<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Why Online Multiplayer Is All That Important</title>
	<atom:link href="http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/comment-page-1/#comment-136396</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Sun, 27 Sep 2009 15:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/#comment-136396</guid>
		<description>I guess both are fine, as long as they&#039;re fun.... and can provide challenge to your skill level. I guess I would prefer simpler games (simple as in Rogue Spear simple ;))

I wouldn&#039;t say that games that are &quot;quick to pick up&quot; would necessarily require less skill than complex games. 

Fat Princess: nope</description>
		<content:encoded><![CDATA[<p>I guess both are fine, as long as they&#8217;re fun&#8230;. and can provide challenge to your skill level. I guess I would prefer simpler games (simple as in Rogue Spear simple ;))</p>
<p>I wouldn&#8217;t say that games that are &#8220;quick to pick up&#8221; would necessarily require less skill than complex games. </p>
<p>Fat Princess: nope</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amit</title>
		<link>http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/comment-page-1/#comment-136394</link>
		<dc:creator>Amit</dc:creator>
		<pubDate>Sun, 27 Sep 2009 10:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/#comment-136394</guid>
		<description>Okey, do you like very complex multiplayer games with lots of features and that takes skill to play. (Where you might stop to play half a year and when you come back you can&#039;t really compete against anyone)

Or, do you prefer a fun multiplayer game which is quick to pick up and play? Have you played Fat Princess on the PSN?</description>
		<content:encoded><![CDATA[<p>Okey, do you like very complex multiplayer games with lots of features and that takes skill to play. (Where you might stop to play half a year and when you come back you can&#8217;t really compete against anyone)</p>
<p>Or, do you prefer a fun multiplayer game which is quick to pick up and play? Have you played Fat Princess on the PSN?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso</title>
		<link>http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/comment-page-1/#comment-136238</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Tue, 15 Sep 2009 13:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/#comment-136238</guid>
		<description>1) good multiplayer game = players &amp; community (game can be pretty simple actually - even risk is fun)

good single player = don&#039;t play any to be honest... :)

2) AAA games probably &quot;need&quot; multiplayer mode more often than indie games. For indies - it&#039;s highly risky.

3) I&#039;d prefer multiplayer-only or single-player only, that way the design can focus on certain area. Businesswise I don&#039;t know. I&#039;m biased anyway since I play only multiplayer games ;)

4) costs: I don&#039;t think it would automatically cost more. It really depends. Of course you need more tech on the networking, but then for example you don&#039;t necessarily need (or want) to have a storyline in multiplayer game.</description>
		<content:encoded><![CDATA[<p>1) good multiplayer game = players &#038; community (game can be pretty simple actually &#8211; even risk is fun)</p>
<p>good single player = don&#8217;t play any to be honest&#8230; :)</p>
<p>2) AAA games probably &#8220;need&#8221; multiplayer mode more often than indie games. For indies &#8211; it&#8217;s highly risky.</p>
<p>3) I&#8217;d prefer multiplayer-only or single-player only, that way the design can focus on certain area. Businesswise I don&#8217;t know. I&#8217;m biased anyway since I play only multiplayer games ;)</p>
<p>4) costs: I don&#8217;t think it would automatically cost more. It really depends. Of course you need more tech on the networking, but then for example you don&#8217;t necessarily need (or want) to have a storyline in multiplayer game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amit Ginni Patpatia</title>
		<link>http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/comment-page-1/#comment-136232</link>
		<dc:creator>Amit Ginni Patpatia</dc:creator>
		<pubDate>Tue, 15 Sep 2009 07:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/17/why-online-multiplayer-is-all-that-important/#comment-136232</guid>
		<description>I have a couple of questions I wish to raise...

What makes a good multiplayer game to YOU? What is it that makes you come back to play a multiplayer game?

What makes a good singleplayer game to YOU? What is it that makes you come back to play a singleplayer game?

Do you think developers should focus on single player game and multiplayer game in the same game? Or do you think when creating a game, it should be held seperate? Like, either make a good singleplayer or a multiplayer instead of both? Maybe release a good multiplayer and then a good singleplayer?

Also, do you think it cost more to create a pure multiplayer game or a pure singleplayer game?

Please answer these questions and share your opinion on this matter, thank you.</description>
		<content:encoded><![CDATA[<p>I have a couple of questions I wish to raise&#8230;</p>
<p>What makes a good multiplayer game to YOU? What is it that makes you come back to play a multiplayer game?</p>
<p>What makes a good singleplayer game to YOU? What is it that makes you come back to play a singleplayer game?</p>
<p>Do you think developers should focus on single player game and multiplayer game in the same game? Or do you think when creating a game, it should be held seperate? Like, either make a good singleplayer or a multiplayer instead of both? Maybe release a good multiplayer and then a good singleplayer?</p>
<p>Also, do you think it cost more to create a pure multiplayer game or a pure singleplayer game?</p>
<p>Please answer these questions and share your opinion on this matter, thank you.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
