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	<title>Comments on: Sales Stats: Winter Tale &#8211; $10,000 Sales, 1 Month Development</title>
	<atom:link href="http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-96145</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 29 Jun 2007 10:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-96145</guid>
		<description>well it&#039;s a 0.64% CR which is OK.  Plenty of games convert less but the best ones convert &gt;1%.  Thing is we don&#039;t know how accurate the &quot;about 100,000 downloads&quot; is...</description>
		<content:encoded><![CDATA[<p>well it&#8217;s a 0.64% CR which is OK.  Plenty of games convert less but the best ones convert &gt;1%.  Thing is we don&#8217;t know how accurate the &#8220;about 100,000 downloads&#8221; is&#8230;</p>
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		<title>By: papamook</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95805</link>
		<dc:creator>papamook</dc:creator>
		<pubDate>Thu, 28 Jun 2007 13:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95805</guid>
		<description>crazy, that&#039;s a lot of downloads, but I&#039;m quite surprised so many sales came of it though</description>
		<content:encoded><![CDATA[<p>crazy, that&#8217;s a lot of downloads, but I&#8217;m quite surprised so many sales came of it though</p>
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		<title>By: Stephen Burns</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95618</link>
		<dc:creator>Stephen Burns</dc:creator>
		<pubDate>Wed, 27 Jun 2007 23:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95618</guid>
		<description>I do work at starbucks. Well I work at Coles (supermarket chain in Oz) and a Warehouse part time. It was a new car or invest money in some games. All I was doing in 2005 was playing WOW. I feel better making games in 2007 then investing all my time into Wow :).

Our downloads for the month of June are around 400-500 (total) I think. Haven&#039;t looked at the data yet to get a solid DL number. 2 products are out and 2 more are set for release soonish.  

I make games because I like too. If I succeed then that would be nice. But you can only succeed if you put in the hard yards at the start (a few years of learning :) ).</description>
		<content:encoded><![CDATA[<p>I do work at starbucks. Well I work at Coles (supermarket chain in Oz) and a Warehouse part time. It was a new car or invest money in some games. All I was doing in 2005 was playing WOW. I feel better making games in 2007 then investing all my time into Wow :).</p>
<p>Our downloads for the month of June are around 400-500 (total) I think. Haven&#8217;t looked at the data yet to get a solid DL number. 2 products are out and 2 more are set for release soonish.  </p>
<p>I make games because I like too. If I succeed then that would be nice. But you can only succeed if you put in the hard yards at the start (a few years of learning :) ).</p>
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		<title>By: KNau</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95510</link>
		<dc:creator>KNau</dc:creator>
		<pubDate>Wed, 27 Jun 2007 17:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95510</guid>
		<description>At first I was worried that this would be another one of those stories about a game that was dumped to market solely to make a quick buck and be forgotten about.  You know the ones - where they give you a big impressive number like &quot;$10,000 for almost no work!&quot; and then everyone on indiegamer starts making their own versions hoping to cash in quickly and nobody actually does the math to figure out that a full-time Starbucks employee makes just as much or that a freelancer makes at least double.

I&#039;m glad this wasn&#039;t one of those stories.</description>
		<content:encoded><![CDATA[<p>At first I was worried that this would be another one of those stories about a game that was dumped to market solely to make a quick buck and be forgotten about.  You know the ones &#8211; where they give you a big impressive number like &#8220;$10,000 for almost no work!&#8221; and then everyone on indiegamer starts making their own versions hoping to cash in quickly and nobody actually does the math to figure out that a full-time Starbucks employee makes just as much or that a freelancer makes at least double.</p>
<p>I&#8217;m glad this wasn&#8217;t one of those stories.</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95371</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Wed, 27 Jun 2007 11:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95371</guid>
		<description>PROMOTION thing is not enough. You can&#039;t get 100 000 download just submitting to shareware sites and issuing a press release. Next time you talk to devs ask them about average daily downloads they had before and after release of the game. If they have like 900 downloads a day before they released Winter Tale then I can imagine that they got 100k downloads in 4 months. If they had a lot less, then I just don&#039;t see it.</description>
		<content:encoded><![CDATA[<p>PROMOTION thing is not enough. You can&#8217;t get 100 000 download just submitting to shareware sites and issuing a press release. Next time you talk to devs ask them about average daily downloads they had before and after release of the game. If they have like 900 downloads a day before they released Winter Tale then I can imagine that they got 100k downloads in 4 months. If they had a lot less, then I just don&#8217;t see it.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95339</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 27 Jun 2007 08:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95339</guid>
		<description>Stephen: Yeah but plenty or portals won&#039;t take seasonal games.  Like Real Arcade for example.</description>
		<content:encoded><![CDATA[<p>Stephen: Yeah but plenty or portals won&#8217;t take seasonal games.  Like Real Arcade for example.</p>
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		<title>By: Stephen Burns</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95313</link>
		<dc:creator>Stephen Burns</dc:creator>
		<pubDate>Wed, 27 Jun 2007 05:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95313</guid>
		<description>100000 Downloads wow. We are doing pretty bad on the clone front over here :) (300 downloads in 1 month). When I looked at Xmas bonus I missed two things 1. Christmas style and 2. Some portals took xmas on. Not going to get the 100 sales atm that I was looking for.

Breaking out the big guns and I am making a R-type clone game. If I am going down then I am going down cloning in style :).</description>
		<content:encoded><![CDATA[<p>100000 Downloads wow. We are doing pretty bad on the clone front over here :) (300 downloads in 1 month). When I looked at Xmas bonus I missed two things 1. Christmas style and 2. Some portals took xmas on. Not going to get the 100 sales atm that I was looking for.</p>
<p>Breaking out the big guns and I am making a R-type clone game. If I am going down then I am going down cloning in style :).</p>
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		<title>By: VPellen</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95227</link>
		<dc:creator>VPellen</dc:creator>
		<pubDate>Wed, 27 Jun 2007 01:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95227</guid>
		<description>You may actually want to mention what &lt;i&gt;kind&lt;/i&gt; of game it is. A title screen tells us nothing about the game. It didn&#039;t take me more than a few clicks to figure it out, but still.

A Christmas themed match 3.. Well.. I guess it made money at least.</description>
		<content:encoded><![CDATA[<p>You may actually want to mention what <i>kind</i> of game it is. A title screen tells us nothing about the game. It didn&#8217;t take me more than a few clicks to figure it out, but still.</p>
<p>A Christmas themed match 3.. Well.. I guess it made money at least.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95219</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 27 Jun 2007 00:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95219</guid>
		<description>Is it like Chuzzle?  Anyway nice sales figures thanks.  Sounds like my Holiday Bonus game, took me just over a month (wasn&#039;t part time, it was more like double time!) and it was already based on an existing engine.  I made a few more sales, but because they were via portals mainly the income to me was much less.  I&#039;ll send the figures to Juuso soon...

What&#039;s cool is they made so many direct game sales, it&#039;s awesome, tons more than I made on my site.  I did a press release and submitted to shareware sites, but didn&#039;t get nearly so many downloads from my site (if I did then I&#039;d have made a lot of sales as CR was &gt; 1%).  So what did they do different form me I wonder?  Perhaps it was download.com?</description>
		<content:encoded><![CDATA[<p>Is it like Chuzzle?  Anyway nice sales figures thanks.  Sounds like my Holiday Bonus game, took me just over a month (wasn&#8217;t part time, it was more like double time!) and it was already based on an existing engine.  I made a few more sales, but because they were via portals mainly the income to me was much less.  I&#8217;ll send the figures to Juuso soon&#8230;</p>
<p>What&#8217;s cool is they made so many direct game sales, it&#8217;s awesome, tons more than I made on my site.  I did a press release and submitted to shareware sites, but didn&#8217;t get nearly so many downloads from my site (if I did then I&#8217;d have made a lot of sales as CR was &gt; 1%).  So what did they do different form me I wonder?  Perhaps it was download.com?</p>
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		<title>By: Ben</title>
		<link>http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/comment-page-1/#comment-95009</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 26 Jun 2007 14:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/26/sales-stats-winter-tale-10000-sales-1-month-development/#comment-95009</guid>
		<description>There are press release writing and submission services. Obviously you can do this yourself but it&#039;s generally easier to go to people that have the contacts already so that your release goes to the best possible audience.</description>
		<content:encoded><![CDATA[<p>There are press release writing and submission services. Obviously you can do this yourself but it&#8217;s generally easier to go to people that have the contacts already so that your release goes to the best possible audience.</p>
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