<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The 10 Worst Game Production Mistakes</title>
	<atom:link href="http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: 5 Stupid Game Development Mistakes I&#8217;ve Made (Do Not Try These At Home, Serious Problems Might Occur) at Game Producer Blog</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-141439</link>
		<dc:creator>5 Stupid Game Development Mistakes I&#8217;ve Made (Do Not Try These At Home, Serious Problems Might Occur) at Game Producer Blog</dc:creator>
		<pubDate>Mon, 26 Jul 2010 19:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-141439</guid>
		<description>[...] also 10 worst game production mistakes (article written 3 years ago).  .related { font-size: 10px; color: #777777; margin: 0px; padding: 0px; line-height: 11px; } [...]</description>
		<content:encoded><![CDATA[<p>[...] also 10 worst game production mistakes (article written 3 years ago).  .related { font-size: 10px; color: #777777; margin: 0px; padding: 0px; line-height: 11px; } [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GameProducer.Net &#187; 7 Ways to Inspire Team Members</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-98823</link>
		<dc:creator>GameProducer.Net &#187; 7 Ways to Inspire Team Members</dc:creator>
		<pubDate>Fri, 06 Jul 2007 20:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-98823</guid>
		<description>[...] actual game. Not only code or art assets, but to see design ideas. (Be careful with this though: somebody might suggest pigs to be included in the game - see #10 point on that blog [...]</description>
		<content:encoded><![CDATA[<p>[...] actual game. Not only code or art assets, but to see design ideas. (Be careful with this though: somebody might suggest pigs to be included in the game &#8211; see #10 point on that blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-91765</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 18 Jun 2007 16:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-91765</guid>
		<description>JJ, I could have put &quot;constantly change plans&quot;, but I basically explained it in the text: &quot;changing plans is by far one of the worst mistakes there is. Itâ€™s okay to revise and update plans - and adjust them, as long as you move towards the goal youâ€™ve set.&quot;

papamook - :)

OtÃ¡vio, I&#039;m starting to think #12 could be &quot;tell your readers about pigs and hear their ideas&quot; ;) Thanks for the comments (and sharing your experience)</description>
		<content:encoded><![CDATA[<p>JJ, I could have put &#8220;constantly change plans&#8221;, but I basically explained it in the text: &#8220;changing plans is by far one of the worst mistakes there is. Itâ€™s okay to revise and update plans &#8211; and adjust them, as long as you move towards the goal youâ€™ve set.&#8221;</p>
<p>papamook &#8211; :)</p>
<p>OtÃ¡vio, I&#8217;m starting to think #12 could be &#8220;tell your readers about pigs and hear their ideas&#8221; ;) Thanks for the comments (and sharing your experience)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JJ</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-91750</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Mon, 18 Jun 2007 15:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-91750</guid>
		<description>I disagree with #1. If you stick to your plans, then there&#039;s little chance the game will be fun in the end. It would make more sense to say &quot;not planning for changes&quot;. I think working in iterative process is far better than sticking to one single plan (aka waterfall). And for sure, it&#039;s impossible to plan everything. I dunno, maybe you should have said &quot;do not change vision&quot; or &quot;goals&quot; rather than plan.</description>
		<content:encoded><![CDATA[<p>I disagree with #1. If you stick to your plans, then there&#8217;s little chance the game will be fun in the end. It would make more sense to say &#8220;not planning for changes&#8221;. I think working in iterative process is far better than sticking to one single plan (aka waterfall). And for sure, it&#8217;s impossible to plan everything. I dunno, maybe you should have said &#8220;do not change vision&#8221; or &#8220;goals&#8221; rather than plan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: papamook</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-91287</link>
		<dc:creator>papamook</dc:creator>
		<pubDate>Sun, 17 Jun 2007 08:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-91287</guid>
		<description>#11 the more animals you can break with your kung-fu the better the game will be</description>
		<content:encoded><![CDATA[<p>#11 the more animals you can break with your kung-fu the better the game will be</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OtÃ¡vio</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-91067</link>
		<dc:creator>OtÃ¡vio</dc:creator>
		<pubDate>Sat, 16 Jun 2007 18:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-91067</guid>
		<description>Nice article Juuso.
And hey, a pig is breakeable... think of Unreal Tournament... well, you could explode the corpses :P But I guess you were not looking for exploding pigs...

About removing the &quot;bad blood&quot;, much truth in that. I remember when I was in a hobbyst team, trying to create a mmorpg (I know, I know... we were using realmcrafter and we had about 20 or so fellas, some of the things were actually progressing quite well!). The main issue perhaps was that the project leader was not, well, a leader.
I hoped out of the project as soon as I realised that it wasn&#039;t going anywhere, because no matter how many scripts that I made, they would be useless without the proper art and management.
A month or so later, it all collapsed and that same team disappeared.
Kudos for my guts for telling me the right thing!

And on #9, a friend of mine says that to make a mistake is human, but to repeate it is just stupid. I always giggle at that :P</description>
		<content:encoded><![CDATA[<p>Nice article Juuso.<br />
And hey, a pig is breakeable&#8230; think of Unreal Tournament&#8230; well, you could explode the corpses :P But I guess you were not looking for exploding pigs&#8230;</p>
<p>About removing the &#8220;bad blood&#8221;, much truth in that. I remember when I was in a hobbyst team, trying to create a mmorpg (I know, I know&#8230; we were using realmcrafter and we had about 20 or so fellas, some of the things were actually progressing quite well!). The main issue perhaps was that the project leader was not, well, a leader.<br />
I hoped out of the project as soon as I realised that it wasn&#8217;t going anywhere, because no matter how many scripts that I made, they would be useless without the proper art and management.<br />
A month or so later, it all collapsed and that same team disappeared.<br />
Kudos for my guts for telling me the right thing!</p>
<p>And on #9, a friend of mine says that to make a mistake is human, but to repeate it is just stupid. I always giggle at that :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-90989</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sat, 16 Jun 2007 11:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-90989</guid>
		<description>baz - that&#039;s very true. You can go &quot;too far&quot; in any direction - finding the &quot;golden middle path&quot; goes a long way.

Scurvy: aye, &lt;a href=&#039;http://www.gameproducer.net/2007/04/15/are-you-a-game-developer-or-game-engine-developer-take-2/&#039; rel=&quot;nofollow&quot;&gt;if you wanna be a game developer&lt;/a&gt; instead of engine developer...

Sarper :)

Stephen, thanks.</description>
		<content:encoded><![CDATA[<p>baz &#8211; that&#8217;s very true. You can go &#8220;too far&#8221; in any direction &#8211; finding the &#8220;golden middle path&#8221; goes a long way.</p>
<p>Scurvy: aye, <a href='http://www.gameproducer.net/2007/04/15/are-you-a-game-developer-or-game-engine-developer-take-2/' rel="nofollow">if you wanna be a game developer</a> instead of engine developer&#8230;</p>
<p>Sarper :)</p>
<p>Stephen, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen Burns</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-90784</link>
		<dc:creator>Stephen Burns</dc:creator>
		<pubDate>Fri, 15 Jun 2007 22:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-90784</guid>
		<description>Changing plans is bad midway through production.
Awesome Article.</description>
		<content:encoded><![CDATA[<p>Changing plans is bad midway through production.<br />
Awesome Article.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: baz</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-90725</link>
		<dc:creator>baz</dc:creator>
		<pubDate>Fri, 15 Jun 2007 18:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-90725</guid>
		<description>Good stuff, as always.
I think theres also a reverse of #1, ie &#039;not changing plans soon enough!&#039;.  Sometimes you think of an idea -- or entire project -- that seems great at first, but you soon realise it is not so fun/too complex/too expensive right now, but hang on to it for dear life. You know its a dodo, but cant let it go (often due to the work you put in already).
Or maybe its just me... and I should stick to #1 !</description>
		<content:encoded><![CDATA[<p>Good stuff, as always.<br />
I think theres also a reverse of #1, ie &#8216;not changing plans soon enough!&#8217;.  Sometimes you think of an idea &#8212; or entire project &#8212; that seems great at first, but you soon realise it is not so fun/too complex/too expensive right now, but hang on to it for dear life. You know its a dodo, but cant let it go (often due to the work you put in already).<br />
Or maybe its just me&#8230; and I should stick to #1 !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/comment-page-1/#comment-90685</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Fri, 15 Jun 2007 15:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/15/the-10-worst-game-production-mistakes/#comment-90685</guid>
		<description>I like #8 very much. I know a team that is making their own engine and I keep asking myself: Why? A decent commercial engine can be bought for 200$ Instead they are wasting a year or two doing an engine that probably won&#039;t be as good anyway.

All commercial game engines have their downsides but making your own is just way too time consuming.</description>
		<content:encoded><![CDATA[<p>I like #8 very much. I know a team that is making their own engine and I keep asking myself: Why? A decent commercial engine can be bought for 200$ Instead they are wasting a year or two doing an engine that probably won&#8217;t be as good anyway.</p>
<p>All commercial game engines have their downsides but making your own is just way too time consuming.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
