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	<title>Comments on: More Engine Hunt And First Game Screenshot Revealed&#8230;</title>
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	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; Here&#8217;s Something To Consider When Jumping Into New Technology</title>
		<link>http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/comment-page-1/#comment-122343</link>
		<dc:creator>GameProducer.Net &#187; Here&#8217;s Something To Consider When Jumping Into New Technology</dc:creator>
		<pubDate>Sat, 24 Nov 2007 15:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/#comment-122343</guid>
		<description>[...] Something To Consider When Jumping Into New Technology * Strange Plimus Order Confirmation * More Engine Hunt And First Game Screenshot Revealed&#8230; * Stamp Out Piracy Awareness Week * I Just Collided * Sony Drops PlayStation 3 Development Kit Cost [...]</description>
		<content:encoded><![CDATA[<p>[...] Something To Consider When Jumping Into New Technology * Strange Plimus Order Confirmation * More Engine Hunt And First Game Screenshot Revealed&#8230; * Stamp Out Piracy Awareness Week * I Just Collided * Sony Drops PlayStation 3 Development Kit Cost [...]</p>
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		<title>By: Dinheiro Internet - Blog de Dinheiro &#187; More Engine Hunt And First Game Screenshot Revealedâ€¦</title>
		<link>http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/comment-page-1/#comment-122200</link>
		<dc:creator>Dinheiro Internet - Blog de Dinheiro &#187; More Engine Hunt And First Game Screenshot Revealedâ€¦</dc:creator>
		<pubDate>Thu, 22 Nov 2007 16:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/#comment-122200</guid>
		<description>[...] Onetomarket Blog - Keeps you ahead wrote an interesting post today!.Here&#8217;s a quick excerpt While I was digging deeper into how to deal collisions (thanks Jens &amp; luis for your helpful comments), and was recommend to take a look at NeoAxis engine, which uses Ogre3D for rendering. I had checked it earlier, and there were couple of things that made me ignore it (one man doing the development, .NET overhead, no network support, not yet established community). I decided to take another look into the engine and found out that network code is actually being planned to do in the upcoming re [...]</description>
		<content:encoded><![CDATA[<p>[...] Onetomarket Blog &#8211; Keeps you ahead wrote an interesting post today!.Here&#8217;s a quick excerpt While I was digging deeper into how to deal collisions (thanks Jens &#38; luis for your helpful comments), and was recommend to take a look at NeoAxis engine, which uses Ogre3D for rendering. I had checked it earlier, and there were couple of things that made me ignore it (one man doing the development, .NET overhead, no network support, not yet established community). I decided to take another look into the engine and found out that network code is actually being planned to do in the upcoming re [...]</p>
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		<title>By: all-books &#187; Blog Archive &#187; More Engine Hunt And First Game Screenshot Revealedâ€¦</title>
		<link>http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/comment-page-1/#comment-122198</link>
		<dc:creator>all-books &#187; Blog Archive &#187; More Engine Hunt And First Game Screenshot Revealedâ€¦</dc:creator>
		<pubDate>Thu, 22 Nov 2007 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/#comment-122198</guid>
		<description>[...] The Russellian Incorporated Innovations Corporation wrote an interesting post today onHere&#8217;s a quick excerpt While I was digging deeper into how to deal collisions (thanks Jens &amp; luis for your helpful comments), and was recommend to take a look at NeoAxis engine, which uses Ogre3D for rendering. I had checked it earlier, and there were couple of things that made me ignore it (one man doing the development, .NET overhead, no network support, not yet established community). I decided to take another look into the engine and found out that network code is actually being planned to do in the upcoming re [...]</description>
		<content:encoded><![CDATA[<p>[...] The Russellian Incorporated Innovations Corporation wrote an interesting post today onHere&#8217;s a quick excerpt While I was digging deeper into how to deal collisions (thanks Jens &#38; luis for your helpful comments), and was recommend to take a look at NeoAxis engine, which uses Ogre3D for rendering. I had checked it earlier, and there were couple of things that made me ignore it (one man doing the development, .NET overhead, no network support, not yet established community). I decided to take another look into the engine and found out that network code is actually being planned to do in the upcoming re [...]</p>
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		<title>By: Blogging Business Live, everything about markets! &#187; More Engine Hunt And First Game Screenshot Revealedâ€¦</title>
		<link>http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/comment-page-1/#comment-122197</link>
		<dc:creator>Blogging Business Live, everything about markets! &#187; More Engine Hunt And First Game Screenshot Revealedâ€¦</dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/22/more-engine-hunt-and-first-game-screenshot-revealed/#comment-122197</guid>
		<description>[...] Gizmodo, the Gadget Guide wrote an interesting post today!.Here&#8217;s a quick excerpt While I was digging deeper into how to deal collisions (thanks Jens &amp; luis for your helpful comments), and was recommend to take a look at NeoAxis engine, which uses Ogre3D for rendering. I had checked it earlier, and there were couple of things that made me ignore it (one man doing the development, .NET overhead, no network support, not yet established community). I decided to take another look into the engine and found out that network code is actually being planned to do in the upcoming re [...]</description>
		<content:encoded><![CDATA[<p>[...] Gizmodo, the Gadget Guide wrote an interesting post today!.Here&#8217;s a quick excerpt While I was digging deeper into how to deal collisions (thanks Jens &#38; luis for your helpful comments), and was recommend to take a look at NeoAxis engine, which uses Ogre3D for rendering. I had checked it earlier, and there were couple of things that made me ignore it (one man doing the development, .NET overhead, no network support, not yet established community). I decided to take another look into the engine and found out that network code is actually being planned to do in the upcoming re [...]</p>
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