Monthly Archives: January 2008

What the Cloth Washing Instructions Can Teach About Game Production

I received an image that shows the kind of washing instructions all clothes should have. The instructions describe how men should handle cloth washing – something what should be applied by game producers as well. It’s pretty amazing what you can learn just by looking what you clothes has to say.

While I admired the practical instructions, I immediately thought about two things.

First of all, I thought that the guy who planned the text should be a game producer.

Secondly. While the advice can be applied in game production, the planner should realize that this kind of text is asking for trouble.

Here’s the picture: (Not sure how old this is or where this originally was shown)

To set the record straight… the “it’s her job part” is just an ego-boosting way of saying “because you moron can’t wash your clothes” (at least that’s what I think when I watch my wife washing the clothes).

Seriously, if we apply this lesson to game production, we get the following:

  • Don’t try to do everything by yourself if you don’t know how.
  • Get people smarter than you to help you out.

And lastly:

  • If you delegate tasks that you are too stupid to complete and argument by saying “it’s your job”, you will get slapped in your face.

Valve Releases Steamworks

I heard about Valve’s Steamworks through Indiegamer board and search some more information about this.

Personally, I’ve thought that Valve’s Steam is absolutely amazing system for game distribution. Now the announcement of Valve’s Steamworks can really become a massive hit in the area of game development.

I think something BIG is happening here. Right now.

Here’s the Steamworks in a nutshell (found via Bluesnews.):

  • A complete suite of publishing and development tools – ranging from copy protection to social networking services to server browsing – is now available free of charge to developers and publishers worldwide.
  • The same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.
  • Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.
  • State of the art encryption system: Stop paying to have your game pirated before it’s released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
  • Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.
  • Auto updating: Insures all customers are playing the latest and greatest version of your games.
  • Voice chat: Available for use both in and out of game.
  • Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.
  • Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world’s best professional and amateur players of your game.
  • Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.

And here’s what Gabe Newell, president of Valve, commented:

“Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today’s market. Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.”

Jason Holtman, director business development at Valve, continues:

As more developers and publishers have embraced Steam as a leading digital distribution channel, we’ve heard a growing number of inquiries regarding the availability of the platform’s services and tools. Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners.”

Steam is a leading platform for the delivery and management of PC games (at least non-casual PC games, although there are indie & casual games in Steam) and digital content. There’s over 13 million active accounts (I’m one of them) and more than 250 games (I have one of these too), plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.

Is it really free?
I emailed Jason (who might be a “bit busy” :) and asked about Steamworks. I wanted to know more how the system works and what is required from the developers. When I get some more answers and more information, I’ll pass them here.

There was some concern that the tools wouldn’t be 100% free… but we’ll wait and see.

Whatever happens… if you can buy some Valve’s stocks, now would be a good time to do so* :)

Game development in today’s world just started to look even better.

*By this sentence I didn’t mean to give financial stock advice and don’t claim that I would know what will happen. The purpose of this sentence was to show that I think Valve is doing something big here – something that can give more developers the chance to get their games finished and to the market.

What Is the Biggest Problem With Your Game Production That You Would Like to Solve?

What is the biggest problem (or problems) you, your team or your company is facing right now?

The problem or problems can be anything from technical to relationships, and no matter if you are a student, AAA producer or something in between.

What’s important that you would share your thoughts with us.

Here are couple of questions to go through:

  • Is there a problem on how you work as a team?
  • Is there lack of resources such as time or money?
  • Is your team skilled enough?
  • Is your team leaders skilled and experienced enough?
  • Where are you wasting resources?
  • Are there people or relationship problems?
  • Or is there something else?

Please, feel free to tell this by replying to this post or contact me if you wish to keep it private. I’d appreciate your action in this matter, and will keep everything private in case you don’t wish to give names.

The reason I’m asking this is to get a better knowledge on what kind of issues teams are facing and to spot how problems could be solved. Earlier, when I asked this question, many people mentioned lack of time being one of the biggest problems. Bearing that in mind, I compiled a long resource that contains 100 ways to be more productive.

Now I’d like to hear more information on what’s going on in your team.

Looking forward to your response,

Juuso

Click here to reply to this post (or contact me via email).

7 Most Important Decisions You Need to Do For Your Career

I’ve been fortunate to go through the kind of education I enjoyed. I’ve been doing the work I’ve wanted (okay, maybe the strawberry farm summer jobs weren’t the shiniest moments in my life). I’ve been offered some great opportunities in my life. I’ve got to meet some really bright people and chatted with some top notch game producers in the world.

When I was a kid playing computer games… it really never crossed my mind that one day I might be hosting roundtables where I could hear what the video game makers of some of the largest gaming companies in the world would have to say. When I was a kid, I enjoyed playing some soccer games on my Commodore 64 – at that point winning the soccer game was important – not what I want to do when I grow up (well, if you don’t count the secret agent drawings).

I believe there are 7 key decisions that have influenced in my own career.

Decision #1 – Decide exactly what you want
What you want?

That’s so simple question that you’d think everybody has the answer. What you want? That should be pretty easy to answer. Certainly we know what we want, right? While the question is simple, the answer might not be. In fact, it can be pretty difficult to tell exactly what you want. People might have an idea what they want to become, but not many are really taking time to figure out what exactly they want. Some people want to be famous. Some people want to make a living making games. Some people want peace in the world. Or all of these.

Whatever it is you want, I really think this question must be answered in great detail. The more details you can mention, the more exact answer you have. In an ideal world, your answer must be such that if somebody asks you whether you’ve accomplished your goal, you can answer either “yes” or “no”.

If your goal is “famous”, then is it easy to say “yes” or “no” whether that goal is accomplished? If you want to make a living making games, then it’s easier to tell when that’s happening. If you want to “be a game producer in a big gaming company”, then again it’s bit easier to tell when that happens. You could give more specific answers (like define what “game producer” really is and define what “big gaming company” really means – is it number of people or game budget or what?).

It’s like those “almost finished tasks”. They basically mean “unfinished”. 95% complete task is not complete, it’s unfinished. There’s only “unfinished tasks” and “finished tasks”. If you decide what you want, it’s better if you have a specific goal that can be easily verified.

Decision #2 – Decide to focus on what you want
If you want to be an artist, game designer, producer and a programmer – then the chances are you are that you are either doing indie games or don’t have a clear focus. While it’s okay (and perhaps more fun) to do everything in your game by yourself, I still think it’s better to focus on some aspect or skills. For example… if you want to be an artist and a programmer, then it might happen that you don’t manage to do either part well. The more you scatter your skills… the more you might lose your focus.

Your goal – the outcome – is here the thing that matters. If your goal is to “make great indie games”, and you manage to do them by yourself, then by all means continue that. On the other hand, you could decide that you focus on the programming side and get somebody else to the art. It’s really up to you what you want, but I really recommend focus. Man who chases two rabbits, catches neither one.

When you decide to focus on some areas more, you realize that you can get more done with the help of others. It’s actually pretty simple to calculate too.

Let’s suppose there’s two tasks that you’ve thought to do:

  • There is a complex programming task that takes 10 days from a pretty good programmer, or 7 days from a skilled programmer.
  • Then there’s an art task that takes 10 days from a pretty good artist, or 7 days from a skilled artist.

Now, let’s look at how long would it take if you’d do everything by yourself. Since you’ve decided to train both skills, you are pretty good programmer and a pretty good artist. Not specifically skilled in either skill, but equally good in both.. If you’d choose to do these tasks alone (and choose to be a pretty good programmer, and a pretty good artist) then it would take 20 days.

On the other hand, let’s see how long would it take if you’d focus more. Let’s suppose you forget the art side and concentrate on training your programming skills. Eventually you would be a poor artist, but you’d become a skilled programmer. If you’ decide to become a skilled programmer, and hire a skilled artist to do art – completing the tasks would take only 14 days.

In this example, you’d be saving 6 days, and could spend those 6 days to something else. This happens only when you decide to focus.

The point is: you can save time by focusing on certain areas. If you decide to do everything by yourself, you aren’t necessarily saving time (or money).

This gets me to the next decision:

Decision #3 – Decide to do important work
Most people have some talent for many things. For example, even though you might like doing art and programming – chances are that you might be bit more skilled in programming if you stop doing art and focus on programming. (As for the record: I enjoyed doing some 3D models in the past but gave up the art side and concentrated on programming. Today I’m a poor 3d artist, but more skilled in programming)

When you choose to take certain paths, you see that you become more skilled in that when the time passes. You get more stuff done, and can get somebody else to help you with the stuff that are not your strongest areas of expertise. In this case, it could mean that you get somebody to do art for you. It means that you have more time to become more skilled.

Important work simply means the kind of work that requires your skills, and is in line with your own goals. If your goal is to be a great programmer – then it makes sense to focus on programming and get other people to do the art. If your goal is to become a great programmer in a gaming company, why spend time learning art?

Taking the decision to do more important work means that there are some less important tasks or tasks that require less experience. For example, you might realize that accounting firms are pretty good doing bookkeeping. It means that perhaps you could hire an accountant, instead of spending days filling forms when you could be programming (or doing whatever it is that you are good at).

I realize that this stuff isn’t black and white. Everybody needs some skills in many, many things. You need to be able to do some math when calculating budgets or solving algorithms. You need to be able to write. You might need to learn some business skills if you want to self-publish products. You probably need some management skills to cope with people. Certainly you need lots of things just to be able to function in the gaming industry. This still doesn’t mean you should necessarily learn 2-3 very different and complex skill. You cannot be the best programmer AND artist AND manager. You need to choose. Depending what you choose, you naturally might need to learn some new skills that help in your role.

It’s up to you to define what is important for you and your career, and decide to more the important stuff.

Decision #4 – Decide to expect opportunities to come
Expecting good stuff to happen is something where you need to take a certain attitude. You need to start thinking that it’s just a matter of time when the opportunity knocks door. Or, if it doesn’t knock, then you better start knocking doors by yourself. Either way – the opportunity will reveal itself. Whatever happened in the past or is happening right now, it does a world good to expect good stuff to happen in the future.

I have no scientific facts that could confirm this – but I’ve heard other people saying this, I’ve seen this happen in my own life, and my hunch tells me that the more good stuff you expect… the more good stuff you receive.

Naturally one must be ready to accept to take whatever the future brings. If you expect million dollars to come to you, then by all means do that – but don’t be disappointed if it doesn’t happen. Perhaps you have poor expectations and would need to adjust your goals.

This is quite difficult to explain, and might sound quite controversial: but I think it’s good to expect good things to happen, and accept what the world offers.

There are people who think that now it’s their time to become successful. They might have read some inspiring book and they get really excited. They start wearing better clothes (since books told them that you need to “dress for success”). They start doing mental training. They start doing all kinds of stuff and believe that things will go fine.

Then they encounter their first setback and give up.

They get back to their earlier state of mind and feel miserable for their bad fate.

Here’s couple of things to remember:

  • If you keep helping others… at some point other will start helping you. The more you help others, the more help you receive. I don’t know if there’s such thing as a Karma, but I’m 100% sure that this is the way how the world functions. If you give something, you’ll get something.
  • If you give opportunities to other people… at some point opportunities will come to you. That’s how it goes. If you help others (and notice a good opportunity for them), they are more eager to bring opportunities to you.
  • It doesn’t matter if you heard “no” for 99 or 999 times… the next time you might hear “yes”. Patience is required. Sometimes good opportunities take time. Sometimes they take more time. Sometimes things happen faster than you anticipated. Be patient, be persistent and good stuff will follow. Don’t give up.

Breakthroughs take time to happen. Some comedian once said something like this: “It takes 20 years to become an overnight success”. I 100% agree on this. Newspapers are good at reporting overnight success, but they fail to report all the hard work that happened years before the breakthrough. Great success requires great amount of work to happen.

Basically – if some people have become successful “in one day” or got high paying jobs, that’s probably because they’ve done pretty good stuff in their past (or their parents did).

That’s good to remember. If you think 5 or 10 years forward, you might see the “overnight success” there. Perhaps it requires you to make some bold decisions (like the ones mentioned in this article), but at least you are free to choose.

If you have an attitude that tells you that it’s just a matter of time when you will be what you want to be, then you’ve kind of already won. Then it’s just a matter of time.

Decision #5 – Decide to do more what you want
This is a crucial decision to make. Many people have a some kind of vision about what they want to become, but not many are doing anything to reach those goals. When you decide to do more what you want (and less what everybody else keeps telling you), you notice that you start going faster towards your goal.

If you don’t enjoy your current job, then perhaps you can consider taking some time off or doing less hours per week. Then you can do more what you really want to do, and not just follow the path other people have showed to you. Bosses might want to keep you doing what you’ve done for the last 10 years, but remember that you should be deciding what you do. Naturally you need to take into account what kind of workplace you have before you start making suggestions, but I really encourage you to at least think about this.

If you think you have too little time, then perhaps you can take some actions to become more productive, and get time to do more what you want. If you have many hobbies or responsibilities, then perhaps you can decide to do more what you really want, and consider re-scheduling your hobbies and responsibilities.

When I say “decide to do more what you want”, I don’t mean that you neglect your family or friends. Balance is definitely required. Keeping healthy relationships and social life is very important for all of us. All I’m saying that one shouldn’t be pushed to live their lives by others. If your job is pushing you to some direction, then take time to ponder if that’s where you want to go. Making this decision requires balance, but even with some small changes it’s possible to do more what you want, without damaging any relationships.

Decision #6 – Decide not to follow the money…
…only.

I’ve sometimes taken part into the discussion about “passion versus profit”. Some people ask if they should follow their passion or go for the profit. Some people believe that passion is the thing that one should follow. Some people remind that passion doesn’t bring food on the table (or is unrealistic). I think it’s pretty clear what we need here.

I believe we need to choose balance.

Those people who follow only their passion (without never considering profit) will end up broken. (Okay, I might be exaggerating a bit here… but I do that to make sure I’m really clear about this). So basically: if you just do your passion, then the profit (money that pays your bills) might not come to you. I would think that there might be quite many artists who just do what they love (paint) but really don’t consider the profit side (like selling art or something), and perhaps aren’t as happy as they could be if they’d consider more the profit side. In a modern world, it’s pretty difficult to survive without money – so neglecting this side wouldn’t be so healthy.

If you follow only the profits (and never do what you really want), you burn-out. Again, an exaggerated statement to make my point. Okay, I’m sure there are people who don’t burn out, but I’m pretty confident that people who are motivated only by money aren’t really doing what they want. After all, money is just number. Who cares about those numbers? It’s the feeling of telling others about those numbers or the feeling of getting a nice new toy (like a brand new car) that really matters. It’s the stuff that money gets that can motivate people. Money in itself is not important – only the stuff that money can buy (okay… I admit that there might be some people who enjoy getting money just for the sake of getting money, but I’m sure you get my point).

Like mentioned, money is not the best motivator. It’s a necessity. You need to eat and pay some bills, so money is important in today’s world just to survive. But, if your career is just about making money – and not what you really enjoy – then you might not feel good. I’ve heard people who’ve made 6-figures a year to quit their jobs because they hated it. These guys have said that they are more than happy to do anything else, as long as they don’t have to work in those bad jobs.

I recommend choosing balance. Choosing the balance between both of these elements: passion and profit. If you follow your passion, you must also learn how to earn some bucks from your passion. When you think about getting a job, you might want to work with a poorer salary if the job is more interesting.

Profits keep your body alive, while passion is something that keeps your mind alive.

Decision #7 – Decide to take action, now
If you read this far and think there was some good points in this article, then you’ve probably got some good ideas – but the work is not done yet. There’s one more decision to take. Answering the first question might be the most important thing you can do for your career, but you still need to complete the 7th decision. Decide to take action now.

It is absolutely crucial that you take action right away, if you haven’t done that yet. Some people prefer to wait for a year or two (and end up being in their job for a decade or two), but I don’t think that’s such a good idea. If you wait and wait and wait, you end up watching as your life passes by. It’s almost imperative to decide to take action to get your career (and life) in the right direction.

Of course you can stay in your current job and be happy, but at least that’s a conscious choice by you. If you enjoy your career, then by all means continue the way you’ve gone so far. If on the other hand you feel like you’d like to do something else – decide to take action towards your goals. Quitting your job doesn’t need to be the solution. Perhaps you can get your bosses to consider new alternative ideas or products. Perhaps you could try to make your current job bit more better.

Figure out what you really want, and start taking action to get to your goal. That’s the way to go.

BuyMMOAccounts – World of Warcraft Account Merchant Review

BuyMMOAccounts ordered a paid review. BuyMMOAccounts have been providing World of Warcraft accounts for over a year, and they wanted me to tell my thoughts about their website.

I recently saw a related “gold mining” article in a Finnish gaming magazine, and since I haven’t many product reviews recently – I decided to accept to review their site.

Nice layout
It might be just me, but I like WoW art and I like the way BuyMMOAccounts has done a good job with the site layout and graphics. Very nice peons telling people to sell their account is a quite witty idea. Clear text and clear navigation links to FAQ and other pages are easy to use.

Detailed information
Besides the nice layout, I also liked how their website gets right to the point. They have very clear descriptions about what they do, how WoW account buying & selling works. They have lengthy explanations on how character transfer process happens. They do a good job providing information.

Is there a registered company?
They mention several times that buying wow accounts is secure, but is it really? Since I have little experience with buying or selling anything in World of Warcraft it’s pretty difficult to tell if the site really is secure.

They say that they have phone lines and online chat available. I didn’t try the phone line, but I tried to chat with the support twice. Both times there were nobody to answer. I suppose if I’d try on some later hour there might be somebody to talk with, but I couldn’t see anyone the 2 times I tried.

The site name “BuyMMOAccounts.com” doesn’t sound like a company but they claim they have a full registered company named “BuyMMOAccounts.com Incorporated”. There’s just one problem with verifying this information, it would cost money to get registration information from registries office in Alberta, Canada (where they mention their company is registered) – so it’s quite difficult to confirm this information.

They also say that names of the company directors are also listed there. Makes me wonder why they aren’t listing director or employee names in the website?

I’m not saying that they wouldn’t have a company, they might as well have company. All I’m saying that I really cannot tell if there’s a real company behind the site or not.

So, is it secure?
Their customer testimonials say stuff like “very fast payment, very smooth the whole way, from the time i wanted to sell my char till i got money from my paypal, was less than a day. very highly trusted site, will definatly use again”.

But where are the names of the customers? Where are the wow account names? Where are their photos and location information? From these testimonials, it’s hard to say if they are just written there or if there’s really some people behind the testimonials.

They say they offer lifetime 100% account guarantee on any accounts that purchased from them, but again it’s bit difficult to say if that really works. Maybe it does – but it’s really difficult to say just by looking at their website.

To conclude: I have no idea if it’s secure or not. I would be careful when buying or selling accounts online and would definitely recommend finding more info elsewhere in the net about sites that sell WoW accounts.

Bottom line
From the looks of their website, it’s quite difficult to say if they are reliable merchant or not. Maybe they are, maybe they are not. I recommend using your common sense and being extra careful when selling or buying your WoW accounts.

Those of you who want more info, check out BuyMMOAccounts.com.

If You Could Be a Game Character, Who Would You Like to Be?

Before the weekend begins, I have a question for you: If you could be a game character – who would you like to be?

Why?

What are the reasons you chose your character? Is he heroic (is that something you want to be)? Beautiful? Has super-human powers? Is a nice dude? Perhaps he is a commander? Survivor?

Or perhaps he is something completely different.

I thought about this and one character immediately came to my mind.

If I were a game character…
I would definitely be the guy who:

  • Knows how to fight*
  • Never dies
  • Survives no matter what the situation is

But those were not all the reasons.
There’s more into this fine character I chose:

  • He has the best-ever strategy when dealing tough guys (that would be: escape!)
  • He has the deepest pockets in the history of video games (and those can come handy – I like to have lots of pockets in my jacket)
  • He gets along nicely with other people
  • (that’s pretty useful as well)

  • He likes to feed dogs (dogs are nice)
  • He has the ability to hold breath for 10 minutes (that could be cool)

My character is of course… revealed here.

*Knows how to fight… with words

Now, who game character you would like to be?
Tell your answer at the forums.

Get Free Promotion For Your Game (You Have 24 Hours to Act)

Update on January 16th: This offer is now closed, I’ve sent the details on how to get free promotion for your game. Thanks everybody for your interest.

I’m giving free promotion for your game, and I’m giving the instructions on what you need to do in my mailing list within 24 hours. This stuff requires very little time (we are talking about minutes here) and gets you free promotion for your game, and some extra goodies.

All you need to do is to check out the email that I will send and follow the instructions (and you may unsubscribe right after getting any emails from me). The stuff requires couple of minutes of your time, and will get you free promotion.

Basically, I’m giving following free promotion mentioned here:

  • The first 3 who act first (details in the email) will get a free press release launch using GameRelease.net, with a template and a “press release tip sheet” that will explain how to get the most out of your press release.
  • The next 3 who act first will get a mini-review of their game which will appear on this blog in one big blog post.
  • The first 100 will get their game mentioned in this blog – in the one big blog post.
  • If you subscribe to the mailing list within 24 hours you will get an ebook called Ad Trap – a Guide to Advertising Your Game that will explain you some pitfalls that people need to be aware when getting advertisement.

So, the bottom line is:
1) Subscribe to the mailing list. You may unsubscribe by clicking a link on any email you get from me. I will never ever give your email address to anyone – period.
2) Wait & follow for the instructions: The instructions will come tomorrow, 16th January, and all you need to do is something that requires couple of minutes your time. Maybe three if you don’t rush.
3) Get free promotion for your game!: Press releases, mini-reviews, blog promotion.
4) Act fast, and it means MORE promotion (and quite likely some $$$). Those $$$ will come when you have good stuff to promote, and use the tips I’m sharing with those of you who act fast.

All set, and ready for action?

The next step is here: click this and subscriber to the mailing list.

What Kind of Chair You Have?

I have a new chair. I was wondering if I could could say this to be the 101th productivity tip which wasn’t included in the list of 100. Getting new chair wasn’t as trivial as I expected.

Okay, getting the chair from the shop was pretty easy. Even putting the pieces together at home was not such a big deal.

The new chair means change, and change is something people tend to resist. For example, as I’m typing this blog entry, I’m swinging back and forth on my chair. I adjust the height. I want to adjust it well. I want the chair to feel absolutely superb when I’m sitting on it.

The chair feels good, but I want to feel super-great sitting on it.

I want my chair to be so comfortable as possible and help me get more stuff done. I suppose I’m adapting to this new situation.

Strange how something like a chair can become such a tricky issue.

What kind of chair do you have?

100 Ways To Be More Productive

Every once in a while I heard people saying how busy they are, and how little time they have. There are busy managers, producers, leaders, entrepreneurs, workers. Everybody seems to be busy. I compiled a list of 100 items that can help you get more productive hours. Check this long list, and perhaps you’ll get some ideas on how to become more productive.

#1 – Less is more
Don’t get more and more work. Don’t think that you can finish “one more task” when you’ve already behind your deadline. Just pick the tasks that you really need to do, and don’t try to do more than it’s possible.

#2 – Desktop wallpaper
Get yourself a motivating wallpaper – something that reminds you what you should be doing.

#3 – Use pen & paper
I’ve never encountered a “blue screen” and never lost anything because pen & paper would stop functioning (well, once my dog eat some concepts but I assure you that doesn’t happen often). Use them more in your work.

#4 – Get rid of fancy, pocket sized, high-technology toys that are labeled to “save your time”
There’s some features fancy gadgets have that I don’t like much. Fancy gadgets jam, get lost, require skills, have too tiny buttons to name but a few things. Get rid of them. Any pocket-sized thing that has more colors than 2 (black and white preferrably) is probably a high-tech gadget you won’t need.

#5 – Watch television after finishing something
No tasks done, no watching television. That’s the rule of thumb that will save you more time than you need.

#6 – Outsource your email
Not perhaps the greatest idea for everybody, but you can save time by screening somebody to get through useless mail you get. Your assistant can also help you on routine tasks, thus saving your time for more productive matters. In today’s global world you can get yourself a virtual assistant to help you out.

#7 – Get proper spam protection
Junk mail eats your time. Certainly you can spend couple of bucks to get a good spam protection. Think it as a very good investments.

#8 – Remember what Treebeard the ent said
Treebeard said to the little hobbits: “Don’t be hasty”. That should be your motto too in case you plan to get something done.

#9 – Don’t do things half-way
If you intend to finish tasks, don’t think the right way to do that is to do “little bit everything”.

#10 – Don’t postpone decision making
I’ve seen too many people worrying making a bad decision. They think that they might make a mistake if they decide. Here’s the news: yeh, that might happen – so what? Just decide something, and if it doesn’t work out then you are free to decide something else in the future.

#11 – Don’t keep asking “Am I making the most of my time right now?”
You shouldn’t worry about that sort to stuff if you follow the next tip.

#12 – Use the new way to prioritize your work
It’s quite common that people prioritize their work by using letters “A-E” depending how important tasks are. Some use “1-5″ (or “green/yellow/red”) priorities. My suggestion is: don’t do that. Instead, compile a list. The topmost item is your first priority. When that’s done, move to the item next on the list. This will force you to see what’s the most important task right now.

#13 – breaks, breaks, breaks!
Go out if possible – fresh air is something you don’t breath inside buildings.

#14 – No coffee breaks
Skip the coffee, and teach your body to survive without this modern day drug.

#15 – Lock the room where you work
Keep dogs, rats, children and other family members away from your home office, that helps you stay focused on your work without interruptions. Improve the efficiency by listening to music loud enough.

Notice: You still need to ensure there’s somebody to watch what the kids do. After all, you don’t want to end your day and notice that your home has burned, do you?

#16 – Now as I think, that previous tip works also at typical offices too
Locking your co-workers from wasting your time sounds even better idea, don’t you agree?

#17 – Vacation!
After locking your family out you need to show that you still want to spend time with them too. A vacation is a great tool for that, not to mention you get to charge your batteries.

#18 – Let people call twice before answering
Most of the calls are time wasters anyway, right? If people have really important stuff to tell, I’m sure they can call you again.

Ignore this tip if the caller is a customer.

#19 – Just say no
Most people accept anything by default. Stop being responsible for everything and just say no. There’s no need to be rude, and make sure you look like somebody who does only the work that’s necessary. The goal is to do the work that’s important.

Combine this with the previous tip and you’ve reached a heck of a level in productivity.

#20 – Keep whiners far away
Whiners and complainers are such a disease that they can bring down any team’s motivation. Don’t let yourself be dragged into conversation with complainers.

#21 – Put a deadline
Deadlines aren’t the answer to every solution, but sometimes they might work very well. Try setting some deadlines for yourself and see how they work for you.

#22 – The beer reward (K18)
After completing some major milestone, reward yourself with something you enjoy. Anything from ice cream to beer is fine (kids should use pizza or soda instead).

#23 – Remember limits
The previous beer reward doesn’t mean you have a case of beer with you every time you go to work… but you can drink that one bottle after beating the tough deadline that you finished well.

#24 – Just do it
That’s where the bottom line eventually is: at some point you simply have to do those important tasks that help you get where you want. There’s really no shortcuts.

#25 – Guard the time on meetings
Somebody has to be the timekeeper, so it might be as well you. Make sure meetings start and end on time. If there’s not enough time, make sure you have less issues to discuss the next time.

#26 – Take the “Ultimate test on How Organized Are You”
It takes just a few seconds to finish and will tell if you need to get organized to save time.

#27 – Don’t launch your Internet browser before midday
That will save you half of the day to actually do something useful.

#28 – stop using Mac
Everybody knows that Mac (and Leopard) is something where you wait to see beautiful applications running slowly. Truly productive people use PC where speed is the essence, that’s something we all know.

#29 – Stop being so offended if somebody insults you using Mac
If you keep taking flame baits, then you really must realize it just wastes everybody’s time.

Remark: Please see also tip #98

#30 – Start outdoor activities
Walking outdoors, jogging, running – all these are good activities that help get you in better shape. Good health means more productive hours.

#31 – Test working only 4 hours per day
Try this for one week, and you’ll immediately see how you simply have to boost your productivity. Suddenly you might get anything from 25-50% more work done, yet spending less hours. Try it for one week, or just for couple of days to see how well this tactic can work.

#32 – Stop finding clues for motivation
If you aren’t motivated to work, then you aren’t doing the right work. Start doing more stuff that are naturally fun to do. Soon you’ll notice that you don’t need to do much to motivate yourself, now the motivation comes from inside.

#33 – Money rewards
Bonuses might work in some cases. Not perhaps long-term, but at least for shot term. Instead of buying that nice new television you’ve dreamed of, you could make it so that it’s a gift for you if you find ways to work more productive hours.

#34 – Don’t bring work to home
Keep your hours in around 40 (or less, see tip #31) and don’t bring more work to your home. If you think you have too big workload, then use the tip #19.

#35 – Do more than asked
The least motivated employees do the absolute minimum that’s required, and spend rest of their time whining. If that’s the case then you should get yourself busy schedule, and then do even more than what’s asked. This doesn’t mean that you should still do more hours than others (see the previous tip), it simply means that you do more productive hours – and cut the chit chat.

#36 – Stop doing annual performance reviews if…
… all you do is blame others and point where they did something wrong. If there’s one thing to learn from the dogs, it’s the fact that dogs do anything for treats – and same goes with people too.

#37 – Kill 80% of your RSS feeds
The 80% of your current RSS feeds are just waste of time. Get rid of them (or put them in such place where you cannot find them), and keep the top 20%.

#38 – Stop reading news
They are timewasters, and really won’t bring much to you. When was the last time you heard something useful from a news site?

#39 – Okay, you can keep reading one or two news sites
For some people news sites can be beneficial, but often they don’t boost your productivity. It’s okay to have one or two news sites, but make sure you have a clear idea and a good reason why you are reading those sites (“Because I’m used to reading them” is not a good reason.)

#40 – Begin with the End in Mind
This one I learned from the book The 7 Habits of Highly Effective People. Think about how you will feel after the work is done, and you can become more productive.

#41 – Stop watching sports
That’s something where you can put countless of hours. Wake up people. Golf is something where adult people hit tiny ball around a field, and get paid well. Is watching that really most productive ways to use your time?

#42 – Stop wasting other people’s time
Do unto others as you would expect they should do unto you. Stop wasting other people’s time by bothering them all the time. That way they’ll stop wasting you.

Maybe.

#43 – Be on time
The habit of being late from meetings (yes, it’s a habit you develop – along with the talent to come up with the excuses why you were late) is killer for everybody else. Being late from meetings means less time for efficient working as a group – and adds up towards the end of the day.

#44 – Don’t postpone small (and important) tasks
If some people ask you to do something that takes 1 minute your time (or 30 seconds or 3 minutes, or something very little) then don’t postpone doing that task. It takes more time to put that task on your future todo list than it is to do right now.

#45 – Get a faster Internet connection
If you spend couple of more bucks than you are currently paying for your Internet, then the sites you visit load faster. Your emails load faster. Your RSS feeds load faster. If Internet plays a big role in your work, then why not get a decent connection?

#46 – Don’t launch instant messaging software until end of the day
Or you can rest assured that people will try to keep you from doing any work.

#47 – Stop playing online games
As fun as they can be, they really don’t bring any productive hours.

#48 – Same goes with the online videos too
Like previous tip, online videos can waste lots of your time.

#49 – Get yourself an MP3 player
Getting an MP3 player and listening to information products (music doesn’t count) can help you learn something while doing some routine tasks (anything from cleaning your desktop to doing the dishes). Don’t go overboard with this though. The point is to listen audio when you are doing something simple tasks that require very little of your attention.

#50 – Reduce stress
Stress doesn’t bring you more productive hours, quite on the contrary. Meditate, relax, read a book about Zen and take it little easier.

#51 – Focus on the completed tasks
Don’t worry if you have a big list of tasks to do. The list won’t get any smaller by worrying. Instead, concentrate the completed tasks and think how much you’ve already achieved.

#52 – Take naps
If you can take a nap that lasts 30 minutes around 3 pm, you can bring more efficient hours in one day. Experiment what times and length of nap fits for you. For some people 15 minutes (or 45 minutes) can be a better choice.

#53 – Get rid of tasks you won’t do
There might be tasks that aren’t useful anymore, so get rid of them. Eliminate them from your task list right away.

#54 – Break your tasks into manageable action items
Some people schedule tasks such as “create a new product” or “write a book”. These should be listed as goals or objectives, not specific tasks. Make sure your tasks are small enough that you always have a clear idea about what to do.

#55 – Stop doubling or tripling your work estimates
Some people think that tasks are never done on time. Some people suggest to add 100% more buffer to your estimates. I recommend splitting the task into a smaller one. Doubling your estimates suggests that you are taking really wild guesses on how something goes – and might lead to planning to much work.

#56 – Plan (some of) your work outdoors
Best ideas don’t come in front of your computer screen. Go out, take your note pad with you and plan your work there.

#57 – Learn to type faster
Fast typers get more stuff written on computer.

#58 – Stop planning (at some point)
At some point you gotta stop planning and start doing. Planners are the worst procrastinators.

#59 – Start planning (if you’ve never done it before)
The previous tip applies if you are a guy who gets lots of ideas, but lack execution. Some people might benefit if only they would plan more of their work. Spending some time to plan your work is fine, but at some point you need to remember tip #58

#60 – Read less (useless stuff)
People who enjoy reading a lot might not realize how much time they are spending reading “strategical information” that has no practical use. If you think that reading seven hundred different productivity guides will make you more productive, think again. Just pick couple of good books and read less useless stuff.

#61 – Buy a proper computer
Spending an extra $500 or $1000 for a machine that is supposed to be fast every day is money well spent. Spend little more to get faster CPU and more memory. It will speed up loading times, and save your time.

Plus, you get to play nicer video games.

#62 – Don’t let the curiosity kill the cat
Okay, there are some interesting links you just have to click, but let’s face it. If you go to some stupid website just for curiosity, chances are you will waste your time.

Stop that.

#63 – Do more what’s important
Some people are busy doing as many things as possible. These guys are after a quantity. Doing lots of tasks that doesn’t get you to your goal is waste of time. Instead of doing more tasks, try do few – but important tasks.

#64 – Let go
Control. People want control. Some people want control so badly that they just need to do everything by themselves. Learning to delegate some tasks (and remembering tip #19 too) goes a long way.

#65 – Don’t buy cheap
I could have named this “don’t buy crap”, but I decided to use the word cheap. Let’s face it. If you are using your computer most of your working hours, then wouldn’t it make sense to buy decent hardware and software? Buy a proper printer that doesn’t jam papers. Get some good software, and don’t always go just what’s the cheapest option. Cheap and quality won’t often meet.

#66 – Think what’s useful for you
If you’ve read this far without breaks… then I really recommend you stop now for a few seconds. Is reading this list really something you can apply right away? Does these tips bring you any value? If you’ve got this far without getting anything, then I think it’s better stop reading. If you found the info valuable, then feel free to go on – or print this page for later use.

#67 – Avoid micro-managing
Some team leads have the tendency to micro manage their team members. Giving guidance is okay, watching every action not. Micromanaging means there’s at least one too many doing the task.

#68 – Say less
Say less, but with a meaning. There are people in meetings who seem to make sure their voice gets heard. What if you’d take the approach that you think before you say something. Not everything you are going to suggest is relevant, so you might as well say less.

#70 – Work from home
If possible, do some work from home. This can give you extra 30 minutes every day, that would otherwise be spent on getting to the workplace.

#71 – Plan your transportation
If you must go to your workplace, then consider alternatives for your current transportation. Perhaps a bus or a bicycle could be faster option that whatever you are currently using.

#72 – Don’t take long breaks
30 minutes or 60 minutes long breaks can easily kill productive hours. Have breaks, but don’t let them slip longer than necessary. Sometimes 5 or 15 minute breaks can be sufficient.

#73 – Make sure the room temperature is for humans
When it’s freezing cold, your fingers won’t work. When it’s too darn hot, your brain won’t work.

#74 – Automate routine work
If you have some routine work that you need to do every day, then you might want to consider automating those tasks.

#75 – Stop wasting time posting at irrelevant forums
Seriously, do you really have time to get as many posts as possible in irrelevant discussion forums? Go to places that give you something, and stop visiting some forums.

#76 – Learn to read faster
Skimming, checking only the index, skipping paragraphs. All these can save hours for you.

#77 – Ask for help
Some people are too stubborn to ask for help. You know what, sometimes asking might be worth it. After all, do you want to be stubborn or get things done? Don’t be afraid to ask help if you get stuck.

#78 – Set a process for doing stuff
There are certain routines, certain tasks that need can benefit from having a strict process they go through. For example, let’s suppose your team members are always asking you for help. Instead of making a habit telling everybody to ask you first, perhaps you could get people to (1) first check out the manuals, (2) then consult team leads and (3) after that consult you in case there’s a problem with the project.

#79 – The laziest people need to work hard
It’s quite tricky, but I’ve noticed that if you want to be really lazy – you gotta start working hard. If you want to be lazy and lie on your sofa when you want, you really need to start working hard now. Working hard now is like putting money in the bank: it pays interest. If you work hard now, you won’t need to work that hard later. If you are lazy now, rest assured you need to work for long.

#80 – Get automated 3rd newsletter system
I’ve seen entrepreneurs trying to set up their own newsletter sending systems. They spend ages finding proper solutions, when they could spend a few bucks and get a reliable third party system like aweber. No point wasting time programming something that can be so easily purchased.

#81 – Walk faster
Instead of walking slow, you can think about walking faster. If you save 5 minutes per day by walking bit faster, you would be saving 30 hours in one year.

Don’t try this if you drive a car. That just gets you speeding tickets and a big hospital bill.

#82 – You get what you choose to get
Let’s face it. If you have lots of stuff piling on your desktop – that’s because you’ve made such decisions in the past that created your current situation. If you are busy, then the only place to look is to a mirror. The good news is that since you created the current situation, you are free to create a new future where your workload is lighter and you have more time to do what’s important.

#83 – Buy a notepad
Instead of having thousand and one post-it notes, get yourself a notepad where you start putting important stuff. File in your computer hard drive is okay, but then you have the problem that you might not always have the computer at hand. Just make sure you don’t scatter all your todo notes all over your home or work. Put them in proper place where you can actually find them when needed.

#84 – Write things down
It consumes your energy if there are things that bug you. If there’s something “you need to remember”, then simply write it down. That way it stays on your notepad and your energy won’t be needed to remember the task.

#85 – Deal with the the ugly tasks first
There might be some tasks that might not be the most important for reaching your goals, but consume your energy just by existing. If there are some things you worry daily, then it impacts your productivity. It’s better to do these ugly tasks before they consume you too much. By getting these ugly tasks completed, you’ll get more energy to do other tasks.

#86 – Schedule for surprises
It’s easy to fill your calendar 100% with all kinds of tasks. Then something additional tasks come and mess up the week. To avoid this risk, consider leaving some breathing room in your calendar. You can always take additional tasks if time permits.

#87 – Focus in the results
Some people think that there are specific action steps that one must take to finish certain tasks. Some people pay too much attention on how something is done when in reality they should focus on the outcome. After all, who cares how cell phones work as long as you can make calls.

#88 – Daily and weekly focus
It’s easy to do two hours this, two hours that and two hours something else. One could think that it doesn’t matter if they do three different things, and spend 2 hours per day for three days. In reality, more will be achieved if each task gets 6 hours per day. Changing your attention from task to task daily (or sometimes even weekly – or monthly) has an overhead.

#89 – Make it simple
Complexity can waste your time. If finding your task is complex, you’ll lose time. If your todo list isn’t easily telling you what you need to do, it’s time lost.

#90 – Toilet is your friend
They are great places to read books. Sure, you need to make sure that the book pages don’t get dirty and all that but overall they make a great peaceful place to learn.

Besides, you never get into trouble even if you run out of toilet paper when you have a 300 pages long book with you…

#91 – Answer this question: where you want to go?
It’s pretty hard to get anywhere if you don’t even know where you want to go. Answering to this simple question will help you become more productive than ever: make it really clear you know where you are aiming.

#92 – Don’t get too excited
Getting a spike of motivation and doing something super productive for one week is not going to help you. Instead of trying to be fast runner you should become a long distance runner. You might go little slower, but that’s the way to get somewhere far. Fast runners get tired after 100 meters, and you are aiming for 10 miles.

#93 – Let your idea rest for a week
There are people who get excited (see tip #92) for something and then week later they don’t feel like motivated to continue. To solve this problem, resist the urge to start your fancy idea for one week. After the week is over – check out how motivated you are and think how good the idea feels now. If it still feels good, feel free to proceed.

#94 – Think “only these few steps to go”
If you are near the end, then a fine way to motivate yourself is to remind that there’s only very little work left – and you are almost there. Just think about this and remind yourself that the work is done in no time if you put your mind to it.

#95 – Learn, learn, learn
Some people go forward without thinking what they did in the past. If you stop and reflect a bit what you did last year or last month, you might get some ideas to boost your productivity in the future. Take some time to learn from the past, that will give you more productive hours in the future.

#96 – Just give it a go
Sometimes you might fear what might happen when you try something new. You might worry whether it turns out well or like you planned. Here’s the thing: just give it a go. Some people can come up with lots of excuses, and never try anything. Just try something new, and if it doesn’t work out – at least you’ve learned what isn’t working and are free to try something else.

#97 – Backup
Some people believe that making backups is an overhead, and requires too much effort. Well, do you have any idea how much effort it requires to get everything back if your computer hard drive crashes and wipes out everything you’ve got there?

#98 – Use what works for you
Apple users: I was really just kidding there on tip #28. The key is to use the tools that work for you. There are different people. Others prefer Mac, others prefer PC. Use what fits your needs.

#99 – Don’t use the force, Luke
There was once a time period where use of force was essential to survive. That was when the cave men existed. Today, the rules have changed a bit. If you try to force your own way – you are really just digging yourself a deep hole. A better idea is to be flexible and adapt in situations. Soft way can sometimes get people to work more effectively, so forget Star Wars.

#100 – Stop reading lists like these
You might be thinking that “now you have got some great tips”, but that does little good if you continue hunting more and more tips. The tips #24, #32 and #91 contain everything that you really need.

Feel free to give your own tips at the community forums.

Something That Every Game Producer Should Learn From The 3 Monkeys

There’s one thing, one really crucial saying, every game producer needs to be aware. In fact, this might apply to anybody who wishes to present anything in public. If you wish to write an article, you need to know this principles. If you wish to present game ideas, you need to know these principles. If you make games – you definitely need to know the wisdom the 3 monkeys are telling us.

There’s an old story or saying about three wise monkeys. These monkeys don’t want to get negative influence in their life. One puts his hands to cover his eyes, one to cover his mouth and one to cover his ears.

Together they form a saying: “See no evil, hear no evil, speak no evil”

That’s the principle that can greatly benefit you when you present anything in public. When I launched the first beta version of my Dead Wake zombie game last month, I applied this principle when getting feedback.

See no evil, hear no evil – and your motivation goes higher
When you launch any plans or games to public, somebody will say something bad about your game. It doesn’t matter if you have a poor or great game. It doesn’t matter if the game sucks or is the greatest innovation since the sliced bread. It just means there’s somebody who says bad about your game – no more, no less.

Often the feedback tells more about the one who said it than the actual product. Some people are simply saying bad stuff. Some people are just like that. Even if somebody gives them 1,000 dollar extra bonus – they get crumby “because they should deserve more” or “the dollar bills weren’t shiny enough”. Rest assured, they’ll find fault in anything they see.

And that’s perfectly fine.

Your job is to filter this “evil feedback”. After all, if somebody says your game is not good and doesn’t give any basis for this statement – you have no use for the comment. Every developer can greatly benefits from this attitude. See no evil, hear no evil.

By filtering “evil words” you gain something very valuable:

  • Hearing no evil, and listening to any good stuff is motivational. If you concentrate on bad comments, or any flaws that people might point – you won’t be motivated to continue working on your product. It’s much better to check out all the good stuff people have said about your product. Keep bad remarks away, get good comments close to you. Focus on the good elements, ignore the evil remarks.

    If you hear several several people saying good stuff about your game – you know you are on the right path. Concentrate on those. After all, it’s not your job to please everybody (that’s impossible anyway), but to make a great game for some people.

  • Seeing no evil, but looking for solutions. “Seeing no evil” doesn’t mean you should literally close your eyes when you think somebody is going to say something bad. No. It simply means that if somebody says “that’s rubbish” (and gives no reason why it’s rubbish) then you can simply ignore that comment, or ask why the guy thinks so and what could be improved.

    If you look for any valuable hints on what you can improve, then you are on the right path. Simply make notes and write down what you learned from the suggestions, and ignore the bad stuff.

After announcing the Dead Wake game’s first beta version, I got lots of feedback in various sites. I saw some guys saying “couldn’t see anything, was too dark” and some people saying some complaints, but can’t recall what exactly they were (I suppose I’m also using “Remember no evil” as an additional guideline). It might be easy to start defending my game, but I’d rather let the game do the talking. If somebody doesn’t like the game then that’s no big deal. I simply ignore that kind of comments.

Some of the feedback that was telling “it was too dark”. This statement simply showed me that now I have one new feature to bring in the next version: “make game brighter (and less dark)”.

I listened to what isn’t working and fixed that (or put it to my “future todo” list).

Then I concentrated on the good stuff I received. In fact, I got great feedback. Here’s some examples of the kind of feedback I got:

  • I saw guys saying how they “eagerly wait to see the next version”. This is motivating.
  • I saw gamers commenting how they love any zombie games and can’t wait to see more of this.
  • I saw comments from gamers who really looked forward to see more physics features in the game
  • One guy said “I’m drooling” when he saw “headshots” in the next version’s feature list
  • One gamer journalist even remarked that “points went up” when I explained that Dead Wake is done “gameplay before story” style. That remark was highly valuable for me – not just motivationally, but businesswise.
  • The greatest comment game from one guy who actually wanted to buy the game so that he could see the next version. I warmly laughed and said that it’s not in sale yet, and he should see the Dead Wake game site for the next release dates.

The new game has got so much positive feedback, that I feel great about developing the game. I’m already listing suggested ideas, but the feedback I got me thinking about another listing too. I planned to start listing the good feedback on the site, or somehow collect the good comments that was said. I believe it would be great to see all the good stuff listed in one place, and just by looking at the comments I could feel more motivated.

When you focus on the good feedback you get, and pick the ideas from the suggestions you will feel more motivated and have plenty of ideas on how to improve your game – without any negative burden.

Say no evil, and people see you as a professional game producer
I might have biased approach on this, but somehow I think that truly professional people don’t say evil. I believe professionals can give ideas on how to improve your game. Professionals can point out problem areas in plans. Professionals will know when to say things directly, and they know how to face the reality. If game is not selling, professionals can admit that as a fact, and say that “this isn’t working, we need to try something else”.

“Say no evil” doesn’t mean that one shouldn’t point out errors. Professionals know that there might come the time when they need to fire people, and say that out loud. Firing people is not necessarily about saying evil – it’s about saying the facts. It might be the attempt to make things go on the right track.

“Say no evil” simply means that there’s no conversation like this:

  • Producer: Feel free to give me feedback about my game!
  • Somebody: Your game sucks!
  • Producer: No, it does not.
  • Somebody: Yes it does – BIG TIME!
  • Producer: No moron, you suck!

Instead, the conversation should go like this:

  • Producer: Feel free to give me feedback about my game!
  • Somebody: Your game sucks!
  • Producer: Ok. (or alternatively asks why, thanks for the feedback or says nothing)

I might have said this earlier, but this is worth repeating. The key thing to remember hear are that comments about your game are not comments about you. That might be easy to forget, but crucial when you want to hear feedback about your game. If there’s bad controls in the game, that doesn’t make you a bad person (or a bad producer for that matter). All that matters is how your game is doing, and what are you going to do next.

If you have a game that sells big time, you might be aware that the controls are difficult for some people but great for your audience. There’s no reason to fix something that’s not broken. If your game does fine – then feel free to skip the feedback.

If you realize that you could dramatically improve your game by fixing the controls, then you need to make a decision. Bad controls in your game doesn’t make you a bad producer, it’s what you decide to do next. If you decide to fix them – that’s great. That means you are in the group of people who learn from their past and improve. If on the other hand you start fighting (saying evil words back), it really doesn’t improve your game. It doesn’t do much good for the controls if you keep mocking people who give you feedback.

There’s another very important element to ponder in the principle of “Say no evil”. Written word has the bad habit of staying in the web. One bad sentence said year ago might do you bad in the future. Who knows, perhaps some publishers are about to give you money to produce your game when they realize that you had a bad mouth that doesn’t fit their company imago.

It might happen that saying evil would not bring doom over you – but it certainly is not helping anything, so why do that in the first place?

When you have nothing to say, say nothing.
Charles Caleb Colton (English cleric, writer and collector) has said: “When you have nothing to say, say nothing.” If your goal is to improve your game, then fighting with others won’t help much to achieve those goals.

Filtering evil comments, focusing on the inspiring comments, concentrating on the good feedback you receive – and not retaliating goes a long way.