<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Challenge #10: What Opportunities Piracy Offers?</title>
	<atom:link href="http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: GameProducer.Net &#187; Google Gets Into In-Game Advertising</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-68386</link>
		<dc:creator>GameProducer.Net &#187; Google Gets Into In-Game Advertising</dc:creator>
		<pubDate>Tue, 20 Mar 2007 09:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-68386</guid>
		<description>[...] AdScape Media, for an undisclosed sum. I&#8217;ve been talking about advertising and looking for opportunities in software piracy, and perhaps these opportunities might suit well for in-game advertising. Google is moving into [...]</description>
		<content:encoded><![CDATA[<p>[...] AdScape Media, for an undisclosed sum. I&#8217;ve been talking about advertising and looking for opportunities in software piracy, and perhaps these opportunities might suit well for in-game advertising. Google is moving into [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67784</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 16 Mar 2007 14:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67784</guid>
		<description>yep, it sure sounds that. 

I also believe more and more games are moving in the online arena (in terms of copy/asset/story protection). Imagine an adventure game where you&#039;d load stuff from centralized server as the game progresses... it has be done well though to make sure it does not annoy customers.</description>
		<content:encoded><![CDATA[<p>yep, it sure sounds that. </p>
<p>I also believe more and more games are moving in the online arena (in terms of copy/asset/story protection). Imagine an adventure game where you&#8217;d load stuff from centralized server as the game progresses&#8230; it has be done well though to make sure it does not annoy customers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anttiki</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67782</link>
		<dc:creator>anttiki</dc:creator>
		<pubDate>Fri, 16 Mar 2007 13:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67782</guid>
		<description>Greg Costikyan has some &lt;a href=&quot;http://www.costik.com/weblog/2007/03/information-wants-to-cost-buck.html&quot; rel=&quot;nofollow&quot;&gt;interesting thoughts&lt;/a&gt; about copyright and the way that the business models should change in order to take account the increased ease of distribution on his blog. While I agree that piracy is harmful to the business I would think that the available ease of distribution demonstrated by the p2p application use (which, of course, is not the same thing as piracy, those applications can be used for perfectly legitimate causes) is one building block in building this industry all over from the creator point of view and making the &quot;old&quot; publisher gatekeeper model obsolete.</description>
		<content:encoded><![CDATA[<p>Greg Costikyan has some <a href="http://www.costik.com/weblog/2007/03/information-wants-to-cost-buck.html" rel="nofollow">interesting thoughts</a> about copyright and the way that the business models should change in order to take account the increased ease of distribution on his blog. While I agree that piracy is harmful to the business I would think that the available ease of distribution demonstrated by the p2p application use (which, of course, is not the same thing as piracy, those applications can be used for perfectly legitimate causes) is one building block in building this industry all over from the creator point of view and making the &#8220;old&#8221; publisher gatekeeper model obsolete.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67736</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 16 Mar 2007 07:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67736</guid>
		<description>Good thinking people. Orange Brat&#039;s note is a good reminder that piracy has its effects. Remember what happened to Amiga 500? The whole machine died because of piracy. 

I think GBGames gave a very good point: 
&quot;when the real problem may just be that the business model is obsolete.&quot;

Now... if we take this phrase and also remember what the 10th challenge was about, the next question could be: How should the business model change?</description>
		<content:encoded><![CDATA[<p>Good thinking people. Orange Brat&#8217;s note is a good reminder that piracy has its effects. Remember what happened to Amiga 500? The whole machine died because of piracy. </p>
<p>I think GBGames gave a very good point:<br />
&#8220;when the real problem may just be that the business model is obsolete.&#8221;</p>
<p>Now&#8230; if we take this phrase and also remember what the 10th challenge was about, the next question could be: How should the business model change?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: swordfish</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67721</link>
		<dc:creator>swordfish</dc:creator>
		<pubDate>Fri, 16 Mar 2007 03:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67721</guid>
		<description>Example)

World of Warcraft
Minimum System Requirements:
933 MHz or higher G4, or G5, or Intel processor
512 MB RAM or higher; DDR RAM recommended

I have an eMac 700MHz, 384MB SDRAM.
If I had went to the store to buy this game, I would&#039;ve immediately been discouraged from buying the game due to the minimum system requirements.

Now obviously I didn&#039;t pirate WoW, but I did download the demo.
Upon installation WoW told me that my machine didn&#039;t meet the minimum requirements.
(Off topic: most games would&#039;ve simply prevented me from installing/running the game)

But in fact, WoW was able to run quite nicely on my less-than-par machine.

My point:
Piracy boosts your demographic, and in turn, can shed light on things that would&#039;ve otherwise went unnoticed. If WoW didn&#039;t have a demo, and if pirating WoW was a viable option (which it isn&#039;t), then Blizzard probably would&#039;ve never known that their minimum requirements are a tad bit too high. This translates into slightly less sales, and a less solid product.</description>
		<content:encoded><![CDATA[<p>Example)</p>
<p>World of Warcraft<br />
Minimum System Requirements:<br />
933 MHz or higher G4, or G5, or Intel processor<br />
512 MB RAM or higher; DDR RAM recommended</p>
<p>I have an eMac 700MHz, 384MB SDRAM.<br />
If I had went to the store to buy this game, I would&#8217;ve immediately been discouraged from buying the game due to the minimum system requirements.</p>
<p>Now obviously I didn&#8217;t pirate WoW, but I did download the demo.<br />
Upon installation WoW told me that my machine didn&#8217;t meet the minimum requirements.<br />
(Off topic: most games would&#8217;ve simply prevented me from installing/running the game)</p>
<p>But in fact, WoW was able to run quite nicely on my less-than-par machine.</p>
<p>My point:<br />
Piracy boosts your demographic, and in turn, can shed light on things that would&#8217;ve otherwise went unnoticed. If WoW didn&#8217;t have a demo, and if pirating WoW was a viable option (which it isn&#8217;t), then Blizzard probably would&#8217;ve never known that their minimum requirements are a tad bit too high. This translates into slightly less sales, and a less solid product.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GBGames</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67669</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Thu, 15 Mar 2007 21:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67669</guid>
		<description>I think that more software developers should try to take advantage of the ease of distribution.  If it is simply easier to let people give it away, then maybe putting arbitrary restrictions on distribution isn&#039;t the best way to improve sales.  

Slapping more restrictions, copy protections, and so-called digital rights management involves a lot of expense and effort, and for what? More opportunities for bugs, security vulnerabilities, and ways to upset your customers, all for the illusion that it is helping improve sales.

I think too many people in the software industries simply assume that &quot;piracy&quot; is an obstacle that needs to be overcome, when the real problem may just be that the business model is obsolete.</description>
		<content:encoded><![CDATA[<p>I think that more software developers should try to take advantage of the ease of distribution.  If it is simply easier to let people give it away, then maybe putting arbitrary restrictions on distribution isn&#8217;t the best way to improve sales.  </p>
<p>Slapping more restrictions, copy protections, and so-called digital rights management involves a lot of expense and effort, and for what? More opportunities for bugs, security vulnerabilities, and ways to upset your customers, all for the illusion that it is helping improve sales.</p>
<p>I think too many people in the software industries simply assume that &#8220;piracy&#8221; is an obstacle that needs to be overcome, when the real problem may just be that the business model is obsolete.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trusted Worlds &#187; Piracy - Good?</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67576</link>
		<dc:creator>Trusted Worlds &#187; Piracy - Good?</dc:creator>
		<pubDate>Thu, 15 Mar 2007 05:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67576</guid>
		<description>[...] What Opportunities Piracy Offers      &#171; *GASP* Who the hell is this guy? [...]</description>
		<content:encoded><![CDATA[<p>[...] What Opportunities Piracy Offers      &laquo; *GASP* Who the hell is this guy? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Orange Brat</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67575</link>
		<dc:creator>Orange Brat</dc:creator>
		<pubDate>Thu, 15 Mar 2007 05:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67575</guid>
		<description>I have no benefit input, but it has been reported that Funcom will no longer make &quot;offline&quot; games because of piracy. This move hasn&#039;t been confirmed by them, but given that Dreamfall Chapters and a potential Longest Journey/Dreamfall MMO game has been mentioned may make this more likely to be true.

http://www.adventuregamers.com/newsitem.php?id=1409</description>
		<content:encoded><![CDATA[<p>I have no benefit input, but it has been reported that Funcom will no longer make &#8220;offline&#8221; games because of piracy. This move hasn&#8217;t been confirmed by them, but given that Dreamfall Chapters and a potential Longest Journey/Dreamfall MMO game has been mentioned may make this more likely to be true.</p>
<p><a href="http://www.adventuregamers.com/newsitem.php?id=1409" rel="nofollow">http://www.adventuregamers.com/newsitem.php?id=1409</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67554</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 15 Mar 2007 00:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67554</guid>
		<description>basically increased coverage.  your game gets copied loads by people that would never buy it anyway and then some people see it who DO actually buy it.</description>
		<content:encoded><![CDATA[<p>basically increased coverage.  your game gets copied loads by people that would never buy it anyway and then some people see it who DO actually buy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VideoGamage</title>
		<link>http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/comment-page-1/#comment-67536</link>
		<dc:creator>VideoGamage</dc:creator>
		<pubDate>Wed, 14 Mar 2007 21:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/14/challenge-10-what-opportunities-piracy-offers/#comment-67536</guid>
		<description>I believe the biggest benefit of piracy(worded quite poorly) is that it is basically the beta test for digital distribution.  I know everyone hates steam, and claims they want physical media, but I believe Steam&#039;s setup is marvelous.  It is advertisement friendly, has a &#039;back up data&#039; option, has a download in the background approach to upgrading, can be turned off if you don&#039;t want the footprint... and the list goes on.  Digital distribution is great for high-end games, because gamers have broadband.  The login to play approach of Battlefield 2 and Half-Life 2 means it is harder to pirate, easier to patch flaws, and offer perfect spots for paid advertising.  

I know that all focuses on the triple A titles, but if gamers get used to paying for downloaded games...  Wouldn&#039;t that only help the casual/indie scene?</description>
		<content:encoded><![CDATA[<p>I believe the biggest benefit of piracy(worded quite poorly) is that it is basically the beta test for digital distribution.  I know everyone hates steam, and claims they want physical media, but I believe Steam&#8217;s setup is marvelous.  It is advertisement friendly, has a &#8216;back up data&#8217; option, has a download in the background approach to upgrading, can be turned off if you don&#8217;t want the footprint&#8230; and the list goes on.  Digital distribution is great for high-end games, because gamers have broadband.  The login to play approach of Battlefield 2 and Half-Life 2 means it is harder to pirate, easier to patch flaws, and offer perfect spots for paid advertising.  </p>
<p>I know that all focuses on the triple A titles, but if gamers get used to paying for downloaded games&#8230;  Wouldn&#8217;t that only help the casual/indie scene?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
