DX Studio version 2.0 is released. Earlier I covered what DX studio does and now this 3D application builder software just got better. The new version 2.0 comes with a big list of features that improves the modeling tool and has several graphical additions to name but a few improvements.
DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE. A good list about features is available on their website.

Editor shot
Here’s a final list of the new improvements that version 2.0 adds:
- New per-pixel lighting model
- Per-pixel bump and specular map support
- Fully integrated model editor including extrusion, lofting, UV mapping, boolean operations and much more
- Full COLLADA support for models, materials, animations and skins
- New material editor
- Simplified properties panel with multi-select
- Post-processing effects on scenes, with runtime control of properties
- Full multitexturing
- Unit scaling
- Improved collaborative tools
- New Wiki linked tutorial system
- Quality setting in player
- Cursor key perspective viewport navigation
- Direct memory loading
DX studio uses Javascript, so a good JS skills are prerequisite for creating applications (at least anything other than very trivial ones). The tutorials and walk-troughs are good for getting your hands dirty – along with tool tips and other help files that will aid you.

Image of upcoming zombie game produced using DX Studio
DX studio 2 has an integrated model editor and a library of models included for free on the website. If you are into starting game development and creating 3D applications, then check out DX Studio. There’s a free evaluation version also available to give the application a test run.
I take it this is suitable for creating 3D video games?