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	<title>Comments on: The 7 Greatest Features In Games</title>
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	<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-111287</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 17 Aug 2007 06:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-111287</guid>
		<description>Chris: Yeh, but I&#039;m a water addict - shit happens;)</description>
		<content:encoded><![CDATA[<p>Chris: Yeh, but I&#8217;m a water addict &#8211; shit happens;)</p>
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		<title>By: Chris</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-111211</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 17 Aug 2007 00:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-111211</guid>
		<description>Terrible, these things are meaningless in the whole scope of what a game needs, all this is is mostly graphical tweaks that have little effect on how good a game is....therefore,  AUTHOR IS A NOOB</description>
		<content:encoded><![CDATA[<p>Terrible, these things are meaningless in the whole scope of what a game needs, all this is is mostly graphical tweaks that have little effect on how good a game is&#8230;.therefore,  AUTHOR IS A NOOB</p>
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		<title>By: Videogame Biscuit &#187; The greatest features in games</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109804</link>
		<dc:creator>Videogame Biscuit &#187; The greatest features in games</dc:creator>
		<pubDate>Sat, 11 Aug 2007 13:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109804</guid>
		<description>[...] Producer has compiled a list of the seven greatest features in games. Let&#8217;s take a little look at [...]</description>
		<content:encoded><![CDATA[<p>[...] Producer has compiled a list of the seven greatest features in games. Let&#8217;s take a little look at [...]</p>
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		<title>By: ZeHa</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109547</link>
		<dc:creator>ZeHa</dc:creator>
		<pubDate>Fri, 10 Aug 2007 11:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109547</guid>
		<description>Ohhh yes, Day of the Tentacle is one of the most amazing games ever, and the &quot;three different times&quot; thing was so crazy and innovative! I loved it so much... and WHY aren&#039;t there new games like that around anymore... seems like everyone&#039;s getting rid of good humour.</description>
		<content:encoded><![CDATA[<p>Ohhh yes, Day of the Tentacle is one of the most amazing games ever, and the &#8220;three different times&#8221; thing was so crazy and innovative! I loved it so much&#8230; and WHY aren&#8217;t there new games like that around anymore&#8230; seems like everyone&#8217;s getting rid of good humour.</p>
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		<title>By: Toni MÃ¤kinen</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109232</link>
		<dc:creator>Toni MÃ¤kinen</dc:creator>
		<pubDate>Thu, 09 Aug 2007 08:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109232</guid>
		<description>One thing came straight away and that is the time use in Maniac Mansion: Day of the Tentacle. Past, present and future. Cutting down a tree in the past makes it go away in the future. Leaving messages in bottles to send stuff in the future.</description>
		<content:encoded><![CDATA[<p>One thing came straight away and that is the time use in Maniac Mansion: Day of the Tentacle. Past, present and future. Cutting down a tree in the past makes it go away in the future. Leaving messages in bottles to send stuff in the future.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109199</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 09 Aug 2007 06:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109199</guid>
		<description>Oh and Nathan - MasterPlan.com did not open for me :(

Greg - well, partially yes. Some of these features might be crucial for the gameplay (like shadows in Thief).</description>
		<content:encoded><![CDATA[<p>Oh and Nathan &#8211; MasterPlan.com did not open for me :(</p>
<p>Greg &#8211; well, partially yes. Some of these features might be crucial for the gameplay (like shadows in Thief).</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109191</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 09 Aug 2007 05:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109191</guid>
		<description>Toaster: yeh, good point. Thief certainly did a good use of shadows/lights AND also with the voices. I liked how the guards talked... but perhaps I liked HL &amp; AITD more and chose those instead.</description>
		<content:encoded><![CDATA[<p>Toaster: yeh, good point. Thief certainly did a good use of shadows/lights AND also with the voices. I liked how the guards talked&#8230; but perhaps I liked HL &#038; AITD more and chose those instead.</p>
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		<title>By: Toaster</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109146</link>
		<dc:creator>Toaster</dc:creator>
		<pubDate>Thu, 09 Aug 2007 01:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109146</guid>
		<description>I&#039;m surprised that you haven&#039;t listed Thief in your Shadows and Lights category. It was unique in making use of shadows to actually hide from NPCs (not just for decorative purposes). Thief was also the only game I know of that used sound as a crucial part of its gameplay.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised that you haven&#8217;t listed Thief in your Shadows and Lights category. It was unique in making use of shadows to actually hide from NPCs (not just for decorative purposes). Thief was also the only game I know of that used sound as a crucial part of its gameplay.</p>
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		<title>By: Flash of Steel &#187; Blog Archive &#187; The Eight Greatest Features</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109129</link>
		<dc:creator>Flash of Steel &#187; Blog Archive &#187; The Eight Greatest Features</dc:creator>
		<pubDate>Thu, 09 Aug 2007 00:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109129</guid>
		<description>[...] at Gameproducer.net has just posted what he thinks are the 7 greatest things you can put in a game that would appeal to him. It&#8217;s a fairly wide ranging list, but I&#8217;d collapse his number [...]</description>
		<content:encoded><![CDATA[<p>[...] at Gameproducer.net has just posted what he thinks are the 7 greatest things you can put in a game that would appeal to him. It&#8217;s a fairly wide ranging list, but I&#8217;d collapse his number [...]</p>
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		<title>By: Information About This Enjoyment Tool: Liverpool vs.. &#187; My News Wire . net</title>
		<link>http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/comment-page-1/#comment-109065</link>
		<dc:creator>Information About This Enjoyment Tool: Liverpool vs.. &#187; My News Wire . net</dc:creator>
		<pubDate>Wed, 08 Aug 2007 20:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/08/the-7-greatest-features-in-games/#comment-109065</guid>
		<description>[...] The 7 Greatest Features In Games Oh yes, definitely a feature I like to see in games. It?s simply fun to destroy stuff in games. Hulk game used this feature pretty nicely - and I?m sure there are lots of games that did even better. Nevertheless, smashing things in &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] The 7 Greatest Features In Games Oh yes, definitely a feature I like to see in games. It?s simply fun to destroy stuff in games. Hulk game used this feature pretty nicely &#8211; and I?m sure there are lots of games that did even better. Nevertheless, smashing things in &#8230; [...]</p>
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