Earlier I wrote about the importance of doing DRM right in digital distribution. Today a BBC news item caught my eye: Valve’s Steam has grown to over 13 million active accounts. What’s Interesting: originally Steam was developed to update automatically Valve’s multiplayer games, but now has evolved into a used by many publishers and developers. It’s nice to see casual games such as Zuma sold next to Half Life 2.
Valve’s Steam seems like a good system, and with millions of users, it seems to be a good distribution channel for games. Growth of high-speed Internet connections are essential for the growth of online distribution, but I believe the digital rights management will go hand-to-hand with that. Some people I’ve talked with have mentioned that “Steam had problems” while others have praised their system easy and efficient for players.
Digital distribution of video games is growing. Sony, Microsoft and Nintendo have all started online services for downloading games onto consoles. Besides companies that distribute games, the company who comes up with the silver bullet to the problems of DRM will get rich.
Meanwhile, it’s nice to get more alternatives for distributing games. We all benefit from it.