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	<title>Comments on: 7 Plans for Getting Further With Your Game Idea</title>
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	<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Katherine</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-130703</link>
		<dc:creator>Katherine</dc:creator>
		<pubDate>Mon, 08 Sep 2008 01:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-130703</guid>
		<description>What if I have what I think is a great game idea, would love for the game to exist so I could play it, am not particularly interested in seeing any money as a result of a game being created from my idea, have no resources for creating the game myself and no skills to back it up, but want to put the idea out there for someone else to use IF they think it has merit or that they can do something with it?</description>
		<content:encoded><![CDATA[<p>What if I have what I think is a great game idea, would love for the game to exist so I could play it, am not particularly interested in seeing any money as a result of a game being created from my idea, have no resources for creating the game myself and no skills to back it up, but want to put the idea out there for someone else to use IF they think it has merit or that they can do something with it?</p>
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		<title>By: GameProducer.Net &#187; Blog Archive &#187; What to Do If You Have This Great Game Idea</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-130336</link>
		<dc:creator>GameProducer.Net &#187; Blog Archive &#187; What to Do If You Have This Great Game Idea</dc:creator>
		<pubDate>Thu, 07 Aug 2008 18:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-130336</guid>
		<description>[...] There&#8217;s two places to go next: here and here. [...]</description>
		<content:encoded><![CDATA[<p>[...] There&#8217;s two places to go next: here and here. [...]</p>
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		<title>By: Metodo roulette imparo.</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-117605</link>
		<dc:creator>Metodo roulette imparo.</dc:creator>
		<pubDate>Thu, 13 Sep 2007 05:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-117605</guid>
		<description>[...] questi bonus&#8230;.Ma va bene lo continui a fare il danno&#8230; Ãˆ stata comunque pessima&#8230;. Fulltiltpoker game #760650002: table fogg - $2/$4 - no limit hold&#8217;em - 7:31:02 et - 2007/03/01 seat 1: i02e10r98 ($1,341.90) [...]</description>
		<content:encoded><![CDATA[<p>[...] questi bonus&#8230;.Ma va bene lo continui a fare il danno&#8230; Ãˆ stata comunque pessima&#8230;. Fulltiltpoker game #760650002: table fogg &#8211; $2/$4 &#8211; no limit hold&#8217;em &#8211; 7:31:02 et &#8211; 2007/03/01 seat 1: i02e10r98 ($1,341.90) [...]</p>
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	<item>
		<title>By: GameProducer.Net &#187; How to Get a Job As a Game Designer</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-101984</link>
		<dc:creator>GameProducer.Net &#187; How to Get a Job As a Game Designer</dc:creator>
		<pubDate>Sat, 14 Jul 2007 20:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-101984</guid>
		<description>[...] week ago I wrote an article titled 7 Plans for Getting Further With Your Game Idea. While most of these ideas are applicable only if you do also programming (or have budget to hire [...]</description>
		<content:encoded><![CDATA[<p>[...] week ago I wrote an article titled 7 Plans for Getting Further With Your Game Idea. While most of these ideas are applicable only if you do also programming (or have budget to hire [...]</p>
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		<title>By: mooktown blog</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-100378</link>
		<dc:creator>mooktown blog</dc:creator>
		<pubDate>Tue, 10 Jul 2007 12:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-100378</guid>
		<description>&lt;strong&gt;More valuable tips from GameProducer.net...&lt;/strong&gt;

[..]One thing I did wonder about was whether or not the number of tips was to go with the fact that the post was written on the luckiest day this millennium, the 7th day of the 7th month of the 7th year[..]...</description>
		<content:encoded><![CDATA[<p><strong>More valuable tips from GameProducer.net&#8230;</strong></p>
<p>[..]One thing I did wonder about was whether or not the number of tips was to go with the fact that the post was written on the luckiest day this millennium, the 7th day of the 7th month of the 7th year[..]&#8230;</p>
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		<title>By: Chris Pelling</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-99466</link>
		<dc:creator>Chris Pelling</dc:creator>
		<pubDate>Sun, 08 Jul 2007 13:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-99466</guid>
		<description>I completely agree with #1 and #2. I always let game ideas simmer for a few weeks before acting on them. I&#039;ve rejected a lot of bad game ideas (that initially sounded good) this way! It&#039;s too easy to get caught up in the excitement of an idea and overlook some fatal flaw. Even if it isn&#039;t flawed, there&#039;s no point working on something that you&#039;ll get tired of within a few weeks (or less), so you need to make sure you&#039;ll remain interested for the long haul. I&#039;ve broken this rule in the past, and ended up only working on the project for one day before tiring of it!

Once I&#039;ve left it alone for a few weeks, then I prototype it. There&#039;s no better way to refine mechanics (and to observe gameplay exploits!) than to see them in action.

ZeHa: I would show your prototype to some trusted friends and make them promise not to tell anyone about it. That has its own pitfalls, though, since your friends might not be honest with you if they don&#039;t like it, and (constructive) negative comments are very important in the prototype stage.

It is possible to be too over-protective of an idea. Don&#039;t let your desire for secrecy cause you other problems. :-)</description>
		<content:encoded><![CDATA[<p>I completely agree with #1 and #2. I always let game ideas simmer for a few weeks before acting on them. I&#8217;ve rejected a lot of bad game ideas (that initially sounded good) this way! It&#8217;s too easy to get caught up in the excitement of an idea and overlook some fatal flaw. Even if it isn&#8217;t flawed, there&#8217;s no point working on something that you&#8217;ll get tired of within a few weeks (or less), so you need to make sure you&#8217;ll remain interested for the long haul. I&#8217;ve broken this rule in the past, and ended up only working on the project for one day before tiring of it!</p>
<p>Once I&#8217;ve left it alone for a few weeks, then I prototype it. There&#8217;s no better way to refine mechanics (and to observe gameplay exploits!) than to see them in action.</p>
<p>ZeHa: I would show your prototype to some trusted friends and make them promise not to tell anyone about it. That has its own pitfalls, though, since your friends might not be honest with you if they don&#8217;t like it, and (constructive) negative comments are very important in the prototype stage.</p>
<p>It is possible to be too over-protective of an idea. Don&#8217;t let your desire for secrecy cause you other problems. :-)</p>
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	<item>
		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/comment-page-1/#comment-99341</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Sun, 08 Jul 2007 08:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/07/7-plans-for-getting-further-with-your-game-idea/#comment-99341</guid>
		<description>We recently had a unique idea (and I&#039;m pretty sure it is unique ;) and we started doing a little prototype, but at the moment, we froze the project since we&#039;re working on something else already. And somehow, I&#039;m pretty unsure if the gameplay is really cool, so I&#039;d like to present our prototype to some folks... but then again, I fear that someone might take the idea and then be the first one who gets the game out, since we can&#039;t finish it off quickly at the moment.
What would you do? I thought about presenting it to some non-developers (friends), but of course the opinions of some developers would still be interesting.</description>
		<content:encoded><![CDATA[<p>We recently had a unique idea (and I&#8217;m pretty sure it is unique ;) and we started doing a little prototype, but at the moment, we froze the project since we&#8217;re working on something else already. And somehow, I&#8217;m pretty unsure if the gameplay is really cool, so I&#8217;d like to present our prototype to some folks&#8230; but then again, I fear that someone might take the idea and then be the first one who gets the game out, since we can&#8217;t finish it off quickly at the moment.<br />
What would you do? I thought about presenting it to some non-developers (friends), but of course the opinions of some developers would still be interesting.</p>
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