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	<title>Comments on: How to Deal With a Slacker</title>
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	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; How to Minimize the Pain When Firing People</title>
		<link>http://www.gameproducer.net/2007/10/19/how-to-deal-with-a-slacker/comment-page-1/#comment-120055</link>
		<dc:creator>GameProducer.Net &#187; How to Minimize the Pain When Firing People</dc:creator>
		<pubDate>Thu, 25 Oct 2007 16:34:55 +0000</pubDate>
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		<description>[...]  * Game Producer October Sponsors * Don&#8217;t Base Your Project Decisions on Assumptions  * How to Deal With a Slacker * Another Amazing Factor About Giving Credits * It Is Amazing What You Can Accomplish If You Do Not [...]</description>
		<content:encoded><![CDATA[<p>[...]  * Game Producer October Sponsors * Don&#8217;t Base Your Project Decisions on Assumptions  * How to Deal With a Slacker * Another Amazing Factor About Giving Credits * It Is Amazing What You Can Accomplish If You Do Not [...]</p>
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		<title>By: GameProducer.Net &#187; Don&#8217;t Base Your Project Decisions on Assumptions</title>
		<link>http://www.gameproducer.net/2007/10/19/how-to-deal-with-a-slacker/comment-page-1/#comment-119603</link>
		<dc:creator>GameProducer.Net &#187; Don&#8217;t Base Your Project Decisions on Assumptions</dc:creator>
		<pubDate>Sat, 20 Oct 2007 12:24:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/19/how-to-deal-with-a-slacker/#comment-119603</guid>
		<description>[...] - $60,000 Net Income     RECENT POSTS * Don&#8217;t Base Your Project Decisions on Assumptions  * How to Deal With a Slacker * Another Amazing Factor About Giving Credits * It Is Amazing What You Can Accomplish If You Do Not [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; $60,000 Net Income     RECENT POSTS * Don&#8217;t Base Your Project Decisions on Assumptions  * How to Deal With a Slacker * Another Amazing Factor About Giving Credits * It Is Amazing What You Can Accomplish If You Do Not [...]</p>
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		<title>By: game &#187; How to Deal With a Slacker</title>
		<link>http://www.gameproducer.net/2007/10/19/how-to-deal-with-a-slacker/comment-page-1/#comment-119599</link>
		<dc:creator>game &#187; How to Deal With a Slacker</dc:creator>
		<pubDate>Sat, 20 Oct 2007 09:10:38 +0000</pubDate>
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		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
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		<title>By: www.gamesandgames.info &#187; How to Deal With a Slacker</title>
		<link>http://www.gameproducer.net/2007/10/19/how-to-deal-with-a-slacker/comment-page-1/#comment-119598</link>
		<dc:creator>www.gamesandgames.info &#187; How to Deal With a Slacker</dc:creator>
		<pubDate>Sat, 20 Oct 2007 08:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/19/how-to-deal-with-a-slacker/#comment-119598</guid>
		<description>[...] Juuso - Game Producer created an interesting post today on How to Deal With a SlackerHere&#8217;s a short outlineâ€œI am a student enrolled in a game design degree program. About 7 months ago a very good friend of mine and myself took it upon ourselves to create a game concept. Things since then have progressed to the point where we have begun &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Juuso &#8211; Game Producer created an interesting post today on How to Deal With a SlackerHere&#8217;s a short outlineâ€œI am a student enrolled in a game design degree program. About 7 months ago a very good friend of mine and myself took it upon ourselves to create a game concept. Things since then have progressed to the point where we have begun &#8230; [...]</p>
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