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	<title>Comments on: Challenge #11: Definition of &#8216;Casual Game&#8217;</title>
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	<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; Zombie Or Not (Video Clip)</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-120930</link>
		<dc:creator>GameProducer.Net &#187; Zombie Or Not (Video Clip)</dc:creator>
		<pubDate>Thu, 08 Nov 2007 16:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-120930</guid>
		<description>[...] pretty interesting how seemingly simple concepts (&#8221;what is zombie&#8221;, or &#8220;what is a casual game&#8221;) can have a variety meaning in the people&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] pretty interesting how seemingly simple concepts (&#8221;what is zombie&#8221;, or &#8220;what is a casual game&#8221;) can have a variety meaning in the people&#8217;s [...]</p>
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		<title>By: GameProducer.Net &#187; What Best Selling Casual Games Have in Common</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-83444</link>
		<dc:creator>GameProducer.Net &#187; What Best Selling Casual Games Have in Common</dc:creator>
		<pubDate>Tue, 22 May 2007 18:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-83444</guid>
		<description>[...] are loyal to the &#8220;definitions&#8221; of casual games. They are time killers, they can be played by moms, they have a short learning curve, they can be [...]</description>
		<content:encoded><![CDATA[<p>[...] are loyal to the &#8220;definitions&#8221; of casual games. They are time killers, they can be played by moms, they have a short learning curve, they can be [...]</p>
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		<title>By: jonell</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-78588</link>
		<dc:creator>jonell</dc:creator>
		<pubDate>Mon, 30 Apr 2007 13:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-78588</guid>
		<description>A game that is playable by just about anyone who has hours to spare.</description>
		<content:encoded><![CDATA[<p>A game that is playable by just about anyone who has hours to spare.</p>
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		<title>By: Andrew</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72634</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 30 Mar 2007 16:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72634</guid>
		<description>Ironically Casual games can exhibit more intricate gameplay than hardcore. Take for example the racing game versus scrabble. Which of these is more intricate and nuanced?

The defining feature of casual games is that they are popular outside of the niche audience of hardcore games. They appeal to popular culture if you will. Generally this means that the theme or story is accessible to a mainstream audience (think soap rather than BSG), and that the game is understandable quickly.

Note this does not imply that they are simple, or limited, or have less gameplay or story than hardcore. 

They are the games equivalent of pop, where hardcore is thrash.</description>
		<content:encoded><![CDATA[<p>Ironically Casual games can exhibit more intricate gameplay than hardcore. Take for example the racing game versus scrabble. Which of these is more intricate and nuanced?</p>
<p>The defining feature of casual games is that they are popular outside of the niche audience of hardcore games. They appeal to popular culture if you will. Generally this means that the theme or story is accessible to a mainstream audience (think soap rather than BSG), and that the game is understandable quickly.</p>
<p>Note this does not imply that they are simple, or limited, or have less gameplay or story than hardcore. </p>
<p>They are the games equivalent of pop, where hardcore is thrash.</p>
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		<title>By: Jonathan Greechan</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72625</link>
		<dc:creator>Jonathan Greechan</dc:creator>
		<pubDate>Fri, 30 Mar 2007 14:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72625</guid>
		<description>I think a lot of the features that have been listed are not mutually exclusive to casual games - price, low time commitment, size, games your mother can play, etc. 

In the end, I think the only possible definition of a casual game is a game that is &quot;easily accesible.&quot; That one phrase pretty much encompasses all the features of casual games, while not pigeon-holding it to certain audiences, sizes, prices, genres, distribution models, etc. 

For example, I would argue that &quot;Super Monkey Ball&quot; on the Wii is a casual game - but it is not cheap, not small, not targeted towards my mother, etc. &quot;Easily accesible&quot; covers the features that make Super Monkey Ball a casual game - small learning curve, in-complex controls, immediate positive feedback, mini-game structure, etc. 

Thoughts?</description>
		<content:encoded><![CDATA[<p>I think a lot of the features that have been listed are not mutually exclusive to casual games &#8211; price, low time commitment, size, games your mother can play, etc. </p>
<p>In the end, I think the only possible definition of a casual game is a game that is &#8220;easily accesible.&#8221; That one phrase pretty much encompasses all the features of casual games, while not pigeon-holding it to certain audiences, sizes, prices, genres, distribution models, etc. </p>
<p>For example, I would argue that &#8220;Super Monkey Ball&#8221; on the Wii is a casual game &#8211; but it is not cheap, not small, not targeted towards my mother, etc. &#8220;Easily accesible&#8221; covers the features that make Super Monkey Ball a casual game &#8211; small learning curve, in-complex controls, immediate positive feedback, mini-game structure, etc. </p>
<p>Thoughts?</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72551</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 30 Mar 2007 09:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72551</guid>
		<description>Whoa... so much ideas about what casual games are. It&#039;ll take some time to summarize everything. So far there seems to be one feature that everybody agrees: &quot;Casual games can be played in short time frames whenever one feels the urge to play&quot;. 

I suppose bit more answers are needed to get more features. Any other comments?</description>
		<content:encoded><![CDATA[<p>Whoa&#8230; so much ideas about what casual games are. It&#8217;ll take some time to summarize everything. So far there seems to be one feature that everybody agrees: &#8220;Casual games can be played in short time frames whenever one feels the urge to play&#8221;. </p>
<p>I suppose bit more answers are needed to get more features. Any other comments?</p>
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		<title>By: Martin Andresen</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72509</link>
		<dc:creator>Martin Andresen</dc:creator>
		<pubDate>Fri, 30 Mar 2007 07:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72509</guid>
		<description>Casual games usually have lower system requirements.</description>
		<content:encoded><![CDATA[<p>Casual games usually have lower system requirements.</p>
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		<title>By: Nate</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72360</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 29 Mar 2007 22:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72360</guid>
		<description>The primary factor, I feel, is that casual games have a low time commitment.  Casual games can be played in short time frames whenever one feels the urge to play -- maybe fifteen minutes during lunch break, for example.  This is supported by frequent rewards and limited narrative.  Casual games can be picked up and put down at any time -- even being able to go weeks between play times without the player becoming disoriented.

In contrast, non-casual games demand long periods of frequent play.  An intricate story and/or complex goals would require players to return to the game quickly -- before forgetting what he/she was suppose to do.  Going a couple of weeks without playing the game may leave the player lost and confused because over time the game had built up to where it is now, and some of that play history may be forgotten.

Returning to Tetris after a year of not playing would be much easier than returning to one of the Final Fantasy games after a year.

Of course this does not mean that casual games need to be super simplistic with each period of play being isolated events.  Consider a game that builds up over time.  I do not know if this game exists -- it may -- but consider a game about gardening.  Each play period could be short (10 to 20 minutes) while still building up upon previous times played by planting and pulling weeds.</description>
		<content:encoded><![CDATA[<p>The primary factor, I feel, is that casual games have a low time commitment.  Casual games can be played in short time frames whenever one feels the urge to play &#8212; maybe fifteen minutes during lunch break, for example.  This is supported by frequent rewards and limited narrative.  Casual games can be picked up and put down at any time &#8212; even being able to go weeks between play times without the player becoming disoriented.</p>
<p>In contrast, non-casual games demand long periods of frequent play.  An intricate story and/or complex goals would require players to return to the game quickly &#8212; before forgetting what he/she was suppose to do.  Going a couple of weeks without playing the game may leave the player lost and confused because over time the game had built up to where it is now, and some of that play history may be forgotten.</p>
<p>Returning to Tetris after a year of not playing would be much easier than returning to one of the Final Fantasy games after a year.</p>
<p>Of course this does not mean that casual games need to be super simplistic with each period of play being isolated events.  Consider a game that builds up over time.  I do not know if this game exists &#8212; it may &#8212; but consider a game about gardening.  Each play period could be short (10 to 20 minutes) while still building up upon previous times played by planting and pulling weeds.</p>
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		<title>By: Dragkon</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72353</link>
		<dc:creator>Dragkon</dc:creator>
		<pubDate>Thu, 29 Mar 2007 21:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72353</guid>
		<description>I believe a casual game is a game that is fun however you choose to play it.  If you chose to play a game for a few minutes a day, or for the whole week.  As long as you can load it and play it for just a bit at a time, and suffer no penalty for playing less than others(besides skill gained of course) than it is a casual game.</description>
		<content:encoded><![CDATA[<p>I believe a casual game is a game that is fun however you choose to play it.  If you chose to play a game for a few minutes a day, or for the whole week.  As long as you can load it and play it for just a bit at a time, and suffer no penalty for playing less than others(besides skill gained of course) than it is a casual game.</p>
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		<title>By: Hanford</title>
		<link>http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/comment-page-1/#comment-72314</link>
		<dc:creator>Hanford</dc:creator>
		<pubDate>Thu, 29 Mar 2007 19:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/03/29/challenge-11-definition-of-casual-game/#comment-72314</guid>
		<description>A casual game is a game that is played and enjoyed by &quot;people who don&#039;t play games&quot;. 

I often site mini-golf as the world&#039;s most popular casual game (not video game mini-golf, but real live mini-golf).</description>
		<content:encoded><![CDATA[<p>A casual game is a game that is played and enjoyed by &#8220;people who don&#8217;t play games&#8221;. </p>
<p>I often site mini-golf as the world&#8217;s most popular casual game (not video game mini-golf, but real live mini-golf).</p>
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