<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Secret of Getting and Staying Motivated Every Day</title>
	<atom:link href="http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Madjack</title>
		<link>http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/comment-page-1/#comment-97208</link>
		<dc:creator>Madjack</dc:creator>
		<pubDate>Mon, 02 Jul 2007 06:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/#comment-97208</guid>
		<description>Well, you can&#039;t always offload onerous chores to other people. That might be because you can&#039;t afford it, or the details of the task are best left to you alone or that to hand it to another person might represent a loss of control (e.g. artistic control).

One of the best motivators I&#039;ve found while working on my game, has been to &#039;leak&#039; stuff to a bulletin board of fellow devs, who then appraise it. And if your stuff has worth, they&#039;ll tell you and encourage you to continue.

Apart from that, sometimes you just have to hang tough...</description>
		<content:encoded><![CDATA[<p>Well, you can&#8217;t always offload onerous chores to other people. That might be because you can&#8217;t afford it, or the details of the task are best left to you alone or that to hand it to another person might represent a loss of control (e.g. artistic control).</p>
<p>One of the best motivators I&#8217;ve found while working on my game, has been to &#8216;leak&#8217; stuff to a bulletin board of fellow devs, who then appraise it. And if your stuff has worth, they&#8217;ll tell you and encourage you to continue.</p>
<p>Apart from that, sometimes you just have to hang tough&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/comment-page-1/#comment-97127</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 01 Jul 2007 23:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/#comment-97127</guid>
		<description>yeah teams can be good motivators.  Another way to motivate yourself if you have to do something you don&#039;t feel like is to visualise the end goal and realise that this is just a step towards it.  Martial arts or fitness training helps you to get used to pushing yourself when you don&#039;t want to (so does having kids, lol!)</description>
		<content:encoded><![CDATA[<p>yeah teams can be good motivators.  Another way to motivate yourself if you have to do something you don&#8217;t feel like is to visualise the end goal and realise that this is just a step towards it.  Martial arts or fitness training helps you to get used to pushing yourself when you don&#8217;t want to (so does having kids, lol!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anders Linder-NorÃ©n</title>
		<link>http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/comment-page-1/#comment-96903</link>
		<dc:creator>Anders Linder-NorÃ©n</dc:creator>
		<pubDate>Sun, 01 Jul 2007 11:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/#comment-96903</guid>
		<description>Another way to keep yourself motivated is to establish a contact with another developer, and keeping him updated about your game. Having someone who is following your progress will hopefully motivate you tpo actually get things done - it worked for me.</description>
		<content:encoded><![CDATA[<p>Another way to keep yourself motivated is to establish a contact with another developer, and keeping him updated about your game. Having someone who is following your progress will hopefully motivate you tpo actually get things done &#8211; it worked for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sarper</title>
		<link>http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/comment-page-1/#comment-96742</link>
		<dc:creator>Sarper</dc:creator>
		<pubDate>Sun, 01 Jul 2007 01:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/#comment-96742</guid>
		<description>Don&#039;t stop working while there are major bugs on your codes. Because personally I don&#039;t want to start coding when there are big nasty bugs to deal with.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t stop working while there are major bugs on your codes. Because personally I don&#8217;t want to start coding when there are big nasty bugs to deal with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tuna</title>
		<link>http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/comment-page-1/#comment-96730</link>
		<dc:creator>Tuna</dc:creator>
		<pubDate>Sun, 01 Jul 2007 00:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/06/30/the-secret-of-getting-and-staying-motivated-every-day/#comment-96730</guid>
		<description>One thing I suggest to the programmers out there to keep yourself motivated is to get your work in some for of functional state as soon as possible. Having something that works just drives my passion that much more.</description>
		<content:encoded><![CDATA[<p>One thing I suggest to the programmers out there to keep yourself motivated is to get your work in some for of functional state as soon as possible. Having something that works just drives my passion that much more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
