One Way to Improve Gameplay

It’s quite typical to get stuck with some “tiny” gameplay problems when working on your game. These problems can be anything like how smooth the camera should move, what kind of particles to use in certain situations – you name them. There’s no end to the features that might need tweaking.

One simple way to find answers to these problems is pretty obvious: take some time away from the code, and check out how others have solved your problem.

Recently I have been thinking about how exactly the camera should work in our Edoiki game. One player will control the assassin, and other player will control several guards. The game is tactical it uses “far view” (like you can see in any real-time strategy game). I thought that since player 1 controls only one character, it might make sense to attach the camera to the controlled character. But because player 2 can control several character (and needs to change the control) it might make more sense to not attach the camera to one character, but let player freely move the camera.

There are some are some tactical benefits for having free camera instead of having an attached one so this needs to be tested. We might end up with some sort of hybrid in the end.

To get more ideas, I thought I would download some other game demos and check how they have dealt with the camera. I won’t necessarily take other people’s ideas like that, but at least by checking out what others are doing I can get another perspective to deal with this problem.

Bottom line: simply go to some gaming site, download some game demos and see how they’ve dealt with your problem. That won’t take much time, but it might prove to be a really fast and fine way to solve some tiny problems that seem to get into way.

Getting Rich Overnight

Shoemoney – one of the favorite persons in the Internet business I listen to – has done a nice little video answering to the question if it’s possible to get rich overnight. The last comment sums it up very well.

Just watch the video now, I’ll comment this more on the below paragraphs.

In the video, Shoe talks how it requires work to earn bucks.

I’ve heard similar talk from many sources. Donald Trump – the multi billionaire – for example has said that sure, there are big news about million dollar deals that were closed in one month – or even during one day, but those stories are just tip of the iceberg. Pretty much all the successful people who happen to come out-of-blue (for the public) have really worked hard years and years before their public presence. The media is just interested to hear “how somebody made millions in just one year”, when in reality somebody might have worked decades to reach that point.

If somebody can run 100 meters in less than ten seconds, that sure sounds great – but they don’t record the fact that the guy has trained running since he was 4-years old. These “big shot” stories might fail to tell the history behind the success – and that’s us to bear in mind.

Jim Collins wrote (with help of a big research group) a book called Good to Great. I’ve been reading 40 pages now and it has been interesting to see what kind of leaders the extraordinary companies had. These leaders didn’t shout about “how they did it” when things are going good, and these leaders aren’t blaming others when things were going badly. The leaders were concentrating on what needed to be done – and focusing on doing it. (This space is far too small to say all the insight in the book so I really recommend checking out that book. )

Basically the leaders of the truly extraordinary companies (measured by success in the market in decades compared to other companies) were humble, yet had strict focus on making the company great. These guys weren’t seen on the news (telling how they got rich overnight).

Sure – there are stories about how fast somebody is successful, but those stories might forget what these people did in the past.

As Shoemoney says on that video about getting rich overnight: “good luck with it”.

How to Mess Up Perfectly Good Product by Making This Stupid Mistake

There’s one extremely interesting shop for dogs in this city. I’ve seen some of their product ads now and then, and we finally decided to check out the shop. We drove with my wife to check out the place. We weren’t exactly sure where the shop located, but we had seen one big sign post from our car. As our car was going forward we finally saw a very big sign post telling about the shop.

There was just one tiny thing it was missing.

The sign post was placed in such location that it was impossible to know in which direction we should proceed. It was a square, so it didn’t point anywhere. It didn’t even say where the place was located – and the sign post was just put near the road and we didn’t see the shop anywhere. We assumed the shop must be somewhere near this big sign so we decided to check out all the nearby roads so we could get to the shop. We turned left. We got back. We turned right. Got back. We drove in all directions within the sign post that said about the grand shop.

Eventually we gave up. We just couldn’t find the darn shop. We had seen the ads, but there wasn’t no information how we could get to the store.

That’s something one can forget on the Internet business and when selling games. Make sure people know the way to your store, and equally important: make sure they know the way to the purchase screen. There are lots of great games with great websites – yet some of these sites forget one crucial point: showing the buy button in a prominent place. If you are shy about telling people to “click here to buy” then you might be actually making harm for the customers. Those who want to purchase your product might skip the offer, if they just cannot find where they can buy your product.

It’s your duty to make sure nobody gets lost when trying to buy from you.

What a Running Cat Just Taught Me About Leadership

A few ago I was at the parking lot (very good places to learn something I must say) with our dog when suddenly a cat run to a nearby bush. Naturally our vicous bloodhound (picture on that page) immediately run after the cat.

In less than a second I said “No!” and our nice dog stopped and came back. She shouldn’t run towards cat like that.

Then I continued to lock my car and went back to our apartment.

After the incident I realized how I just had made mistake. I was saying “no” when the dog was doing bad things (chasing the cat) which was okay, but where was the reward after the dog did well (stopped when told, and came back by my side)? Nowhere.

It’s easy to blame and think about the things others shouldn’t do, but the real focus should be on the things that were done right and well – and reward them.

When was the last time you told people about work done poorly?

And when was the last time you pointed out something good?