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	<title>Comments on: The Game Producer&#8217;s Business Plan</title>
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	<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Devo</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-146282</link>
		<dc:creator>Devo</dc:creator>
		<pubDate>Tue, 23 Aug 2011 14:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-146282</guid>
		<description>That&#039;s a very catchy idea. &quot;Just do it!&quot; is a popular slogan and people love to get an idea and just run with it. That&#039;s also why 90% of start-ups and home businesses fail within the first year. What people reading your article need to understand is that you had already done the research behind making business plans and thinking through the process multiple times in the past. You were not &quot;new&quot; to the industry. However, someone fresh out of college can not 1) sit down 2) make games 3) make profit. It&#039;s way more complicated than that.

Are they doing contract work on the side? Are they selling ad space? Have they researched their ideas to see if someone else already has it copyrighted or made? Do they know the costs of an iOS development account and the cut Apple takes from each sale? How many weeks/months will it take them to produce each game? How many games go completely unnoticed? Do they realize comments like &quot;it will take 2-4 games created before a developer will start showing structure and profit&quot; are false because that would be incredibly rare? The idea that it &quot;only takes 2-4 games to equal profit&quot; is not backed by the reality one can research and read about, should he/she put in the time to do so.

I find it irritating when people quote me the stats for Angry Birds because they were incredibly lucky to have such a huge hit. However, even given their incredible luck, they made 500+ games before that one! It cost them around $170,000 to make JUST THAT ONE as a side project. Before then they made their money off contract work; their own games were a money drain done because they could afford it.

Business plans help you to get funding, or real work, like for a publisher or other developer. So... of course you&#039;ll tell everyone else &quot;just do it!&quot; and by saying that you guarantee one thing... less thought out and planned competition!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very catchy idea. &#8220;Just do it!&#8221; is a popular slogan and people love to get an idea and just run with it. That&#8217;s also why 90% of start-ups and home businesses fail within the first year. What people reading your article need to understand is that you had already done the research behind making business plans and thinking through the process multiple times in the past. You were not &#8220;new&#8221; to the industry. However, someone fresh out of college can not 1) sit down 2) make games 3) make profit. It&#8217;s way more complicated than that.</p>
<p>Are they doing contract work on the side? Are they selling ad space? Have they researched their ideas to see if someone else already has it copyrighted or made? Do they know the costs of an iOS development account and the cut Apple takes from each sale? How many weeks/months will it take them to produce each game? How many games go completely unnoticed? Do they realize comments like &#8220;it will take 2-4 games created before a developer will start showing structure and profit&#8221; are false because that would be incredibly rare? The idea that it &#8220;only takes 2-4 games to equal profit&#8221; is not backed by the reality one can research and read about, should he/she put in the time to do so.</p>
<p>I find it irritating when people quote me the stats for Angry Birds because they were incredibly lucky to have such a huge hit. However, even given their incredible luck, they made 500+ games before that one! It cost them around $170,000 to make JUST THAT ONE as a side project. Before then they made their money off contract work; their own games were a money drain done because they could afford it.</p>
<p>Business plans help you to get funding, or real work, like for a publisher or other developer. So&#8230; of course you&#8217;ll tell everyone else &#8220;just do it!&#8221; and by saying that you guarantee one thing&#8230; less thought out and planned competition!</p>
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		<title>By: mehrad</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102653</link>
		<dc:creator>mehrad</dc:creator>
		<pubDate>Mon, 16 Jul 2007 18:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102653</guid>
		<description>Hi Dears,  I am to make some brand new dexterity games, I am so happy and lucky to say that I was just thinking and stepping the same steps I read in this page today, they gave me positive energy a lot to continue.
Being an Industrial engineer, I have a background of 10 yrs producing mental games and toys back home. I need your kind advice to pattent my plans, and to step ahead as well. I wish to get your guidance ASAP.
Best Regards
Mehrad
Toronto</description>
		<content:encoded><![CDATA[<p>Hi Dears,  I am to make some brand new dexterity games, I am so happy and lucky to say that I was just thinking and stepping the same steps I read in this page today, they gave me positive energy a lot to continue.<br />
Being an Industrial engineer, I have a background of 10 yrs producing mental games and toys back home. I need your kind advice to pattent my plans, and to step ahead as well. I wish to get your guidance ASAP.<br />
Best Regards<br />
Mehrad<br />
Toronto</p>
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		<title>By: Tuna</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102426</link>
		<dc:creator>Tuna</dc:creator>
		<pubDate>Sun, 15 Jul 2007 23:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102426</guid>
		<description>When it comes to independent game development going with a &quot;just make it and sell it&quot; approach is probably a pretty good way to start. But you can&#039;t just have a start, you have to have a plan for where you going from there. From my perspective I think it will take 2-4 games created before a developer will start showing structure and profit. A developers first game can be used just to test out the water, see how they themselves operate over a long period of time on a project, etc. The second game can be used to further hone their skills and methods, at this point the group/person can really become more productive and learn what their all about. From here said person/group can really get a grip on things and attack a market. Create a business plan (one that focuses on worst and best case scenarios) and really become profitable.

It takes a lot of work and some times a lot of tries to become a successful and profitable developer/publisher. You have to learn a lot about the industry, how things are done, where the market is, where it&#039;s going, and among other things it still has to be treated as a business because thats what it is, if you don&#039;t eventually get a strangle hold on your development as a business and do the proper things needed to succeed then it will be very difficult for you to be successful and profitable.</description>
		<content:encoded><![CDATA[<p>When it comes to independent game development going with a &#8220;just make it and sell it&#8221; approach is probably a pretty good way to start. But you can&#8217;t just have a start, you have to have a plan for where you going from there. From my perspective I think it will take 2-4 games created before a developer will start showing structure and profit. A developers first game can be used just to test out the water, see how they themselves operate over a long period of time on a project, etc. The second game can be used to further hone their skills and methods, at this point the group/person can really become more productive and learn what their all about. From here said person/group can really get a grip on things and attack a market. Create a business plan (one that focuses on worst and best case scenarios) and really become profitable.</p>
<p>It takes a lot of work and some times a lot of tries to become a successful and profitable developer/publisher. You have to learn a lot about the industry, how things are done, where the market is, where it&#8217;s going, and among other things it still has to be treated as a business because thats what it is, if you don&#8217;t eventually get a strangle hold on your development as a business and do the proper things needed to succeed then it will be very difficult for you to be successful and profitable.</p>
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		<title>By: Hot Topics For The Full Business Picture &#187; Be sure to get a receipt for all payments you make, and be equally</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102419</link>
		<dc:creator>Hot Topics For The Full Business Picture &#187; Be sure to get a receipt for all payments you make, and be equally</dc:creator>
		<pubDate>Sun, 15 Jul 2007 23:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102419</guid>
		<description>[...] The Game Producers &lt;b&gt;Business&lt;/b&gt; Plan [...]</description>
		<content:encoded><![CDATA[<p>[...] The Game Producers &lt;b&gt;Business&lt;/b&gt; Plan [...]</p>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102281</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Sun, 15 Jul 2007 14:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102281</guid>
		<description>You shouldn&#039;t also worry about business stuff, calculations, money etc etc, just produce games that really rock and people will buy it. At least that&#039;s my plan ;) of course it might seem unrealistic, but the time that gets invested into running around with a calculator all day can be much better invested into making a game that truly rocks.</description>
		<content:encoded><![CDATA[<p>You shouldn&#8217;t also worry about business stuff, calculations, money etc etc, just produce games that really rock and people will buy it. At least that&#8217;s my plan ;) of course it might seem unrealistic, but the time that gets invested into running around with a calculator all day can be much better invested into making a game that truly rocks.</p>
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		<title>By: This Report Goes Into The Business File &#187; The method of payment and delivery must be treated effectively in</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102226</link>
		<dc:creator>This Report Goes Into The Business File &#187; The method of payment and delivery must be treated effectively in</dc:creator>
		<pubDate>Sun, 15 Jul 2007 11:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102226</guid>
		<description>[...] The Game Producers &lt;b&gt;Business&lt;/b&gt; Plan [...]</description>
		<content:encoded><![CDATA[<p>[...] The Game Producers &lt;b&gt;Business&lt;/b&gt; Plan [...]</p>
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		<title>By: Anders Linder-NorÃ©n</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102217</link>
		<dc:creator>Anders Linder-NorÃ©n</dc:creator>
		<pubDate>Sun, 15 Jul 2007 10:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102217</guid>
		<description>I agree with torncanvas here, study is important but it won&#039;t make you a game. But of course, that is different depending on what kind of kind you are doing. A highly advanced games with shaders, advanced collisions, etc, etc... In that case, study can be really important.</description>
		<content:encoded><![CDATA[<p>I agree with torncanvas here, study is important but it won&#8217;t make you a game. But of course, that is different depending on what kind of kind you are doing. A highly advanced games with shaders, advanced collisions, etc, etc&#8230; In that case, study can be really important.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102209</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 15 Jul 2007 09:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102209</guid>
		<description>Ready Fire Aim, you gotta love it!

Hey you should think about MILLIONS of people see your work.  Pretty close to 1,000,000 people have download The Wonderful Wizard of OZ.  They all &quot;seen&quot; it even if they didn&#039;t all buy it.

The other day the musician for Easter Bonus was playing some of his old tracks and his neighbours shouted out &quot;hey you&#039;re playing Easter Bonus&quot;, he said it was a great feeling to have his work recognised by someone randomly like that.</description>
		<content:encoded><![CDATA[<p>Ready Fire Aim, you gotta love it!</p>
<p>Hey you should think about MILLIONS of people see your work.  Pretty close to 1,000,000 people have download The Wonderful Wizard of OZ.  They all &#8220;seen&#8221; it even if they didn&#8217;t all buy it.</p>
<p>The other day the musician for Easter Bonus was playing some of his old tracks and his neighbours shouted out &#8220;hey you&#8217;re playing Easter Bonus&#8221;, he said it was a great feeling to have his work recognised by someone randomly like that.</p>
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		<title>By: torncanvas</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102187</link>
		<dc:creator>torncanvas</dc:creator>
		<pubDate>Sun, 15 Jul 2007 07:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102187</guid>
		<description>This is fantastic advice.  I&#039;m glad you posted this, because your previous post, &lt;a href=&quot;http://www.gameproducer.net/2007/07/14/how-to-get-a-job-as-a-game-designer&quot; rel=&quot;nofollow&quot;&gt;How to Get a Job As a Game Designer&lt;/a&gt;, seems to advise people to study a lot before they get started.

Don&#039;t study, DO.  Just freaking make a game already.  Make sure you can actually finish it in a reasonable time, but make one you like.  Then make another.  Can&#039;t handle the amount of work it takes for your desired game?  Join a team and/or make a mod on top of an existing game.

As you go, you can study some, sure.  But you can learn so much by simply doing.  So many people worry about getting a game job.  By simply making a finished game, you&#039;re a lot closer to getting a job than you would be by worrying and hitting the books for a while.</description>
		<content:encoded><![CDATA[<p>This is fantastic advice.  I&#8217;m glad you posted this, because your previous post, <a href="http://www.gameproducer.net/2007/07/14/how-to-get-a-job-as-a-game-designer" rel="nofollow">How to Get a Job As a Game Designer</a>, seems to advise people to study a lot before they get started.</p>
<p>Don&#8217;t study, DO.  Just freaking make a game already.  Make sure you can actually finish it in a reasonable time, but make one you like.  Then make another.  Can&#8217;t handle the amount of work it takes for your desired game?  Join a team and/or make a mod on top of an existing game.</p>
<p>As you go, you can study some, sure.  But you can learn so much by simply doing.  So many people worry about getting a game job.  By simply making a finished game, you&#8217;re a lot closer to getting a job than you would be by worrying and hitting the books for a while.</p>
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		<title>By: &#187; The Game Producerâ€™s Business Plan</title>
		<link>http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/comment-page-1/#comment-102177</link>
		<dc:creator>&#187; The Game Producerâ€™s Business Plan</dc:creator>
		<pubDate>Sun, 15 Jul 2007 06:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/15/the-game-producers-business-plan/#comment-102177</guid>
		<description>[...] Original post by Juuso - Game Producer [...]</description>
		<content:encoded><![CDATA[<p>[...] Original post by Juuso &#8211; Game Producer [...]</p>
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