Sure, there’s lots of war games that have some of the following features:
- Nice graphics.
- Personalized units with skills and motivation system.
- Realistic combat.
- Lots of units.
- Strategic formations.
- Good A.I.
And you name it.
But these games concentrate on combat. That’s only half of the battle. One essential element these games fail to simulate is what happens after war? Constructing destroyed buildings and humanitarian aid are missing from these games.
What else is missing? Besides constructing the destroyed buildings and aiding civilians, there are many things that could be used. Here are some of ideas:
- There are no “good side” and “bad side” in real wars. There are only “bad guys” and “worse guys”. Of course if you look at the war from one side – the other side is the “attacker” and you are only “defensing your country/god/democracy/you-name-it”, but that’s most likely propaganda talking. How about making a war game where you both sides are filled with bad guys?
- There’s also no “victory” or “winners” in war – there are only losers. And usually both sides pay a heavy price.
- Then, what about the first victim in wars: truth. It would be interesting to see battle over “public opinion”.
- Recruiting people would also be nice see in real light: it’s quite amazing that there are young boys and criminals who can get to play with guns.
- Then of course there are many, many other things you can consider – ranging from innocent prisoners to war veterans with mental problems.
I suppose giving a realistic picture of war would be simply too cruel. We wait and see if there’s ever going to be a realistic simulation of war. So far there’s not a single war game that would give a realistic picture about wars.
I have some doubts that we ever going to see one that would.