One guy posed a question to the producers of the round table (answers coming next week), and I thought the question was something that could be worth pondering by other people as well. He asked “How do you know that your game is fun?”
How do you know that your game is fun? I think it’s a tough question to answer, and here’s some ideas on how to spot a fun game. In my opinion, a game is fun when:
Your game is fun when you get excited about your game
At least sometimes this can be the case: if you get excited to add a new feature into your existing game or get really excited to develop it more, it’s a sign that your game is getting more fun. The excitment could translate into a fun. I realize that “having fun while developing the game” doesn’t mean a “fun game design”, but I think if developer isn’t excited about his game, why should anybody else?
Your game is fun when when you smile watching the characters walking on the screen or hear the music
Not sure if this is exactly a sign of fun, but I’ve noticed that when you experience some enjoyable moments in your game, and start to smile (and perhaps feel bit proud about yourself), you can tell that you’ve accomplished something. Something good.
Your game is fun when when you enjoy testing it
I think this can be one major sign. When you get to the point when you spend much time testing the game (instead of developing it further), you might have something really fun. When testing the game doesn’t feel painful, it’s a hint that the game indeed provides fun. If you can’t wait to get testing your game, it’s a sign that your game is fun. (Although don’t forget to continue your game development even when testing is fun…)
These were some ideas, and I’m sure there’s plenty of more.
What’s your take on this? How do you know when your game is fun?


