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	<title>Comments on: Here&#8217;s Something To Consider When Jumping Into New Technology</title>
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	<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: GameProducer.Net &#187; Zombie Game Project Video Clip (#1)</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122377</link>
		<dc:creator>GameProducer.Net &#187; Zombie Game Project Video Clip (#1)</dc:creator>
		<pubDate>Sun, 25 Nov 2007 15:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122377</guid>
		<description>[...] Stats: Tribal Trouble - $60,000 Net Income     RECENT POSTS * Zombie Game Project Video Clip (#1) * Here&#8217;s Something To Consider When Jumping Into New Technology * Strange Plimus Order Confirmation * More Engine Hunt And First Game Screenshot Revealed&#8230; * [...]</description>
		<content:encoded><![CDATA[<p>[...] Stats: Tribal Trouble &#8211; $60,000 Net Income     RECENT POSTS * Zombie Game Project Video Clip (#1) * Here&#8217;s Something To Consider When Jumping Into New Technology * Strange Plimus Order Confirmation * More Engine Hunt And First Game Screenshot Revealed&#8230; * [...]</p>
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		<title>By: new technology</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122369</link>
		<dc:creator>new technology</dc:creator>
		<pubDate>Sun, 25 Nov 2007 12:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122369</guid>
		<description>[...] Hereâ€™s Something To Consider When Jumping Into New Technology [...]</description>
		<content:encoded><![CDATA[<p>[...] Hereâ€™s Something To Consider When Jumping Into New Technology [...]</p>
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		<title>By: plut0 &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122356</link>
		<dc:creator>plut0 &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</dc:creator>
		<pubDate>Sun, 25 Nov 2007 01:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122356</guid>
		<description>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerptLast Thursday I mentioned about the engine hunt. Miguel raised a very important point about switching technology. I agree with Miguel, that jumping from technology to another will harm any project - if things arenâ€™t getting finished. &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerptLast Thursday I mentioned about the engine hunt. Miguel raised a very important point about switching technology. I agree with Miguel, that jumping from technology to another will harm any project &#8211; if things arenâ€™t getting finished. &#8230; [...]</p>
]]></content:encoded>
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	<item>
		<title>By: mostidiot &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122352</link>
		<dc:creator>mostidiot &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</dc:creator>
		<pubDate>Sat, 24 Nov 2007 19:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122352</guid>
		<description>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerpt This weekâ€™s development is about to get done. Last Thursday I mentioned about the engine hunt. Miguel raised a very important point about switching technology. I agree with Miguel, that jumping from technology to another will harm any project - if things arenâ€™t getting finished. The reason why I started using NeoAxis engine was quite simple. It was (kind of) built on top of Ogre3D rendering engine (that I was using), and it has many additional libraries &amp; tools implemented and ready to use. Th [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerpt This weekâ€™s development is about to get done. Last Thursday I mentioned about the engine hunt. Miguel raised a very important point about switching technology. I agree with Miguel, that jumping from technology to another will harm any project &#8211; if things arenâ€™t getting finished. The reason why I started using NeoAxis engine was quite simple. It was (kind of) built on top of Ogre3D rendering engine (that I was using), and it has many additional libraries &#38; tools implemented and ready to use. Th [...]</p>
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	<item>
		<title>By: Hereâ€™s Something To Consider When Jumping Into New Technology &#124; Technology</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122347</link>
		<dc:creator>Hereâ€™s Something To Consider When Jumping Into New Technology &#124; Technology</dc:creator>
		<pubDate>Sat, 24 Nov 2007 16:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122347</guid>
		<description>[...] Read the rest of this great post here [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this great post here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Interests &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122346</link>
		<dc:creator>Interests &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</dc:creator>
		<pubDate>Sat, 24 Nov 2007 16:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122346</guid>
		<description>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerpt This weekâ€™s development is about to get done. Last Thursday I mentioned about the engine hunt. Miguel raised a very important point about switching technology. I agree with Miguel, that jumping from technology to another will harm any project - if things arenâ€™t getting finished. The reason why I started using NeoAxis engine was quite simple. It was (kind of) built on top of Ogre3D rendering engine (that I was using), and it has many additional libraries &amp; tools implemented and ready to use. Th [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerpt This weekâ€™s development is about to get done. Last Thursday I mentioned about the engine hunt. Miguel raised a very important point about switching technology. I agree with Miguel, that jumping from technology to another will harm any project &#8211; if things arenâ€™t getting finished. The reason why I started using NeoAxis engine was quite simple. It was (kind of) built on top of Ogre3D rendering engine (that I was using), and it has many additional libraries &#38; tools implemented and ready to use. Th [...]</p>
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		<title>By: allstarsx &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</title>
		<link>http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/comment-page-1/#comment-122344</link>
		<dc:creator>allstarsx &#187; Hereâ€™s Something To Consider When Jumping Into New Technology</dc:creator>
		<pubDate>Sat, 24 Nov 2007 15:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2007/11/24/heres-something-to-consider-when-jumping-into-new-technology/#comment-122344</guid>
		<description>[...] all the details here [...]</description>
		<content:encoded><![CDATA[<p>[...] all the details here [...]</p>
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