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	<title>Comments on: Game Design Tips From 5 Games I&#8217;ve Enjoyed</title>
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	<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Casino e&#8217; stata mandata prima di.</title>
		<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/comment-page-1/#comment-119919</link>
		<dc:creator>Casino e&#8217; stata mandata prima di.</dc:creator>
		<pubDate>Wed, 24 Oct 2007 09:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/#comment-119919</guid>
		<description>[...] paura di perdere e rimanere a galla (di solito a thunderstruck Ã¨ ogni 100-200spins)! alla zebra invece pazientate fiduciosi che arrivino i 3 rossi, li vederete [...]</description>
		<content:encoded><![CDATA[<p>[...] paura di perdere e rimanere a galla (di solito a thunderstruck Ã¨ ogni 100-200spins)! alla zebra invece pazientate fiduciosi che arrivino i 3 rossi, li vederete [...]</p>
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		<title>By: MRA</title>
		<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/comment-page-1/#comment-104705</link>
		<dc:creator>MRA</dc:creator>
		<pubDate>Sun, 22 Jul 2007 15:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/#comment-104705</guid>
		<description>Nice post. Thank!</description>
		<content:encoded><![CDATA[<p>Nice post. Thank!</p>
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		<title>By: Kartones</title>
		<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/comment-page-1/#comment-104444</link>
		<dc:creator>Kartones</dc:creator>
		<pubDate>Sat, 21 Jul 2007 12:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/#comment-104444</guid>
		<description>Tip #2 is not true in my case :P

I enjoyed a lot the BFME I &amp; II games, but I hated the first one&#039;s fixed building placement. I prefer C&amp;C free, zone based building.

Tip #5 is really true. And with Alpha Centaury Sid did it even better, by allowing you to even build/customise your own vehicles and really having different ways to win (becoming friendly with the aliens for example).</description>
		<content:encoded><![CDATA[<p>Tip #2 is not true in my case :P</p>
<p>I enjoyed a lot the BFME I &amp; II games, but I hated the first one&#8217;s fixed building placement. I prefer C&amp;C free, zone based building.</p>
<p>Tip #5 is really true. And with Alpha Centaury Sid did it even better, by allowing you to even build/customise your own vehicles and really having different ways to win (becoming friendly with the aliens for example).</p>
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		<title>By: Sarper</title>
		<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/comment-page-1/#comment-104258</link>
		<dc:creator>Sarper</dc:creator>
		<pubDate>Fri, 20 Jul 2007 09:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/#comment-104258</guid>
		<description>Nice post.

**You made a little typo, it&#039;s Sid Meier not Mayer</description>
		<content:encoded><![CDATA[<p>Nice post.</p>
<p>**You made a little typo, it&#8217;s Sid Meier not Mayer</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/comment-page-1/#comment-104214</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Fri, 20 Jul 2007 08:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/#comment-104214</guid>
		<description>Regarding Kudos, there&#039;s a lot of 3D graphics, though static, prerendered. So I guess your point is that static graphics can beat dynamic ones.</description>
		<content:encoded><![CDATA[<p>Regarding Kudos, there&#8217;s a lot of 3D graphics, though static, prerendered. So I guess your point is that static graphics can beat dynamic ones.</p>
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		<title>By: sebastien</title>
		<link>http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/comment-page-1/#comment-104203</link>
		<dc:creator>sebastien</dc:creator>
		<pubDate>Fri, 20 Jul 2007 07:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/07/20/game-design-tips-from-5-games-ive-enjoyed/#comment-104203</guid>
		<description>Tip 4 is my favourite ! 

The first ZELDA on N64 solve quiet well this problem. They give you an horse ! and they also use the horse to solve some egnime.</description>
		<content:encoded><![CDATA[<p>Tip 4 is my favourite ! </p>
<p>The first ZELDA on N64 solve quiet well this problem. They give you an horse ! and they also use the horse to solve some egnime.</p>
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