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	<title>Comments on: Make Games For Nintendo Wii &#8211; Make WiiWare</title>
	<atom:link href="http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Sniper</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96228</link>
		<dc:creator>Sniper</dc:creator>
		<pubDate>Fri, 29 Jun 2007 17:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96228</guid>
		<description>Yes, dev kits are $2000 but you&#039;ll have to go through NOA (nintendo america) to get your idea green lit. Which means &quot;due dilligence&quot; i.e. they want to know what you&#039;ve worked on before, if your company is ok financially, who are your staff, detailed design docs, milestones, schedules, budgets, etc, etc. Standard by the book console submission process. The only real difference is you don&#039;t need publisher backing to talk to them (but it helps) which is the same as XBLA anyway.

One thing they haven&#039;t said yet is what happens when your game goes for QA. With M$ you get on go for free and if it doesn&#039;t pass you have to pay for round 2,3,etc. I think most projects pay for a 3rd party pre-QA test beforehand so they&#039;re more likely to go through the official testing first time. So this still isn&#039;t a cheap way into the consoles. 

I think the best bet is XNA with M$. It isn&#039;t ready yet as the games only get on Live Arcade and make money if you impress M$. I don&#039;t think it will be long though until they open up XNA more so anyone can download games. At that point I think it will become much easier for indies to make money on consoles. My advice is to work on your chops on xna now and then you&#039;re ready when it opens up ~1 year(s) from now.</description>
		<content:encoded><![CDATA[<p>Yes, dev kits are $2000 but you&#8217;ll have to go through NOA (nintendo america) to get your idea green lit. Which means &#8220;due dilligence&#8221; i.e. they want to know what you&#8217;ve worked on before, if your company is ok financially, who are your staff, detailed design docs, milestones, schedules, budgets, etc, etc. Standard by the book console submission process. The only real difference is you don&#8217;t need publisher backing to talk to them (but it helps) which is the same as XBLA anyway.</p>
<p>One thing they haven&#8217;t said yet is what happens when your game goes for QA. With M$ you get on go for free and if it doesn&#8217;t pass you have to pay for round 2,3,etc. I think most projects pay for a 3rd party pre-QA test beforehand so they&#8217;re more likely to go through the official testing first time. So this still isn&#8217;t a cheap way into the consoles. </p>
<p>I think the best bet is XNA with M$. It isn&#8217;t ready yet as the games only get on Live Arcade and make money if you impress M$. I don&#8217;t think it will be long though until they open up XNA more so anyone can download games. At that point I think it will become much easier for indies to make money on consoles. My advice is to work on your chops on xna now and then you&#8217;re ready when it opens up ~1 year(s) from now.</p>
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		<title>By: Patrick</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96221</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 29 Jun 2007 16:39:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96221</guid>
		<description>Juuso, you need to parse these press releaseles a bit more critically from now on, you&#039;ve basically just regurgitated it. Gotta read between the lines. The last line of your post is, perhaps unironically, indicative of the big problem. While Nintendo might not be vetting in the publishing process, you can damn well bet they&#039;ll be vetting in the accreditation process, where they decide if they&#039;ll let you buy a dev kit from them or not. Most indies would not qualify. 

If you do though, the Wii Dev Kit is ~$1775. 

Unity is tight though, so thats a good bit. If you can make a game in Unity you could probably come off as credible to get a kit, and then you can work it in with the kit from there.</description>
		<content:encoded><![CDATA[<p>Juuso, you need to parse these press releaseles a bit more critically from now on, you&#8217;ve basically just regurgitated it. Gotta read between the lines. The last line of your post is, perhaps unironically, indicative of the big problem. While Nintendo might not be vetting in the publishing process, you can damn well bet they&#8217;ll be vetting in the accreditation process, where they decide if they&#8217;ll let you buy a dev kit from them or not. Most indies would not qualify. </p>
<p>If you do though, the Wii Dev Kit is ~$1775. </p>
<p>Unity is tight though, so thats a good bit. If you can make a game in Unity you could probably come off as credible to get a kit, and then you can work it in with the kit from there.</p>
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		<title>By: DaveyJJ</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96215</link>
		<dc:creator>DaveyJJ</dc:creator>
		<pubDate>Fri, 29 Jun 2007 14:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96215</guid>
		<description>Toni, the link you need is here ...

http://www.warioworld.com/apply/wii.html

Also, the fabulous Mac-only Unity game engine will be able to create games for Wii shortly. That means with it you&#039;ll be able to publish Mac/PC/Wii/web/widgets all from the same code base. Excellent.</description>
		<content:encoded><![CDATA[<p>Toni, the link you need is here &#8230;</p>
<p><a href="http://www.warioworld.com/apply/wii.html" rel="nofollow">http://www.warioworld.com/apply/wii.html</a></p>
<p>Also, the fabulous Mac-only Unity game engine will be able to create games for Wii shortly. That means with it you&#8217;ll be able to publish Mac/PC/Wii/web/widgets all from the same code base. Excellent.</p>
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		<title>By: Toni MÃ¤kinen</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96162</link>
		<dc:creator>Toni MÃ¤kinen</dc:creator>
		<pubDate>Fri, 29 Jun 2007 13:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96162</guid>
		<description>Damn, forgot the html :) 

&lt;a href=&quot;http://www.thewiire.com/nintendo_wii_faq#faq30&quot; rel=&quot;nofollow&quot;&gt;Teh link&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Damn, forgot the html :) </p>
<p><a href="http://www.thewiire.com/nintendo_wii_faq#faq30" rel="nofollow">Teh link</a></p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96160</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 29 Jun 2007 12:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96160</guid>
		<description>Toni - where did you get that price?</description>
		<content:encoded><![CDATA[<p>Toni &#8211; where did you get that price?</p>
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		<title>By: Toni MÃ¤kinen</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96157</link>
		<dc:creator>Toni MÃ¤kinen</dc:creator>
		<pubDate>Fri, 29 Jun 2007 12:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96157</guid>
		<description>According to this Wii&#039;s SDK is about $2000. Cheapest of all consoles.</description>
		<content:encoded><![CDATA[<p>According to this Wii&#8217;s SDK is about $2000. Cheapest of all consoles.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96147</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 29 Jun 2007 11:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96147</guid>
		<description>Julio, well according to their press release it is targeted for smalled budgets:

&quot;Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit,&quot; says Nintendo of America President Reggie Fils-Aime</description>
		<content:encoded><![CDATA[<p>Julio, well according to their press release it is targeted for smalled budgets:</p>
<p>&#8220;Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit,&#8221; says Nintendo of America President Reggie Fils-Aime</p>
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		<title>By: Julio</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96143</link>
		<dc:creator>Julio</dc:creator>
		<pubDate>Fri, 29 Jun 2007 10:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96143</guid>
		<description>I don&#039;t know whay are all the websites still saying that this is a XNA-like thingy. WiiWare IS NOT targeted at small indies or enthusiasts, it is just another XBLA/PSN marketplace, meaning that you need an official Wii SDK and License from Nintendo. And that means - you guessed it- money. Heck, even some XBLA games can cost up to 300,000$ to produce..

So think of it as the Nintendian XBLA/PSN.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know whay are all the websites still saying that this is a XNA-like thingy. WiiWare IS NOT targeted at small indies or enthusiasts, it is just another XBLA/PSN marketplace, meaning that you need an official Wii SDK and License from Nintendo. And that means &#8211; you guessed it- money. Heck, even some XBLA games can cost up to 300,000$ to produce..</p>
<p>So think of it as the Nintendian XBLA/PSN.</p>
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		<title>By: Sarper</title>
		<link>http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/comment-page-1/#comment-96141</link>
		<dc:creator>Sarper</dc:creator>
		<pubDate>Fri, 29 Jun 2007 10:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/29/make-games-for-nintendo-wii-make-wiiware/#comment-96141</guid>
		<description>Sounds like Microsoft&#039;s XNA for PC and XBOX360. I just hope it will be released more &quot;complete&quot; than XNA.</description>
		<content:encoded><![CDATA[<p>Sounds like Microsoft&#8217;s XNA for PC and XBOX360. I just hope it will be released more &#8220;complete&#8221; than XNA.</p>
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