Ask Your Questions From the AAA Game Producers (This Chance Ends In 6 Days)

After a long pause, I’m preparing the next producer roundtable session and this time I wanted to get you guys and girls to participate in the process.

If you have a question to these producer, bring it on
Earlier we have got answers from the producers of EA, Sony, Bizarre Games, Stainless Games, Gas Powered Games, Red Storm Entertainment/Ubisoft, Relic Entertainment to name some of them. (And our doors are open to get more producers to join us)

If you have a question, simply throw a comment or email me your question. We’ll try to cover as many questions as possible.

The chance to ask questions ends within 6 days, so bring in the questions.

P.S. If you are a producer, and working on a gaming company, email me and we’ll get you in.

Juuso Hietalahti


  1. Hi Sargon, sorry if I didn’t check your question(s) earlier. I’ll try to squeeze them in now.

    P.S. I’ve got plenty of emails… so I think not many will make it any more. Maybe a few more, but that’s most likely it.

  2. I have asked juuso this question by mail, but he probabbly didn’t get to it yet(or something). So I am asking it here.
    My question is, “How do you know that your game is fun?”
    Or a better question, on which game production phase you can tell that your game is going to be fun?
    On the prototype? On the design document?
    Basically, I want to know, how do you know your game is going to be fun?

    I hope you understand what I am trying to ask.

Comments are closed.