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	<title>Comments on: The Plain Truths About Finishing Your Game Project</title>
	<atom:link href="http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Blogi &#187; Blog Archive &#187; wotssin eteneminen sekÃ¤ muutama linkki</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-118093</link>
		<dc:creator>Blogi &#187; Blog Archive &#187; wotssin eteneminen sekÃ¤ muutama linkki</dc:creator>
		<pubDate>Wed, 19 Sep 2007 07:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-118093</guid>
		<description>[...] parikin mielenkiintoista linkkiÃ¤. Toinen on GameProducer blogissa oleva juttu, joka kÃ¤sittelee projektin lopettamista. Jutussa kerrotaa pÃ¤Ã¤asiassa, ettÃ¤ peliprojektit tulisi aina pyrkiÃ¤ pÃ¤Ã¤ttÃ¤mÃ¤Ã¤n. TÃ¤tÃ¤ [...]</description>
		<content:encoded><![CDATA[<p>[...] parikin mielenkiintoista linkkiÃ¤. Toinen on GameProducer blogissa oleva juttu, joka kÃ¤sittelee projektin lopettamista. Jutussa kerrotaa pÃ¤Ã¤asiassa, ettÃ¤ peliprojektit tulisi aina pyrkiÃ¤ pÃ¤Ã¤ttÃ¤mÃ¤Ã¤n. TÃ¤tÃ¤ [...]</p>
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		<title>By: GameDevXperiment Â» Cancelar o no cancelar (el proyecto) ?. He ahi el dilema...</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-114407</link>
		<dc:creator>GameDevXperiment Â» Cancelar o no cancelar (el proyecto) ?. He ahi el dilema...</dc:creator>
		<pubDate>Wed, 29 Aug 2007 22:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-114407</guid>
		<description>[...] Link: The Plain Truths About Finishing Your Game Project [...]</description>
		<content:encoded><![CDATA[<p>[...] Link: The Plain Truths About Finishing Your Game Project [...]</p>
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		<title>By: jc</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113714</link>
		<dc:creator>jc</dc:creator>
		<pubDate>Mon, 27 Aug 2007 12:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113714</guid>
		<description>I think most people don&#039;t finish their project because they didn&#039;t know/realize that the main game mechanic take 20% of the dev time and the actual finishing/polishing/balancing is taking the other 80% of the dev time.

So people quickly reach the stage of a playable demo and think it is almost done. When actually, it is just the beginning.

JC</description>
		<content:encoded><![CDATA[<p>I think most people don&#8217;t finish their project because they didn&#8217;t know/realize that the main game mechanic take 20% of the dev time and the actual finishing/polishing/balancing is taking the other 80% of the dev time.</p>
<p>So people quickly reach the stage of a playable demo and think it is almost done. When actually, it is just the beginning.</p>
<p>JC</p>
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		<title>By: Sarper - the Indie Diary</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113569</link>
		<dc:creator>Sarper - the Indie Diary</dc:creator>
		<pubDate>Sun, 26 Aug 2007 19:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113569</guid>
		<description>Even writing messy code gives you experience to learn how to write organized code...

Finishing a project is very important for determination and self motivation, it&#039;s not about learning how to code clean though...</description>
		<content:encoded><![CDATA[<p>Even writing messy code gives you experience to learn how to write organized code&#8230;</p>
<p>Finishing a project is very important for determination and self motivation, it&#8217;s not about learning how to code clean though&#8230;</p>
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		<title>By: Toaster</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113568</link>
		<dc:creator>Toaster</dc:creator>
		<pubDate>Sun, 26 Aug 2007 18:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113568</guid>
		<description>It&#039;s interesting to see a lot of people mentioning &quot;messy code&quot;. This should either not happen, or shouldn&#039;t prevent you from finishing a project. Messy code won&#039;t prevent you from finishing small, simple games. The code might end up messy but it won&#039;t be so bad that you can&#039;t finish the project, and finishing projects is crucial. If you can&#039;t get yourself to work on a focused, small project that&#039;s within your reach, then you have to work on your discipline. It also helps to learn about architecture design. The book &lt;a href=&quot;http://www.amazon.com/Game-Architecture-Design-Andrew-Rollings/dp/0735713634/ref=pd_bbs_sr_1/105-0374467-9614065?ie=UTF8&amp;s=books&amp;qid=1188154001&amp;sr=8-1&quot; rel=&quot;nofollow&quot;&gt;Game Architecture and Design&lt;/a&gt; covers that and various other issues that game developers face.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to see a lot of people mentioning &#8220;messy code&#8221;. This should either not happen, or shouldn&#8217;t prevent you from finishing a project. Messy code won&#8217;t prevent you from finishing small, simple games. The code might end up messy but it won&#8217;t be so bad that you can&#8217;t finish the project, and finishing projects is crucial. If you can&#8217;t get yourself to work on a focused, small project that&#8217;s within your reach, then you have to work on your discipline. It also helps to learn about architecture design. The book <a href="http://www.amazon.com/Game-Architecture-Design-Andrew-Rollings/dp/0735713634/ref=pd_bbs_sr_1/105-0374467-9614065?ie=UTF8&amp;s=books&amp;qid=1188154001&amp;sr=8-1" rel="nofollow">Game Architecture and Design</a> covers that and various other issues that game developers face.</p>
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		<title>By: Koen</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113374</link>
		<dc:creator>Koen</dc:creator>
		<pubDate>Sat, 25 Aug 2007 20:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113374</guid>
		<description>This all looks so familiar, especially the &quot;messy code&quot; excuse. I have started a few projects in the past, none of wich ever got completed, all because of silly reasons. I also tried some &quot;really simple&quot; games, but once I got to them, I started to get new ideas that I wanted to put in them and before I knew it, I was back in messy code hell. I recently started working on games again, and I have promised myself that I will finish every project I start, even if it means cutting out half of the features I wanted.</description>
		<content:encoded><![CDATA[<p>This all looks so familiar, especially the &#8220;messy code&#8221; excuse. I have started a few projects in the past, none of wich ever got completed, all because of silly reasons. I also tried some &#8220;really simple&#8221; games, but once I got to them, I started to get new ideas that I wanted to put in them and before I knew it, I was back in messy code hell. I recently started working on games again, and I have promised myself that I will finish every project I start, even if it means cutting out half of the features I wanted.</p>
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		<title>By: Sarper - the Indie Diary</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113357</link>
		<dc:creator>Sarper - the Indie Diary</dc:creator>
		<pubDate>Sat, 25 Aug 2007 19:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113357</guid>
		<description>True, but don&#039;t start with a MMORPG. Without any experience you will always lose motivation and self confidence and you will end up asking &quot;How can I code a MMORPG&quot; in the forums.

3 years ago when I first started using Blitz3D, even controlling an animating character with mouse and keyboard was a huge work to me. Then step by step I learned Blitz3D, I made crappy games but I finished them. Every single demo I made got better and now I look back, I can code an animating character with input controls in 5 minutes...

Think big but start with baby steps.

Juuso:New colors are very tiring and hard to read, consider rolling back to the old colors bro.Take care.</description>
		<content:encoded><![CDATA[<p>True, but don&#8217;t start with a MMORPG. Without any experience you will always lose motivation and self confidence and you will end up asking &#8220;How can I code a MMORPG&#8221; in the forums.</p>
<p>3 years ago when I first started using Blitz3D, even controlling an animating character with mouse and keyboard was a huge work to me. Then step by step I learned Blitz3D, I made crappy games but I finished them. Every single demo I made got better and now I look back, I can code an animating character with input controls in 5 minutes&#8230;</p>
<p>Think big but start with baby steps.</p>
<p>Juuso:New colors are very tiring and hard to read, consider rolling back to the old colors bro.Take care.</p>
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		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113310</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 25 Aug 2007 14:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113310</guid>
		<description>For me I found the best truth is: go into a project *intending* to finish. With the intention to create a new game and sell it, if that intention is not there from the start I find I just end up experimenting...

That square ad is indeed annoying. Right where the text should be.</description>
		<content:encoded><![CDATA[<p>For me I found the best truth is: go into a project *intending* to finish. With the intention to create a new game and sell it, if that intention is not there from the start I find I just end up experimenting&#8230;</p>
<p>That square ad is indeed annoying. Right where the text should be.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113304</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Sat, 25 Aug 2007 14:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113304</guid>
		<description>I&#039;m tweaking the layout, and testing the colors &amp; adsense.</description>
		<content:encoded><![CDATA[<p>I&#8217;m tweaking the layout, and testing the colors &#038; adsense.</p>
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		<title>By: Anonymous</title>
		<link>http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/comment-page-1/#comment-113298</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 25 Aug 2007 13:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/08/25/the-plain-truths-about-finishing-your-game-project/#comment-113298</guid>
		<description>I don&#039;t like the new colors. It doesn&#039;t look nice. Dark blue on black is illegible, don&#039;t you see it! What a massive step back you just have done here.....

Ads by google right at the beginning of your post!!! No thank you.

I just came back fron Holiday, go on you blog to read the post I missed... Now I will pass for today... Might be back later...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the new colors. It doesn&#8217;t look nice. Dark blue on black is illegible, don&#8217;t you see it! What a massive step back you just have done here&#8230;..</p>
<p>Ads by google right at the beginning of your post!!! No thank you.</p>
<p>I just came back fron Holiday, go on you blog to read the post I missed&#8230; Now I will pass for today&#8230; Might be back later&#8230;</p>
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