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	<title>Comments on: How to Turn Piracy Into a Sales Machine</title>
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	<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: desertdweller</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130451</link>
		<dc:creator>desertdweller</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130451</guid>
		<description>My favorite response thus far: (technically a portion thereof)

&quot;The problem isn’t really that games now days are too expensive; it’s that they are too expensive to buy without testing.
Imagine going to a car dealer and asking to buy a car, you walk around at the lot and you find a car you think that you could really enjoy driving, so you start talking to the car salesman and he tells you that you’re welcome to buy the car but you can’t test-drive it first and if you buy it he’ll have to weld the hood shut before you go.&quot;</description>
		<content:encoded><![CDATA[<p>My favorite response thus far: (technically a portion thereof)</p>
<p>&#8220;The problem isn’t really that games now days are too expensive; it’s that they are too expensive to buy without testing.<br />
Imagine going to a car dealer and asking to buy a car, you walk around at the lot and you find a car you think that you could really enjoy driving, so you start talking to the car salesman and he tells you that you’re welcome to buy the car but you can’t test-drive it first and if you buy it he’ll have to weld the hood shut before you go.&#8221;</p>
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		<title>By: sdafsa</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130446</link>
		<dc:creator>sdafsa</dc:creator>
		<pubDate>Thu, 14 Aug 2008 22:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130446</guid>
		<description>&quot;Another way to get around piracy. Make your game free!&quot;

But you&#039;ll have to stop making games when you start starving.</description>
		<content:encoded><![CDATA[<p>&#8220;Another way to get around piracy. Make your game free!&#8221;</p>
<p>But you&#8217;ll have to stop making games when you start starving.</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130442</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 14 Aug 2008 14:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130442</guid>
		<description>&quot;This is a good example of Aikido technique in marketing.&quot;

Or... &quot;exploiting&quot; ;)</description>
		<content:encoded><![CDATA[<p>&#8220;This is a good example of Aikido technique in marketing.&#8221;</p>
<p>Or&#8230; &#8220;exploiting&#8221; ;)</p>
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		<title>By: asfads</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130440</link>
		<dc:creator>asfads</dc:creator>
		<pubDate>Thu, 14 Aug 2008 10:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130440</guid>
		<description>Another way to get around piracy. Make your game free!</description>
		<content:encoded><![CDATA[<p>Another way to get around piracy. Make your game free!</p>
]]></content:encoded>
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		<title>By: Tony</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130439</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 14 Aug 2008 10:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130439</guid>
		<description>it is really a good idea.

Thanks for your contribution</description>
		<content:encoded><![CDATA[<p>it is really a good idea.</p>
<p>Thanks for your contribution</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130437</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 14 Aug 2008 09:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130437</guid>
		<description>indeed!  neato.</description>
		<content:encoded><![CDATA[<p>indeed!  neato.</p>
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		<title>By: Dennis Crane</title>
		<link>http://www.gameproducer.net/2008/08/14/how-to-turn-piracy-into-a-sales-machine/comment-page-1/#comment-130435</link>
		<dc:creator>Dennis Crane</dc:creator>
		<pubDate>Thu, 14 Aug 2008 07:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=1153#comment-130435</guid>
		<description>Thanks Juuso.
This is a good example of Aikido technique in marketing. Not to fight with evil but to reuse its power for your own success.</description>
		<content:encoded><![CDATA[<p>Thanks Juuso.<br />
This is a good example of Aikido technique in marketing. Not to fight with evil but to reuse its power for your own success.</p>
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