find out what&#039;s the problem&quot;. In the next step it will be fixed ;)</description>
		<content:encoded><![CDATA[<p>Absolutely great stuff people &#8211; I would definitely want to hear more!</p>
<p>@SasQ: We won&#8217;t be focusing on problems, this is just the first step &#8220;find out what&#8217;s the problem&#8221;. In the next step it will be fixed ;)</p>
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		<title>By: Roman</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-65820</link>
		<dc:creator>Roman</dc:creator>
		<pubDate>Mon, 05 Mar 2007 10:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-65820</guid>
		<description>While we are finishing &lt;a href=&quot;http://www.runesofavalon.com&quot; rel=&quot;nofollow&quot;&gt;Runes of Avalon&lt;/a&gt; the biggest problem for us is to know when to stop. Sometimes you can simply overpolish your game :D

It applies to game design also - creating game design that is not to big to develop. Right now I want to create a small game that can be done in 2-3 weeks - though constantly I find myself adding this and that to my original game idea and this is making it 2-3 months game project instead of initial time frame.</description>
		<content:encoded><![CDATA[<p>While we are finishing <a href="http://www.runesofavalon.com" rel="nofollow">Runes of Avalon</a> the biggest problem for us is to know when to stop. Sometimes you can simply overpolish your game :D</p>
<p>It applies to game design also &#8211; creating game design that is not to big to develop. Right now I want to create a small game that can be done in 2-3 weeks &#8211; though constantly I find myself adding this and that to my original game idea and this is making it 2-3 months game project instead of initial time frame.</p>
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		<title>By: Toraux</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-65697</link>
		<dc:creator>Toraux</dc:creator>
		<pubDate>Mon, 05 Mar 2007 04:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-65697</guid>
		<description>I&#039;ll cast my vote for finding the time.... you guys out there complaining about a 40 hour work week make me jealous.... guess I shouldn&#039;t have buckled down for a dual major in the engineering field.  Its hard to make progress when your coding days can be several weeks apart, and often only for a few hours.  Its very hard to sit down for a new feature or module if you know the week won&#039;t provide you with the time to do it.  Give me a 40 hour work week any day... beats spending every waking moment on homework and projects.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll cast my vote for finding the time&#8230;. you guys out there complaining about a 40 hour work week make me jealous&#8230;. guess I shouldn&#8217;t have buckled down for a dual major in the engineering field.  Its hard to make progress when your coding days can be several weeks apart, and often only for a few hours.  Its very hard to sit down for a new feature or module if you know the week won&#8217;t provide you with the time to do it.  Give me a 40 hour work week any day&#8230; beats spending every waking moment on homework and projects.</p>
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		<title>By: Coyote</title>
		<link>http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/comment-page-1/#comment-65649</link>
		<dc:creator>Coyote</dc:creator>
		<pubDate>Mon, 05 Mar 2007 01:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/04/challenge-9-whats-the-biggest-problem-you-are-facing-right-now-in-game-development/#comment-65649</guid>
		<description>#1 - Content.
Working on a shoestring budget, and trying to beg, borrow, and ... well, I can&#039;t steal, but otherwise acquire anything resembling quality art resources. I&#039;ve been using (where I can) some off-the-shelf content which is within my budget, but it lacks consistent style. 

#2 - The Prolonged Alpha
I had this problem on ... well, on almost every game I&#039;ve worked on, except the ones where the schedule just COULD NOT BE CHANGED. The stage where the game is &quot;90% complete&quot; but desperately requires more bugfixing and more polish can just go on forever (thus the joke about how 90% of game development takes 90% of the time, and the last 10% takes the other 90% of the time).</description>
		<content:encoded><![CDATA[<p>#1 &#8211; Content.<br />
Working on a shoestring budget, and trying to beg, borrow, and &#8230; well, I can&#8217;t steal, but otherwise acquire anything resembling quality art resources. I&#8217;ve been using (where I can) some off-the-shelf content which is within my budget, but it lacks consistent style. </p>
<p>#2 &#8211; The Prolonged Alpha<br />
I had this problem on &#8230; well, on almost every game I&#8217;ve worked on, except the ones where the schedule just COULD NOT BE CHANGED. The stage where the game is &#8220;90% complete&#8221; but desperately requires more bugfixing and more polish can just go on forever (thus the joke about how 90% of game development takes 90% of the time, and the last 10% takes the other 90% of the time).</p>
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