Couple of months ago I encountered one of the strangest lessons in game production so far. I learned that red and green are not good choices for colors. Basically, we had been using red, green and black colors to represent players in our (non-public) game play demo.
When I was showing the game to our new composer, I wondered why he couldn’t test the game properly. His assassin was always getting caught by my guards. I tried to explain to him that he must stay away from the green guards. At that point he gave a really good reply:
“I cannot see green or red well, I’m colorblind”.
I was stunned – and asked if he was kidding. No he wasn’t. At that point I simply said: “Then there’s nothing more to show about the game play”, closed the demo and used messenger to explain how the game works. Eventually we managed to find common understanding. I assure you, it was an interesting lesson – and has never occurred to me before.
I really think this should be planned in production: there’s lots of colorblind people out there, and if your game design relies on colors (like we had in the alpha version), you should make sure they aren’t red or green or it will be tough time for (some) colorblind people. Our composer then continued by giving then some statistics: 5%-8% of men and 0.5% of women are colorblind. Women carry the gene, but it doesn’t affect their vision. (At least this is what he said – but I suppose he knows what he is talking about)
Spooky things you can learn while producing games.