<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Going Slow Is The Fastest Way to Go</title>
	<atom:link href="http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-75515</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sun, 15 Apr 2007 07:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-75515</guid>
		<description>@overklokan: splitting huge job in smaller tasks is also good way to motivate yourself - it&#039;s nice to see list of items getting done, instead of thinking the whole project.</description>
		<content:encoded><![CDATA[<p>@overklokan: splitting huge job in smaller tasks is also good way to motivate yourself &#8211; it&#8217;s nice to see list of items getting done, instead of thinking the whole project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: overklokan</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-75417</link>
		<dc:creator>overklokan</dc:creator>
		<pubDate>Sat, 14 Apr 2007 22:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-75417</guid>
		<description>@Christian yeah, im more like that ... if i have to work on same thing
for more than few days i became bored and lose motivation = so i found
its better to do job which would normaly require few persons (drawing,
coding, story, etc) only by myself ... it will take more time to finish the
project but i wont die out of monotony in the process ;o=</description>
		<content:encoded><![CDATA[<p>@Christian yeah, im more like that &#8230; if i have to work on same thing<br />
for more than few days i became bored and lose motivation = so i found<br />
its better to do job which would normaly require few persons (drawing,<br />
coding, story, etc) only by myself &#8230; it will take more time to finish the<br />
project but i wont die out of monotony in the process ;o=</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-74844</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 12 Apr 2007 04:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-74844</guid>
		<description>@Flox: Yeh, giving &#039;meaning&#039; and &#039;reason&#039; for the project is good way to justify it - and help you stay motivated.

@Conquerirlemonde: Non... je ne pas parle Francais... ;) I really don&#039;t speak. Just know a few words and something about the pronounciation. 

@Christian: No need to apologise... it happens to everybody (I&#039;m good example). It&#039;s only the scale that matters - we gotta be more and more persistent. 

@Tim &amp; Raelifin: Don&#039;t go into that route... :)</description>
		<content:encoded><![CDATA[<p>@Flox: Yeh, giving &#8216;meaning&#8217; and &#8216;reason&#8217; for the project is good way to justify it &#8211; and help you stay motivated.</p>
<p>@Conquerirlemonde: Non&#8230; je ne pas parle Francais&#8230; ;) I really don&#8217;t speak. Just know a few words and something about the pronounciation. </p>
<p>@Christian: No need to apologise&#8230; it happens to everybody (I&#8217;m good example). It&#8217;s only the scale that matters &#8211; we gotta be more and more persistent. </p>
<p>@Tim &#038; Raelifin: Don&#8217;t go into that route&#8230; :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flox</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-74821</link>
		<dc:creator>Flox</dc:creator>
		<pubDate>Thu, 12 Apr 2007 02:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-74821</guid>
		<description>One way to conquer this &#039;starting everything but not finishing anything&#039; syndrome is to have a larger goal, one in which the project is merely a means to an end. That way, the project is assessed through larger reasoning, and not subject to innuendo and inclination. (A project that is merely there for itself, and references itself, has no real reason to exist - whereas a project that is on a path to a more significant goal suddenly has function and a reason). 

When one realises this, the finishing or the starting is not what it&#039;s about, it&#039;s in fact about the mission.</description>
		<content:encoded><![CDATA[<p>One way to conquer this &#8216;starting everything but not finishing anything&#8217; syndrome is to have a larger goal, one in which the project is merely a means to an end. That way, the project is assessed through larger reasoning, and not subject to innuendo and inclination. (A project that is merely there for itself, and references itself, has no real reason to exist &#8211; whereas a project that is on a path to a more significant goal suddenly has function and a reason). </p>
<p>When one realises this, the finishing or the starting is not what it&#8217;s about, it&#8217;s in fact about the mission.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Conquerirlemonde</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-74650</link>
		<dc:creator>Conquerirlemonde</dc:creator>
		<pubDate>Wed, 11 Apr 2007 07:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-74650</guid>
		<description>Speaking france ?
I speak England too... :)</description>
		<content:encoded><![CDATA[<p>Speaking france ?<br />
I speak England too&#8230; :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christian Behrenberg</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-74549</link>
		<dc:creator>Christian Behrenberg</dc:creator>
		<pubDate>Tue, 10 Apr 2007 17:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-74549</guid>
		<description>Well, I apologize that my behaviour is exactly like that sometimes. So, whenever I organize/refresh my todo-list, I try to mix very different things together. Like first writing that one section in the DD, than implementing that function/toolset in that DLL, than making dummy files for the next step of this and that, implementing a new section for my webpage, etc.pp. - all very different tasks.

I catch myself too often being bored and slow when I do a series of similar tasks for quiet a while. When I do different things (coding/writing/research/drawing) I&#039;ll get more stuff done in the same amount of time, because I am motivated everytime a little more on another task because its a &quot;new&quot; thing (which is in fact not &quot;new&quot; but it requires another mental state, so to say).

So if you are &quot;sick&quot; of this (it could turn in physical illness as well after a long time in this state), it all depends on how you manage yourself.</description>
		<content:encoded><![CDATA[<p>Well, I apologize that my behaviour is exactly like that sometimes. So, whenever I organize/refresh my todo-list, I try to mix very different things together. Like first writing that one section in the DD, than implementing that function/toolset in that DLL, than making dummy files for the next step of this and that, implementing a new section for my webpage, etc.pp. &#8211; all very different tasks.</p>
<p>I catch myself too often being bored and slow when I do a series of similar tasks for quiet a while. When I do different things (coding/writing/research/drawing) I&#8217;ll get more stuff done in the same amount of time, because I am motivated everytime a little more on another task because its a &#8220;new&#8221; thing (which is in fact not &#8220;new&#8221; but it requires another mental state, so to say).</p>
<p>So if you are &#8220;sick&#8221; of this (it could turn in physical illness as well after a long time in this state), it all depends on how you manage yourself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raelifin</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-74548</link>
		<dc:creator>Raelifin</dc:creator>
		<pubDate>Tue, 10 Apr 2007 16:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-74548</guid>
		<description>Agreed. I have constant trouble knowing when to drop a project and start another. Once you pour in so much time and effort it becomes hart to let go instead of realising &quot;one more patch.&quot; Heh, sounds like a drug adict.</description>
		<content:encoded><![CDATA[<p>Agreed. I have constant trouble knowing when to drop a project and start another. Once you pour in so much time and effort it becomes hart to let go instead of realising &#8220;one more patch.&#8221; Heh, sounds like a drug adict.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/comment-page-1/#comment-74547</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Tue, 10 Apr 2007 16:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/04/10/going-slow-is-the-fastest-way-to-go/#comment-74547</guid>
		<description>*almost finished* - A project is never finished, it merely goes through stages of development and release.</description>
		<content:encoded><![CDATA[<p>*almost finished* &#8211; A project is never finished, it merely goes through stages of development and release.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
