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	<title>Comments on: Set a Limit For Quality</title>
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	<link>http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Roman Buodzwski</title>
		<link>http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/comment-page-1/#comment-113574</link>
		<dc:creator>Roman Buodzwski</dc:creator>
		<pubDate>Sun, 26 Aug 2007 19:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/#comment-113574</guid>
		<description>If we talk about quality, man... I wonder how this all new adplaces will impact your blog. Well, I&#039;ll stop reading it from your domain and will stay with casualgameblogs.com.</description>
		<content:encoded><![CDATA[<p>If we talk about quality, man&#8230; I wonder how this all new adplaces will impact your blog. Well, I&#8217;ll stop reading it from your domain and will stay with casualgameblogs.com.</p>
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		<title>By: Sargon</title>
		<link>http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/comment-page-1/#comment-113458</link>
		<dc:creator>Sargon</dc:creator>
		<pubDate>Sun, 26 Aug 2007 04:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/#comment-113458</guid>
		<description>Just a comment: I think most of the games have tons of details most people usually don&#039;t even notice during gameplay.
Might be a FPS game where characters are running and you need to react fast, you really don&#039;t notice most of the details.
But these details come in to play when screenshots are taken.
Remember that when you market your game your potential players will judge your game graphics according to the screenshots. And in the screenshots they will notice more details.</description>
		<content:encoded><![CDATA[<p>Just a comment: I think most of the games have tons of details most people usually don&#8217;t even notice during gameplay.<br />
Might be a FPS game where characters are running and you need to react fast, you really don&#8217;t notice most of the details.<br />
But these details come in to play when screenshots are taken.<br />
Remember that when you market your game your potential players will judge your game graphics according to the screenshots. And in the screenshots they will notice more details.</p>
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		<title>By: Toaster</title>
		<link>http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/comment-page-1/#comment-113133</link>
		<dc:creator>Toaster</dc:creator>
		<pubDate>Fri, 24 Aug 2007 23:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/24/set-a-limit-for-quality/#comment-113133</guid>
		<description>I think this entry should be titled &quot;be wary of perfectionism&quot;. :) That&#039;s essentially what you&#039;re getting at, and I agree completely. You can (and should) make the less important things just &quot;good enough&quot;, since you can always improve them in a patch if necessary.</description>
		<content:encoded><![CDATA[<p>I think this entry should be titled &#8220;be wary of perfectionism&#8221;. :) That&#8217;s essentially what you&#8217;re getting at, and I agree completely. You can (and should) make the less important things just &#8220;good enough&#8221;, since you can always improve them in a patch if necessary.</p>
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