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	<title>Comments on: How Game Development Teams Can Benefit From Twitter</title>
	<atom:link href="http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Jay Kint</title>
		<link>http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/comment-page-1/#comment-130351</link>
		<dc:creator>Jay Kint</dc:creator>
		<pubDate>Fri, 08 Aug 2008 21:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1080#comment-130351</guid>
		<description>There is a new site called ididwork.com that is billed as a Twitter for teams.  It has logging of work done and some other goodies as well as the real time &quot;instant blog&quot; that Twitter does.</description>
		<content:encoded><![CDATA[<p>There is a new site called ididwork.com that is billed as a Twitter for teams.  It has logging of work done and some other goodies as well as the real time &#8220;instant blog&#8221; that Twitter does.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/comment-page-1/#comment-130335</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 07 Aug 2008 18:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1080#comment-130335</guid>
		<description>It wasn&#039;t a biz proposal... let&#039;s give Russell a break ;)</description>
		<content:encoded><![CDATA[<p>It wasn&#8217;t a biz proposal&#8230; let&#8217;s give Russell a break ;)</p>
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		<title>By: Temposaur</title>
		<link>http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/comment-page-1/#comment-130332</link>
		<dc:creator>Temposaur</dc:creator>
		<pubDate>Thu, 07 Aug 2008 16:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1080#comment-130332</guid>
		<description>@russell: &quot;Jusso&quot;?

http://www.gameproducer.net/2006/09/14/names-matter-how-to-ruin-your-business-proposal-in-2-secs/</description>
		<content:encoded><![CDATA[<p>@russell: &#8220;Jusso&#8221;?</p>
<p><a href="http://www.gameproducer.net/2006/09/14/names-matter-how-to-ruin-your-business-proposal-in-2-secs/" rel="nofollow">http://www.gameproducer.net/2006/09/14/names-matter-how-to-ruin-your-business-proposal-in-2-secs/</a></p>
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		<title>By: russell</title>
		<link>http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/comment-page-1/#comment-130331</link>
		<dc:creator>russell</dc:creator>
		<pubDate>Thu, 07 Aug 2008 13:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1080#comment-130331</guid>
		<description>Nice work, Jusso... the delta idea would actually be quite useful, especially during crunch time when things get hectic and usually involve the coordination of a lot of people at a fast pace.</description>
		<content:encoded><![CDATA[<p>Nice work, Jusso&#8230; the delta idea would actually be quite useful, especially during crunch time when things get hectic and usually involve the coordination of a lot of people at a fast pace.</p>
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		<title>By: Paul</title>
		<link>http://www.gameproducer.net/2008/08/07/how-to-game-development-teams-can-benefit-from-using-twitter/comment-page-1/#comment-130330</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 07 Aug 2008 11:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1080#comment-130330</guid>
		<description>I would recommend looking into the alternatives to Twitter as well. The option that comes top of mind is FriendFeed. You could set up a &quot;room&quot; in FriendFeed (public or private) that would allow a team to share information in a loose way, it threads conversations together, ahs an excellent search and there&#039;s not 140 character restriction.

Identi.ca seems to be an up and coming alternative to Twitter. It is a distributed and much more reliable service.</description>
		<content:encoded><![CDATA[<p>I would recommend looking into the alternatives to Twitter as well. The option that comes top of mind is FriendFeed. You could set up a &#8220;room&#8221; in FriendFeed (public or private) that would allow a team to share information in a loose way, it threads conversations together, ahs an excellent search and there&#8217;s not 140 character restriction.</p>
<p>Identi.ca seems to be an up and coming alternative to Twitter. It is a distributed and much more reliable service.</p>
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