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	<title>Comments on: How I Chose My New Game Development Tools</title>
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	<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-122397</link>
		<dc:creator>How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Mon, 26 Nov 2007 04:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-122397</guid>
		<description>[...] How I Chose My New Game Development Tools [...]</description>
		<content:encoded><![CDATA[<p>[...] How I Chose My New Game Development Tools [...]</p>
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	<item>
		<title>By: Amped Freestyle Snowboarding &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121223</link>
		<dc:creator>Amped Freestyle Snowboarding &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Wed, 14 Nov 2007 16:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121223</guid>
		<description>[...] Ryan O&#8217;Rourke wrote an engrossing place today onHere&#8217;s a hurried excerptI also desired it to be taste more coercive than Blitz3D which uses DX7. The engine staleness requirement to be substantially registered and hit an astir community. Proven projects (so that somebody has actually prefabricated something added than â€œtech demoâ€ with the &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Ryan O&#8217;Rourke wrote an engrossing place today onHere&#8217;s a hurried excerptI also desired it to be taste more coercive than Blitz3D which uses DX7. The engine staleness requirement to be substantially registered and hit an astir community. Proven projects (so that somebody has actually prefabricated something added than â€œtech demoâ€ with the &#8230; [...]</p>
]]></content:encoded>
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	<item>
		<title>By: onlinehg &#187; Blog Archiv &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121193</link>
		<dc:creator>onlinehg &#187; Blog Archiv &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Tue, 13 Nov 2007 16:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121193</guid>
		<description>[...] the full story here    Der Beitrag wurde am Saturday, den 10. November 2007 um 02:11 Uhr ver&#246;ffentlicht und wurde [...]</description>
		<content:encoded><![CDATA[<p>[...] the full story here    Der Beitrag wurde am Saturday, den 10. November 2007 um 02:11 Uhr ver&ouml;ffentlicht und wurde [...]</p>
]]></content:encoded>
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	<item>
		<title>By: How I Chose My New Game Development Tools &#124; hostsq</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121116</link>
		<dc:creator>How I Chose My New Game Development Tools &#124; hostsq</dc:creator>
		<pubDate>Sun, 11 Nov 2007 22:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121116</guid>
		<description>[...] more here [...]</description>
		<content:encoded><![CDATA[<p>[...] more here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: raceda &#187; Blog Archive &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121094</link>
		<dc:creator>raceda &#187; Blog Archive &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Sun, 11 Nov 2007 14:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121094</guid>
		<description>[...] here for full [...]</description>
		<content:encoded><![CDATA[<p>[...] here for full [...]</p>
]]></content:encoded>
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	<item>
		<title>By: qzsource &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121077</link>
		<dc:creator>qzsource &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Sun, 11 Nov 2007 02:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121077</guid>
		<description>[...] sourced here [...]</description>
		<content:encoded><![CDATA[<p>[...] sourced here [...]</p>
]]></content:encoded>
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	<item>
		<title>By: allstarsx &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121064</link>
		<dc:creator>allstarsx &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Sat, 10 Nov 2007 19:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121064</guid>
		<description>[...] You can read the full story here [...]</description>
		<content:encoded><![CDATA[<p>[...] You can read the full story here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: allprosx &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121049</link>
		<dc:creator>allprosx &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Sat, 10 Nov 2007 12:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121049</guid>
		<description>[...] here for [...]</description>
		<content:encoded><![CDATA[<p>[...] here for [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Cars and other stuff &#187; Blog Archive &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121041</link>
		<dc:creator>Cars and other stuff &#187; Blog Archive &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Sat, 10 Nov 2007 11:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121041</guid>
		<description>[...] To have a read for yourself please click here [...]</description>
		<content:encoded><![CDATA[<p>[...] To have a read for yourself please click here [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Xbox Games &#187; Blog Archive &#187; How I Chose My New Game Development Tools</title>
		<link>http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/comment-page-1/#comment-121036</link>
		<dc:creator>Xbox Games &#187; Blog Archive &#187; How I Chose My New Game Development Tools</dc:creator>
		<pubDate>Sat, 10 Nov 2007 08:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/10/how-to-choose-a-new-game-engine/#comment-121036</guid>
		<description>[...] ilumta wrote an interesting post today onHere&#8217;s a quick excerptIt seemed very good (or â€œalmost rightâ€ for me), but the XNA version 1.0 isnâ€™t quite right for me (no networking, art pipeline was giving some headache, no proper way to publish for Xbox, .NET download overhead when publishing to PC). &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] ilumta wrote an interesting post today onHere&#8217;s a quick excerptIt seemed very good (or â€œalmost rightâ€ for me), but the XNA version 1.0 isnâ€™t quite right for me (no networking, art pipeline was giving some headache, no proper way to publish for Xbox, .NET download overhead when publishing to PC). &#8230; [...]</p>
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