We are processing with animations for our Edoiki game and our outsourced animator has got almost everything working fine:
- Exports are now working nicely (after little bit tweaking)
- Motion capture helps us to get top quality animations
- Animations are getting done in a fast manner
- Price is good
Almost everything is fine: the animations are nice, and our animator is doing a quality job.
There’s just one problem…
… we cannot get the motion capture to “keep the character in one location”. Currently the character is animated nicely, but he is moving away from origo coordinate – and this causes problems in the game. In the game the character moves away from the spot where he is supposed to stay so that the engine can handle the movement in the play field.
Death animation is okay (since we need to play it only once), but sneaking doesn’t work the way it should (because we need to loop the sneaking).
Our animator is checking on this, but any help (or ideas on how to solve this problem) are gladly taken. It’s a bit frustrating (not really – but a bit) to get very close to the perfect situation, just to see some small issue is messing up everything.
Tiny things sure can be annoying sometimes.