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	<title>Comments on: Unbelievable In-game Art</title>
	<atom:link href="http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-67143</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 12 Mar 2007 15:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-67143</guid>
		<description>@Knau: Oh yes... Although there was some discussion at &lt;a href=&#039;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25435046&#039; rel=&quot;nofollow&quot;&gt;GameSpot forums&lt;/a&gt;

&quot;&quot;The DOF in-game is good but not THAT good. Better specular on the eyes
is something we are working on and other techy bits to help improve the
lighting response on the blend-shapes. If these come together, then the layman should not be able to
distinguish that screenshot from the final result. Fingers crossed!!!&quot;

So, the game is still a work in progress, but they&#039;ve made tremendous advancements. And the improvement of the quality of real-time cinematics means a corresponding improvement in in-game graphics. However, [b]do not expect in-game graphics to completely match the real-time cutscenes. However, as Tameem said, if he pulls out all the tricks, hopefully we won&#039;t be able to tell too much of a difference.[/b]&quot;

We&#039;ll see how it goes ;)</description>
		<content:encoded><![CDATA[<p>@Knau: Oh yes&#8230; Although there was some discussion at <a href='http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25435046' rel="nofollow">GameSpot forums</a></p>
<p>&#8220;&#8221;The DOF in-game is good but not THAT good. Better specular on the eyes<br />
is something we are working on and other techy bits to help improve the<br />
lighting response on the blend-shapes. If these come together, then the layman should not be able to<br />
distinguish that screenshot from the final result. Fingers crossed!!!&#8221;</p>
<p>So, the game is still a work in progress, but they&#8217;ve made tremendous advancements. And the improvement of the quality of real-time cinematics means a corresponding improvement in in-game graphics. However, [b]do not expect in-game graphics to completely match the real-time cutscenes. However, as Tameem said, if he pulls out all the tricks, hopefully we won&#8217;t be able to tell too much of a difference.[/b]&#8221;</p>
<p>We&#8217;ll see how it goes ;)</p>
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		<title>By: KNau</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-67128</link>
		<dc:creator>KNau</dc:creator>
		<pubDate>Mon, 12 Mar 2007 14:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-67128</guid>
		<description>This is not &quot;in-game&quot;, this is from a cut scene.  The screenshots of the actual gameplay although impressive in their own right are not nearly as drool-worthy.  And if this is just another hack n slash where the world is populated with enemies that have AI that would embarrass the ghosts from Pac Man then the whole visual feast is for nothing because the game will still suck (Dynasty Warriors anyone?).

I&#039;m also still waiting on a game developer to get world lighting right.  I just looked out the window and surfaces in the real world don&#039;t glow and shimmer.

I&#039;m hoping it&#039;s a cool game, but I&#039;m not going to fall over my tongue until I see how the gameplay really turns out.</description>
		<content:encoded><![CDATA[<p>This is not &#8220;in-game&#8221;, this is from a cut scene.  The screenshots of the actual gameplay although impressive in their own right are not nearly as drool-worthy.  And if this is just another hack n slash where the world is populated with enemies that have AI that would embarrass the ghosts from Pac Man then the whole visual feast is for nothing because the game will still suck (Dynasty Warriors anyone?).</p>
<p>I&#8217;m also still waiting on a game developer to get world lighting right.  I just looked out the window and surfaces in the real world don&#8217;t glow and shimmer.</p>
<p>I&#8217;m hoping it&#8217;s a cool game, but I&#8217;m not going to fall over my tongue until I see how the gameplay really turns out.</p>
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		<title>By: Jean-Claude Cottier</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-66867</link>
		<dc:creator>Jean-Claude Cottier</dc:creator>
		<pubDate>Sun, 11 Mar 2007 16:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-66867</guid>
		<description>&gt; I know Xbox has always had pretty good graphics...

You can have the same picture on a PC game. Xbox360, PS3 or High end PC &#039;s can deliver the same picture quality. They are all powered by NVidia or ATI...

Anyway, I bet you it even looks better when it is animated.

Jean-Claude</description>
		<content:encoded><![CDATA[<p>&gt; I know Xbox has always had pretty good graphics&#8230;</p>
<p>You can have the same picture on a PC game. Xbox360, PS3 or High end PC &#8216;s can deliver the same picture quality. They are all powered by NVidia or ATI&#8230;</p>
<p>Anyway, I bet you it even looks better when it is animated.</p>
<p>Jean-Claude</p>
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		<title>By: swordfish</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-66818</link>
		<dc:creator>swordfish</dc:creator>
		<pubDate>Sun, 11 Mar 2007 11:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-66818</guid>
		<description>I know Xbox has always had pretty good graphics, but I&#039;ve never been as awe-striken as I&#039;ve been with games on the Sony consoles.</description>
		<content:encoded><![CDATA[<p>I know Xbox has always had pretty good graphics, but I&#8217;ve never been as awe-striken as I&#8217;ve been with games on the Sony consoles.</p>
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		<title>By: Ulf</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-66745</link>
		<dc:creator>Ulf</dc:creator>
		<pubDate>Sat, 10 Mar 2007 22:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-66745</guid>
		<description>wow i remember when i played an nba game some years ago i had the same thought as you. and now we see something like this. i may sound old but i dont really know if its good that this technology finds their way into shooter games some day...</description>
		<content:encoded><![CDATA[<p>wow i remember when i played an nba game some years ago i had the same thought as you. and now we see something like this. i may sound old but i dont really know if its good that this technology finds their way into shooter games some day&#8230;</p>
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		<title>By: HoboBen</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-66742</link>
		<dc:creator>HoboBen</dc:creator>
		<pubDate>Sat, 10 Mar 2007 22:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-66742</guid>
		<description>Wow - I&#039;d love to see a Final Fantasy game on a PS3 if graphics are that good. I feel that graphics don&#039;t make a game fun - game play does, but good game play _plus_ amazing graphics equals an amazingly fun game!</description>
		<content:encoded><![CDATA[<p>Wow &#8211; I&#8217;d love to see a Final Fantasy game on a PS3 if graphics are that good. I feel that graphics don&#8217;t make a game fun &#8211; game play does, but good game play _plus_ amazing graphics equals an amazingly fun game!</p>
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		<title>By: Roman Buodzwski</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-66740</link>
		<dc:creator>Roman Buodzwski</dc:creator>
		<pubDate>Sat, 10 Mar 2007 22:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-66740</guid>
		<description>Ten years from now you&#039;ll still use word unbelievable - world changes and so does the meaning of words, though some words have fuzzy meaning it&#039;s hard to define what is unbelievable and what is not :D</description>
		<content:encoded><![CDATA[<p>Ten years from now you&#8217;ll still use word unbelievable &#8211; world changes and so does the meaning of words, though some words have fuzzy meaning it&#8217;s hard to define what is unbelievable and what is not :D</p>
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		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/comment-page-1/#comment-66731</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Sat, 10 Mar 2007 21:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/10/unbelievable-in-game-art/#comment-66731</guid>
		<description>I thinks she looks a little too much like that chick from HL2... Alyx or something...</description>
		<content:encoded><![CDATA[<p>I thinks she looks a little too much like that chick from HL2&#8230; Alyx or something&#8230;</p>
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