<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How Perfect AI Should Behave?</title>
	<atom:link href="http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Game AI Roundup Week #43 2007 &#8212; AiGameDev.com</title>
		<link>http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/comment-page-1/#comment-120244</link>
		<dc:creator>Game AI Roundup Week #43 2007 &#8212; AiGameDev.com</dc:creator>
		<pubDate>Sat, 27 Oct 2007 21:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/#comment-120244</guid>
		<description>[...] How Perfect AI Should Behave?, gameproducer.net [...]</description>
		<content:encoded><![CDATA[<p>[...] How Perfect AI Should Behave?, gameproducer.net [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: allstarsx &#187; How Perfect AI Should Behave?</title>
		<link>http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/comment-page-1/#comment-120017</link>
		<dc:creator>allstarsx &#187; How Perfect AI Should Behave?</dc:creator>
		<pubDate>Thu, 25 Oct 2007 07:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/#comment-120017</guid>
		<description>[...] here to [...]</description>
		<content:encoded><![CDATA[<p>[...] here to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: game &#187; How Perfect AI Should Behave?</title>
		<link>http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/comment-page-1/#comment-119923</link>
		<dc:creator>game &#187; How Perfect AI Should Behave?</dc:creator>
		<pubDate>Wed, 24 Oct 2007 10:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/#comment-119923</guid>
		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: www.gamesandgames.info &#187; How Perfect AI Should Behave?</title>
		<link>http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/comment-page-1/#comment-119918</link>
		<dc:creator>www.gamesandgames.info &#187; How Perfect AI Should Behave?</dc:creator>
		<pubDate>Wed, 24 Oct 2007 08:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/#comment-119918</guid>
		<description>[...] Juuso - Game Producer added an interesting post on How Perfect AI Should Behave?.Here&#8217;s a small excerpt:Perhaps in FPS game the computer could make a stupid jump and end up in a lake (instead of the other side of the broken bridge). Or perhaps the computer could accidentally build wrong type structures in his base, and would need to &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Juuso &#8211; Game Producer added an interesting post on How Perfect AI Should Behave?.Here&#8217;s a small excerpt:Perhaps in FPS game the computer could make a stupid jump and end up in a lake (instead of the other side of the broken bridge). Or perhaps the computer could accidentally build wrong type structures in his base, and would need to &#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Personal Computers and Tech News &#187; How Perfect AI Should Behave?</title>
		<link>http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/comment-page-1/#comment-119859</link>
		<dc:creator>Personal Computers and Tech News &#187; How Perfect AI Should Behave?</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/10/23/how-perfect-ai-should-behave/#comment-119859</guid>
		<description>[...] Daily Game Development, Business and Production Articles added an interesting post on How Perfect AI Should Behave?Here&#8217;s a small excerpt Iâ€™ve been thinking what â€œperfect AIâ€ could mean in games. I started thinking AI in terms of â€œhow &#8230; is natural to humans, but I believe making accidental mistakes isnâ€™t typical to computer AI. When computers [...]</description>
		<content:encoded><![CDATA[<p>[...] Daily Game Development, Business and Production Articles added an interesting post on How Perfect AI Should Behave?Here&#8217;s a small excerpt Iâ€™ve been thinking what â€œperfect AIâ€ could mean in games. I started thinking AI in terms of â€œhow &#8230; is natural to humans, but I believe making accidental mistakes isnâ€™t typical to computer AI. When computers [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
